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How to perform an operation on the server side through the Event Handler?


Greyscail

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I have this for my Event Handler class:

 

public class ModEventHandler
{
	@SubscribeEvent
	public static void dualWield(MouseEvent event)
	{
      	// bunch of code
      
      	boolean isSuccessfulAttack = target.attackEntityFrom(DamageSource.causePlayerDamage(player), damage);
      
      	// bunch of code
	}
}

 

Registered as follows:

 

@EventHandler
	public void preInit(FMLInitializationEvent event)
	{
		MinecraftForge.EVENT_BUS.register(ModEventHandler.class);
	}

 

Where I've basically copied the code minecraft uses when you left click except I've altered it to allow attacking with the offhand weapon. My issue is that the line of code responsible for actually doing the damage seemingly only works when called from the server side. I have no clue how to remedy this, I've tried putting:

 

public class ModEventHandler
{
	@SideOnly(Side.SERVER)
	@SubscribeEvent
	public static void dualWield(MouseEvent event)
	{
      	// bunch of code
      
      	boolean isSuccessfulAttack = target.attackEntityFrom(DamageSource.causePlayerDamage(player), damage);
      
      	// bunch of code
	}
}

 

But that just crashes. The issue I'm having is how should I call something from the server if it is running in my Event Handler?

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Just now, diesieben07 said:

You don't understand the difference between logical and physical side. Once again: read and understand the documentation. If you have questions, ask.

 

You need packets.

hehe, I'm just more of a learn by example type of person rather than the type to dig through an instruction manual, had I ever seen packets being used then I'd have probably figured that out sooner

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22 minutes ago, Greyscail said:

I have this for my Event Handler class:

 


public class ModEventHandler
{
	@SubscribeEvent
	public static void dualWield(MouseEvent event)
	{
      	// bunch of code
      
      	boolean isSuccessfulAttack = target.attackEntityFrom(DamageSource.causePlayerDamage(player), damage);
      
      	// bunch of code
	}
}

 

Registered as follows:

 


@EventHandler
	public void preInit(FMLInitializationEvent event)
	{
		MinecraftForge.EVENT_BUS.register(ModEventHandler.class);
	}

 

Where I've basically copied the code minecraft uses when you left click except I've altered it to allow attacking with the offhand weapon. My issue is that the line of code responsible for actually doing the damage seemingly only works when called from the server side. I have no clue how to remedy this, I've tried putting:

 


public class ModEventHandler
{
	@SideOnly(Side.SERVER)
	@SubscribeEvent
	public static void dualWield(MouseEvent event)
	{
      	// bunch of code
      
      	boolean isSuccessfulAttack = target.attackEntityFrom(DamageSource.causePlayerDamage(player), damage);
      
      	// bunch of code
	}
}

 

But that just crashes. The issue I'm having is how should I call something from the server if it is running in my Event Handler?

Some events are only read by the logical client, or logical server, or both, depending on the result of the event. Therefore, if only a client responds, you need to send packets to the logical server telling it to perform certain code that the client is not responsible for performing, like @diesieben07 mentioned.

NOTE: if you perform server-side code on client-side, it may not work... packets...

Edited by Differentiation
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3 hours ago, Differentiation said:

Some events are only read by the logical client, or logical server, or both, depending on the result of the event. Therefore, if only a client responds, you need to send packets to the logical server telling it to perform certain code that the client is not responsible for performing, like @diesieben07 mentioned.

NOTE: if you perform server-side code on client-side, it may not work... packets...

 

Ok I've set all that up and works to an extent except the problem hasn't been solved, I have:

 

boolean isSuccessfulAttack = target.attackEntityFrom(DamageSource.causePlayerDamage(player), damage);

System.out.println(Thread.currentThread().getName());

 

And the console says Server Thread but target.attackEntiityFrom() still returns false

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30 minutes ago, Greyscail said:

target.attackEntityFrom(DamageSource.causePlayerDamage(player), damage)

Is this a boolean statement?

 

Can you please show us ALL the code you have so that we can help?

 

You might also want to incorporate this code to check for the running side:

public class SideTest //Not the name I recommend, nor do I have this name, but incorporate the below method in some class...
{
	public static void getSide(World worldIn)
	{
		if (worldIn.isRemote)
		{
    			System.out.println("CLIENT");
		}

		if (!worldIn.isRemote)
		{
          		System.out.println("SERVER"); //These show as the color RED in the client as info, so it's easy to see!
		}
    	}
}

 

And then where ever you want to test for the side, you call this static method.

 

This is how I test the running thread on my mod.

 

 

If the server is NOT running, then the boolean statement will not run and will automatically return false since the server did not read it, of course. Then this means that you need to send a packet to the server.

 

I hope I made things a bit more clear!

Try what I told you, then respond with the results :)

 

If you're still having trouble

 

Oh, and lastly, please don't use @SideOnly(Side.SERVER) or @SideOnly(Side.CLIENT), they don't help in this context.

Edited by Differentiation
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1 minute ago, Differentiation said:

Is this a boolean statement?

 

Can you please show us ALL the code you have so that we can help?

 

You might also want to incorporate this code to check for the running side:


if (worldIn.isRemote)
{
    System.out.println("CLIENT");
}

if (!worldIn.isRemote)
{
    System.out.println("SERVER");
}

 

If the server is NOT running, then the boolean statement will not run and will automatically return false since the server did not read it, of course. Then this means that you need to send a packet to the server.

 

I hope I made things a bit more clear!

Try what I told you, then respond with the results :)

 

And lastly, please don't use @SideOnly(Side.SERVER) or @SideOnly(Side.CLIENT), they don't help in this context.

 

Yea it's a boolean, and I'm hesitant to show all of my code because it'd be a huge mess with how spread out it is. And yea, it definitely says client side using the method showed me which is annoying because I'm certain I set the message system up properly and it definitely says Server Thread when I ran:

 

System.out.println(Thread.currentThread().getName());
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1 minute ago, Greyscail said:

 

Yea it's a boolean, and I'm hesitant to show all of my code because it'd be a huge mess with how spread out it is. And yea, it definitely says client side using the method showed me which is annoying because I'm certain I set the message system up properly and it definitely says Server Thread when I ran:

 


System.out.println(Thread.currentThread().getName());

I mean, my method would, in this case, be more accurate... and, since you're getting false for the boolean, and the fact that my method says CLIENT, then only the client runs, which means you need to start sending packets!

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public class ModEventHandler
{
	private static final int LMB = 0, RMB = 1;

	private static enum WEAPON
	{
		ItemSword, ItemAxe
	}

	@SubscribeEvent
	public void dualWield(MouseEvent event)
	{
		if (event.isButtonstate())
		{
			Minecraft minecraft = Minecraft.getMinecraft();

			EntityPlayerSP player = minecraft.player;

			ItemStack mainhand = player.getHeldItem(EnumHand.MAIN_HAND);
			ItemStack offhand = player.getHeldItem(EnumHand.OFF_HAND);

			String primaryType = mainhand.getItem().getClass().getSimpleName();
			String secondaryType = offhand.getItem().getClass().getSimpleName();

			try
			{
				WEAPON.valueOf(primaryType);
				WEAPON.valueOf(secondaryType);
			}
			catch (IllegalArgumentException e)
			{
				return;
			}

			if (event.getButton() == RMB)
			{
				if (!minecraft.player.isRowingBoat())
				{
					switch (minecraft.objectMouseOver.typeOfHit)
					{
					case ENTITY:

						// minecraft.playerController.attackEntity(player,
						// minecraft.objectMouseOver.entityHit);

						// minecraft.playerController.syncCurrentPlayItem();

						if (minecraft.playerController.getCurrentGameType() != GameType.SPECTATOR)
						{
							AttackHandler.attackQueue.add(new Attack(player, minecraft.objectMouseOver.entityHit));

							ExampleMod.INSTANCE.registerMessage(ModMessageHandler.class, ModMessage.class, ExampleMod.id++, Side.SERVER);
							ExampleMod.INSTANCE.sendToServer(new ModMessage(ModMessageHandler.DO_ATTACK));
						}

						break;

					case BLOCK:

						BlockPos blockpos = minecraft.objectMouseOver.getBlockPos();

						if (!minecraft.world.isAirBlock(blockpos))
						{
							minecraft.playerController.clickBlock(blockpos, minecraft.objectMouseOver.sideHit);

							break;
						}

					case MISS:

						minecraft.player.resetCooldown();

						net.minecraftforge.common.ForgeHooks.onEmptyLeftClick(player);
					}
				}

				player.setActiveHand(EnumHand.OFF_HAND);
				player.swingArm(EnumHand.OFF_HAND);
			}
		}
	}
}
public class ModMessageHandler implements IMessageHandler<ModMessage, IMessage>
{
	public static final int DO_ATTACK = 0;
	
	@Override
	public IMessage onMessage(ModMessage message, MessageContext ctx)
	{
		EntityPlayerMP serverPlayer = ctx.getServerHandler().player;

		int code = message.code;

		serverPlayer.getServerWorld().addScheduledTask(() ->
		{
			switch (code)
			{
			case DO_ATTACK:

				AttackHandler.attack();
				
				break;

			default:

				break;
			}
		});

		return null;
	}
}
public class AttackHandler
{
	public static final ArrayList<Attack> attackQueue = new ArrayList<Attack>();

	public static void attack()
	{
		Attack attack = attackQueue.get(0);

		attack(attack.getAttacker(), attack.getAttacked());

		attackQueue.remove(0);
	}

	public static void attack(EntityPlayer player, Entity target)
	{
		if (!net.minecraftforge.common.ForgeHooks.onPlayerAttackTarget(player, target)) return;
		if (target.canBeAttackedWithItem())
		{
			if (!target.hitByEntity(player))
			{
				float damage = (float) player.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
				float enchantmentModifier;

				if (target instanceof EntityLivingBase)
				{
					enchantmentModifier = EnchantmentHelper.getModifierForCreature(player.getHeldItem(EnumHand.OFF_HAND), ((EntityLivingBase) target).getCreatureAttribute());
				}
				else
				{
					enchantmentModifier = EnchantmentHelper.getModifierForCreature(player.getHeldItem(EnumHand.OFF_HAND), EnumCreatureAttribute.UNDEFINED);
				}

				float swingModifier = player.getCooledAttackStrength(0.5F);

				damage *= (0.2F + swingModifier * swingModifier * 0.8F);
				enchantmentModifier *= swingModifier;

				player.resetCooldown();

				if (damage > 0.0F || enchantmentModifier > 0.0F)
				{
					boolean isFullSwing = swingModifier > 0.9F;
					boolean isKnockbackStrike = false;

					int knockbackLevel = EnchantmentHelper.getKnockbackModifier(player);

					if (player.isSprinting() && isFullSwing)
					{
						player.world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_KNOCKBACK, player.getSoundCategory(), 1.0F, 1.0F);

						++knockbackLevel;

						isKnockbackStrike = true;
					}

					boolean isCriticalStrike = isFullSwing && player.fallDistance > 0.0F && !player.onGround && !player.isOnLadder() && !player.isInWater() && !player.isPotionActive(MobEffects.BLINDNESS) && !player.isRiding() && target instanceof EntityLivingBase;

					// isCriticalStrike = isCriticalStrike && !player.isSprinting();
					isCriticalStrike &= !player.isSprinting();

					net.minecraftforge.event.entity.player.CriticalHitEvent hitResult = net.minecraftforge.common.ForgeHooks.getCriticalHit(player, target, isCriticalStrike, isCriticalStrike ? 1.5F : 1.0F);

					isCriticalStrike = hitResult != null;

					if (isCriticalStrike)
					{
						damage *= hitResult.getDamageModifier();
					}

					damage = damage + enchantmentModifier;

					boolean isSweepingStrike = false;

					double d0 = (double) (player.distanceWalkedModified - player.prevDistanceWalkedModified);

					if (isFullSwing && !isCriticalStrike && !isKnockbackStrike && player.onGround && d0 < (double) player.getAIMoveSpeed())
					{
						ItemStack itemstack = player.getHeldItem(EnumHand.OFF_HAND);

						if (itemstack.getItem() instanceof ItemSword)
						{
							isSweepingStrike = true;
						}
					}

					float targetHealth = 0.0F;

					boolean hasSetFire = false;

					int fireaspectModifier = EnchantmentHelper.getFireAspectModifier(player);

					if (target instanceof EntityLivingBase)
					{
						targetHealth = ((EntityLivingBase) target).getHealth();

						if (fireaspectModifier > 0 && !target.isBurning())
						{
							hasSetFire = true;

							target.setFire(1);
						}
					}

					double d1 = target.motionX;
					double d2 = target.motionY;
					double d3 = target.motionZ;

					if (target.getEntityWorld().isRemote)
					{
					    System.out.println("CLIENT");
					}

					if (!target.getEntityWorld().isRemote)
					{
					    System.out.println("SERVER");
					}
					
					boolean isSuccessfulAttack = ((EntityLivingBase) target).attackEntityFrom(DamageSource.causePlayerDamage(player), damage);

					target.performHurtAnimation();

					if (isSuccessfulAttack)
					{
						if (knockbackLevel > 0)
						{
							if (target instanceof EntityLivingBase)
							{
								((EntityLivingBase) target).knockBack(player, (float) knockbackLevel * 0.5F, (double) MathHelper.sin(player.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(player.rotationYaw * 0.017453292F)));
							}
							else
							{
								target.addVelocity((double) (-MathHelper.sin(player.rotationYaw * 0.017453292F) * (float) knockbackLevel * 0.5F), 0.1D, (double) (MathHelper.cos(player.rotationYaw * 0.017453292F) * (float) knockbackLevel * 0.5F));
							}

							player.motionX *= 0.6D;
							player.motionZ *= 0.6D;
							player.setSprinting(false);
						}

						if (isSweepingStrike)
						{
							float areaDamage = 1.0F + EnchantmentHelper.getSweepingDamageRatio(player) * damage;

							for (EntityLivingBase entitylivingbase : player.world.getEntitiesWithinAABB(EntityLivingBase.class, target.getEntityBoundingBox().grow(1.0D, 0.25D, 1.0D)))
							{
								if (entitylivingbase != player && entitylivingbase != target && !player.isOnSameTeam(entitylivingbase) && player.getDistanceSqToEntity(entitylivingbase) < 9.0D)
								{
									entitylivingbase.knockBack(player, 0.4F, (double) MathHelper.sin(player.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(player.rotationYaw * 0.017453292F)));
									entitylivingbase.attackEntityFrom(DamageSource.causePlayerDamage(player), areaDamage);
								}
							}

							player.world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, player.getSoundCategory(), 1.0F, 1.0F);
							player.spawnSweepParticles();
						}

						if (target instanceof EntityPlayerMP && target.velocityChanged)
						{
							((EntityPlayerMP) target).connection.sendPacket(new SPacketEntityVelocity(target));
							target.velocityChanged = false;
							target.motionX = d1;
							target.motionY = d2;
							target.motionZ = d3;
						}

						if (isCriticalStrike)
						{
							player.world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_CRIT, player.getSoundCategory(), 1.0F, 1.0F);
							player.onCriticalHit(target);
						}

						if (!isCriticalStrike && !isSweepingStrike)
						{
							if (isFullSwing)
							{
								player.world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_STRONG, player.getSoundCategory(), 1.0F, 1.0F);
							}
							else
							{
								player.world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_WEAK, player.getSoundCategory(), 1.0F, 1.0F);
							}
						}

						if (enchantmentModifier > 0.0F)
						{
							player.onEnchantmentCritical(target);
						}

						player.setLastAttackedEntity(target);

						if (target instanceof EntityLivingBase)
						{
							EnchantmentHelper.applyThornEnchantments((EntityLivingBase) target, player);
						}

						EnchantmentHelper.applyArthropodEnchantments(player, target);

						ItemStack weapon = player.getHeldItem(EnumHand.OFF_HAND);

						Entity entity = target;

						if (target instanceof MultiPartEntityPart)
						{
							IEntityMultiPart ientitymultipart = ((MultiPartEntityPart) target).parent;

							if (ientitymultipart instanceof EntityLivingBase)
							{
								entity = (EntityLivingBase) ientitymultipart;
							}
						}

						if (!weapon.isEmpty() && entity instanceof EntityLivingBase)
						{
							ItemStack beforeHitCopy = weapon.copy();
							weapon.hitEntity((EntityLivingBase) entity, player);

							if (weapon.isEmpty())
							{
								net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, beforeHitCopy, EnumHand.OFF_HAND);
								player.setHeldItem(EnumHand.OFF_HAND, ItemStack.EMPTY);
							}
						}

						if (target instanceof EntityLivingBase)
						{
							float f5 = targetHealth - ((EntityLivingBase) target).getHealth();
							player.addStat(StatList.DAMAGE_DEALT, Math.round(f5 * 10.0F));

							if (fireaspectModifier > 0)
							{
								target.setFire(fireaspectModifier * 4);
							}

							if (player.world instanceof WorldServer && f5 > 2.0F)
							{
								int k = (int) ((double) f5 * 0.5D);
								((WorldServer) player.world).spawnParticle(EnumParticleTypes.DAMAGE_INDICATOR, target.posX, target.posY + (double) (target.height * 0.5F), target.posZ, k, 0.1D, 0.0D, 0.1D, 0.2D);
							}
						}

						player.addExhaustion(0.1F);
					}
					else
					{
						player.world.playSound((EntityPlayer) null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_NODAMAGE, player.getSoundCategory(), 1.0F, 1.0F);

						if (hasSetFire)
						{
							target.extinguish();
						}
					}
				}
			}
		}
	}

	public static class Attack
	{
		EntityPlayer attacker;
		Entity attacked;

		public Attack(EntityPlayer attacker, Entity attacked)
		{
			this.attacker = attacker;
			this.attacked = attacked;
		}

		public EntityPlayer getAttacker()
		{
			return attacker;
		}

		public Entity getAttacked()
		{
			return attacked;
		}
	}
}

 

@Differentiation Erm that's my code I really don't know what's wrong... :(

 

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1 minute ago, Differentiation said:

This is client-side. Server code does not read from here on.

But I thought it wouldn't matter since that was all from before:

 

AttackHandler.attackQueue.add(new Attack(player, minecraft.objectMouseOver.entityHit));

ExampleMod.INSTANCE.registerMessage(ModMessageHandler.class, ModMessage.class, ExampleMod.id++, Side.SERVER);
ExampleMod.INSTANCE.sendToServer(new ModMessage(ModMessageHandler.DO_ATTACK));

 

I thought everything before that wouldn't matter

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Just now, Differentiation said:

What do you mean "before that"? Your code is clearly mixed there!

I still don't get it, how is it mixed? The only line of code that I'm having issues with is:

 

boolean isSuccessfulAttack = ((EntityLivingBase) target).attackEntityFrom(DamageSource.causePlayerDamage(player), damage);

 

And I was told that it needed to be called from the server side. The way you're making it sound is like everything I wrote needs to be called from the server side. For one, the first class where the bulk of the code is, is my Event Handler so I couldn't make that server side even if I wanted to

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Just now, Differentiation said:

ONLY this is supposed to be sent to the server, NOT the whole method.

Yea but from what I saw on the docs:

 

public class ModMessage implements IMessage
{
	public ModMessage()
	{
	}

	protected int code;

	public ModMessage(int code)
	{
		this.code = code;
	}

	@Override
	public void toBytes(ByteBuf buf)
	{
		buf.writeInt(code);
	}

	@Override
	public void fromBytes(ByteBuf buf)
	{
		code = buf.readInt();
	}
}

 

The only thing I send as a message to the server is an integer...? I didn't know how to cal a function with just an integer and all that code is what I came up with

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    • Perjudian online telah menjadi tren yang populer di kalangan penggemar permainan kasino. Salah satu permainan yang paling diminati adalah mesin slot online. Mesin slot online menawarkan kesenangan dan kegembiraan yang tak tertandingi, serta peluang untuk memenangkan hadiah besar. Salah satu situs slot online resmi yang menarik perhatian banyak pemain adalah Tuyul Slot. Kenapa Memilih Tuyul Slot? Tuyul Slot adalah situs slot online resmi yang menawarkan berbagai keuntungan bagi para pemainnya. Berikut adalah beberapa alasan mengapa Anda harus memilih Tuyul Slot: 1. Keamanan dan Kepercayaan Tuyul Slot adalah situs slot online resmi yang terpercaya dan memiliki reputasi yang baik di kalangan pemain judi online. Situs ini menggunakan teknologi keamanan terkini untuk melindungi data pribadi dan transaksi keuangan pemain. Anda dapat bermain dengan tenang dan yakin bahwa informasi Anda aman. 2. Pilihan Permainan yang Beragam Tuyul Slot menawarkan berbagai macam permainan slot online yang menarik. Anda dapat memilih dari ratusan judul permainan yang berbeda, dengan tema dan fitur yang beragam. Setiap permainan memiliki tampilan grafis yang menarik dan suara yang menghibur, memberikan pengalaman bermain yang tak terlupakan. 3. Kemudahan Menang Salah satu keunggulan utama dari Tuyul Slot adalah kemudahan untuk memenangkan hadiah. Situs ini menyediakan mesin slot online dengan tingkat pengembalian yang tinggi, sehingga peluang Anda untuk memenangkan hadiah besar lebih tinggi. Selain itu, Tuyul Slot juga menawarkan berbagai bonus dan promosi menarik yang dapat meningkatkan peluang Anda untuk menang. Cara Memulai Bermain di Tuyul Slot Untuk memulai bermain di Tuyul Slot, Anda perlu mengikuti langkah-langkah berikut: 1. Daftar Akun Kunjungi situs Tuyul Slot dan klik tombol "Daftar" untuk membuat akun baru. Isi formulir pendaftaran dengan informasi pribadi yang valid dan lengkap. Pastikan untuk memberikan data yang akurat dan jaga kerahasiaan informasi Anda. 2. Deposit Dana Setelah mendaftar, Anda perlu melakukan deposit dana ke akun Anda. Tuyul Slot menyediakan berbagai metode pembayaran yang aman dan terpercaya. Pilih metode yang paling nyaman untuk Anda dan ikuti petunjuk untuk melakukan deposit. 3. Pilih Permainan Setelah memiliki dana di akun Anda, Anda dapat memilih permainan slot online yang ingin Anda mainkan. Telusuri koleksi permainan yang tersedia dan pilih yang paling menarik bagi Anda. Anda juga dapat mencoba permainan secara gratis sebelum memasang taruhan uang sungguhan. 4. Mulai Bermain Saat Anda sudah memilih permainan, klik tombol "Main" untuk memulai permainan. Anda dapat mengatur jumlah taruhan dan jumlah garis pembayaran sesuai dengan preferensi Anda. Setelah itu, tekan tombol "Putar" dan lihat apakah Anda beruntung untuk memenangkan hadiah. Promosi dan Bonus Tuyul Slot menawarkan berbagai promosi dan bonus menarik kepada para pemainnya. Beberapa jenis promosi yang tersedia termasuk bonus deposit, cashback, dan turnamen slot. Pastikan untuk memanfaatkan promosi ini untuk meningkatkan peluang Anda memenangkan hadiah besar. Kesimpulan Tuyul Slot adalah situs slot online resmi yang menawarkan pengalaman bermain yang seru dan peluang menang yang tinggi. Dengan keamanan dan kepercayaan yang terjamin, berbagai pilihan permainan yang menarik, serta bonus dan promosi yang menguntungkan, Tuyul Slot menjadi pilihan yang tepat bagi para penggemar mesin slot online. Segera daftar akun dan mulai bermain di Tuyul Slot untuk kesempatan memenangkan hadiah besar!
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
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