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Load texture from outside mod_xx.zip


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For my mod Guardsman i'm trying to allow players too add custom NPC texture to a folder outside of  my mod.zip. The problem is the texture is loaded in & given an ID but doesn't show on the NPC. If i load from inside the mod it works just fine and everything renders. From outside i get the white 'texture missing' texture. Anyone know why and how to solve this?

 

Here is the code though i don't think its the issue

public String getTexture()	 
     {
	 String textureName = Minecraft.getMinecraftDir() + "/Config/Guardsman/NpcTextures/" + getTeam() + getProfessionsName() + ".png";
     File textureFile = new File(textureName);
    	if(textureFile.exists())
    	{
    		 return textureName;
    	}
    	else
    	{
                      //Ignore, this is for another part that will download the texture from an SMP server if missing.
    		/**
    		if(worldObj.isRemote)
    		{
    			String url = getServerFile() + "/config/Guardsman/textures/";
                                String fileName = getTeam() + getProfessionsName() + ".png";
                                String saveLoc = Minecraft.getMinecraftDir()+"/config/Guardsman/textures/";
    			FileManager.download(url, fileName, saveLoc);
    		}
    		**/
    		return "/mob/char.png";
    	}
    	

	}

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I looked at the GuiTexturePacks.java and found some interesting things that may or may not help.

 

For file location:

this.fileLocation = (new File(Minecraft.getMinecraftDir(), "texturepacks")).getAbsolutePath();

 

I don't know if that may be a use to you.  I am testing the code right now that you posted.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

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was the same as renderBiped which i have tested the this on. If loaded from inside my mod it renders just fine,but loaded from outside it doesn't load right.But here is my render class anyways:

 

public class RenderGuard extends RenderLiving
{
    protected ModelBiped modelBipedMain;
    protected float field_40296_d;

    public RenderGuard(ModelBiped par1ModelBiped, float par2)
    {
        this(par1ModelBiped, par2, 1.0F);
        this.modelBipedMain = par1ModelBiped;
    }

    public RenderGuard(ModelBiped par1ModelBiped, float par2, float par3)
    {
        super(par1ModelBiped, par2);
        this.modelBipedMain = par1ModelBiped;
        this.field_40296_d = par3;
    }

    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    {
        super.renderEquippedItems(par1EntityLiving, par2);
        ItemStack var3 = par1EntityLiving.getHeldItem();

        if (var3 != null)
        {
            GL11.glPushMatrix();
            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
            float var4;

            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var3, EQUIPPED);
            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var3, BLOCK_3D));
            
            if (var3.itemID < 256 && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var3.itemID].getRenderType())))
            {
                var4 = 0.5F;
                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
                var4 *= 0.75F;
                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
                GL11.glScalef(var4, -var4, var4);
            }
            else if (var3.itemID == Item.bow.shiftedIndex)
            {
                var4 = 0.625F;
                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
                GL11.glScalef(var4, -var4, var4);
                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
            }
            else if (Item.itemsList[var3.itemID].isFull3D())
            {
                var4 = 0.625F;
                GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
                GL11.glScalef(var4, -var4, var4);
                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
            }
            else
            {
                var4 = 0.375F;
                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
                GL11.glScalef(var4, var4, var4);
                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
            }

            this.renderManager.itemRenderer.renderItem(par1EntityLiving, var3, 0);

            if (var3.getItem().requiresMultipleRenderPasses())
            {
                for (int x = 1; x < var3.getItem().getRenderPasses(var3.getItemDamage()); x++)
                {
                    this.renderManager.itemRenderer.renderItem(par1EntityLiving, var3, x);
                }
            }

            GL11.glPopMatrix();
        }
    }
    protected void renderName(EntityGuardBase par1EntityGuard, double par2, double par4, double par6)
    {
        if (Minecraft.isGuiEnabled() && par1EntityGuard != this.renderManager.livingPlayer)
        {
            float var8 = 1.6F;
            float var9 = 0.016666668F * var8;
            float var10 = par1EntityGuard.getDistanceToEntity(this.renderManager.livingPlayer);
            float var11 = par1EntityGuard.isSneaking() ? 4.0F : 32.0F;

            if (var10 < var11)
            {
                String var12 = par1EntityGuard.getRenderedName();

                if (!par1EntityGuard.isSneaking())
                {
                    if (par1EntityGuard.isPlayerSleeping())
                    {
                        this.renderLivingLabel(par1EntityGuard, var12, par2, par4 - 1.5D, par6, 64);
                    }
                    else
                    {
                        this.renderLivingLabel(par1EntityGuard, var12, par2, par4, par6, 64);
                    }
                }
                else
                {
                    FontRenderer var13 = this.getFontRendererFromRenderManager();
                    GL11.glPushMatrix();
                    GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
                    GL11.glNormal3f(0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
                    GL11.glScalef(-var9, -var9, var9);
                    GL11.glDisable(GL11.GL_LIGHTING);
                    GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
                    GL11.glDepthMask(false);
                    GL11.glEnable(GL11.GL_BLEND);
                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                    Tessellator var14 = Tessellator.instance;
                    GL11.glDisable(GL11.GL_TEXTURE_2D);
                    var14.startDrawingQuads();
                    int var15 = var13.getStringWidth(var12) / 2;
                    var14.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
                    var14.addVertex((double)(-var15 - 1), -1.0D, 0.0D);
                    var14.addVertex((double)(-var15 - 1), 8.0D, 0.0D);
                    var14.addVertex((double)(var15 + 1), 8.0D, 0.0D);
                    var14.addVertex((double)(var15 + 1), -1.0D, 0.0D);
                    var14.draw();
                    GL11.glEnable(GL11.GL_TEXTURE_2D);
                    GL11.glDepthMask(true);
                    var13.drawString(var12, -var13.getStringWidth(var12) / 2, 0, 553648127);
                    GL11.glEnable(GL11.GL_LIGHTING);
                    GL11.glDisable(GL11.GL_BLEND);
                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                    GL11.glPopMatrix();
                }
            }
        }
    }
    public void renderGuard(EntityGuardBase par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
    	double var13 = par4 - (double)par1Entity.yOffset;
        super.doRenderLiving(par1Entity, par2, var13, par6, par8, par9);
    }
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderGuard((EntityGuardBase)par1Entity, par2, par4, par6, par8, par9);
    }
    protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
    {
        this.renderName((EntityGuardBase)par1EntityLiving, par2, par4, par6);
    }

}

If you need to look at the rest of the code here is my github repo https://github.com/DarkGuardsman/GSM-Guardsman

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I found this.  It could help if used correctly but I think a more efficient way exist.

http://www.roseindia.net/java/example/java/io/ZipFolderExample.shtml

Ty that will take some time for me to get it working how i want it, but if it works i can move on to the next step of my mod. Which is actual downloading the textures if they are not found :)

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