Jump to content

How to perform an operation on the server side through the Event Handler?


Greyscail

Recommended Posts

For example:

public class PacketSpawnParticle extends LocationDoublePacket<PacketSpawnParticle>{

    private double dx, dy, dz;
    private int particleId;

    public PacketSpawnParticle(){}

    public PacketSpawnParticle(EnumParticleTypes particle, double x, double y, double z, double dx, double dy, double dz){
        super(x, y, z);
        particleId = particle.ordinal();
        this.dx = dx;
        this.dy = dy;
        this.dz = dz;
    }

    @Override
    public void toBytes(ByteBuf buffer){
        super.toBytes(buffer);
        buffer.writeInt(particleId);
        buffer.writeDouble(dx);
        buffer.writeDouble(dy);
        buffer.writeDouble(dz);
    }

    @Override
    public void fromBytes(ByteBuf buffer){
        super.fromBytes(buffer);
        particleId = buffer.readInt();
        dx = buffer.readDouble();
        dy = buffer.readDouble();
        dz = buffer.readDouble();
    }

    @Override
    public void handleClientSide(PacketSpawnParticle message, EntityPlayer player){
        player.worldObj.spawnParticle(EnumParticleTypes.values()[message.particleId], message.x, message.y, message.z, message.dx, message.dy, message.dz);
    }

    @Override
    public void handleServerSide(PacketSpawnParticle message, EntityPlayer player){}

}

 

Link to comment
Share on other sites

9 minutes ago, Differentiation said:

For example:


public class PacketSpawnParticle extends LocationDoublePacket<PacketSpawnParticle>{

    private double dx, dy, dz;
    private int particleId;

    public PacketSpawnParticle(){}

    public PacketSpawnParticle(EnumParticleTypes particle, double x, double y, double z, double dx, double dy, double dz){
        super(x, y, z);
        particleId = particle.ordinal();
        this.dx = dx;
        this.dy = dy;
        this.dz = dz;
    }

    @Override
    public void toBytes(ByteBuf buffer){
        super.toBytes(buffer);
        buffer.writeInt(particleId);
        buffer.writeDouble(dx);
        buffer.writeDouble(dy);
        buffer.writeDouble(dz);
    }

    @Override
    public void fromBytes(ByteBuf buffer){
        super.fromBytes(buffer);
        particleId = buffer.readInt();
        dx = buffer.readDouble();
        dy = buffer.readDouble();
        dz = buffer.readDouble();
    }

    @Override
    public void handleClientSide(PacketSpawnParticle message, EntityPlayer player){
        player.worldObj.spawnParticle(EnumParticleTypes.values()[message.particleId], message.x, message.y, message.z, message.dx, message.dy, message.dz);
    }

    @Override
    public void handleServerSide(PacketSpawnParticle message, EntityPlayer player){}

}

 

 

I still don't understand how I'm supposed to use a buffer to tell the server to run a function, at best I can use the buffer to indicate to the server what function to run...

 

EDIT: actually hold on I got an idea

Edited by Greyscail
Link to comment
Share on other sites

I am not touching this thread with a ten foot pole.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

5 minutes ago, Greyscail said:

I'll strap this thread to a ten foot pole and touch you with it

b97.gif

  • Like 2

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

7 hours ago, Draco18s said:

I am not touching this thread with a ten foot pole.

I can relate. :P

@Greyscail, your code is very mixed between sides. I would see this documentation by Forge and this video by MineMaarten, both of which explain sides in detail. But please actually read the documentation and watch the video. When I only started modding it took me a good chunk of time and effort to understand sides.

 

I'm finished helping here!

Until next time!

~Differentiation

Edited by Differentiation
Link to comment
Share on other sites

10 minutes ago, Differentiation said:

you don't have to make that static though.

He's probably refering to the @Mod.EventByusSubscriber annotation, which can be used to register event handlers without calling MinecraftForge.EVENT_BUS.register. In that case, you have to make the @SubscribeEvent methods static.

 

https://mcforge.readthedocs.io/en/latest/events/intro/#static-event-handlers

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.