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NoSuchField Error when using a mod as an API?


naturaGodhead
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So I'm working on an addon mod for a smaller mod. I've got the environment working fine, and I can reference classes from the main mod. Once I try to run it, the game crashes with the following error:

 

https://pastebin.com/D00kSPug

 

The error is coming from the main mod itself, which I don't really understand. I've talked to the devs of the mod and the most they can offer me is that there's an obfuscation problem somewhere.

 

Here's my code:

 

https://github.com/linkisheroic/minestuckarsenal

Edited by naturaGodhead
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    at com.mraof.minestuck.item.block.ItemBlockLayered.<init>(ItemBlockLayered.java:24)

    at com.mraof.minestuck.item.MinestuckItems.registerItems(MinestuckItems.java:204)

This isn't in the code you supplied. Your code is in com.natura.minestuckarsenal.item

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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34 minutes ago, Draco18s said:
    at com.mraof.minestuck.item.block.ItemBlockLayered.<init>(ItemBlockLayered.java:24)

    at com.mraof.minestuck.item.MinestuckItems.registerItems(MinestuckItems.java:204)

This isn't in the code you supplied. Your code is in com.natura.minestuckarsenal.item

Yes. As I said, that's the main mod I'm using as an API. It seems like an obfuscation error when the game loads, but I can't figure out why.

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There is nothing wrong with your code.

There is no change you can make in your code that will make this error go away.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 20.10.2017 at 5:48 PM, naturaGodhead said:

I am in contact with the devs. What exactly would have to change for this to work? Their mod works fine on its own.

The mod needs to distribute their code in SRG form (obfuscated to SRG names). Then you use the deobfCompile dependency in your build.gradle to let ForgeGradle deobfuscate it.

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