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Punchable TNT


Ghten

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Hello! I wanted to make tnt ignite when you punch/destroy it (Just like in the beta days). Couldn't get it to work though :L

Does someone have any idea why this doesn't spawn anything?

----------------------------------------------------------------------------------------------------------------

@Mod(modid = ExampleModThree.MODID, version = ExampleModThree.VERSION)
public class ExampleModThree
{
    public static final String MODID = "examplemod3";
    public static final String VERSION = "1.0";
    public static Entity EntityTNTPrimed;
    
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
    
MinecraftForge.EVENT_BUS.register(this);
}

@SubscribeEvent
public void onBreakEvent(BlockEvent.BreakEvent event)
{
  if (event.world.isRemote) {
  return;
  }
  Block block = event.block;

  if (block == Blocks.tnt)
  {
  event.world.spawnEntityInWorld(EntityTNTPrimed);
  }
}
}

Edited by Ghten
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What version of Minecraft are you working with? 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Object instantiation is a basic programming concept. As the description of this forum says, "please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here." I'd suggest taking a break from modding for a bit to go an learn the basics of Java, then coming back to modding once you're more familiar.

Whatever Minecraft needs, it is most likely not yet another tool tier.

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2 minutes ago, IceMetalPunk said:

Object instantiation is a basic programming concept. As the description of this forum says, "please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here." I'd suggest taking a break from modding for a bit to go an learn the basics of Java, then coming back to modding once you're more familiar.

Yeah thanks :L

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1 hour ago, IceMetalPunk said:

Object instantiation is a basic programming concept. As the description of this forum says, "please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here." I'd suggest taking a break from modding for a bit to go an learn the basics of Java, then coming back to modding once you're more familiar.

Ok, I did this:

@SubscribeEvent
public void PlayerInteractEvent(PlayerInteractEvent event)
{
    Block block = event.world.getBlock(event.x, event.y, event.z);
    
    if ((event.action == PlayerInteractEvent.Action.LEFT_CLICK_BLOCK) && (event.world.getBlock(event.x, event.y, event.z) == Blocks.tnt) &&
       (!event.entityPlayer.isSneaking()))
    {
        EntityTNTPrimed tnt = new EntityTNTPrimed(event.world, event.x, event.y+0.5, event.z, null);
        event.world.spawnEntityInWorld(tnt);
    }
}
}

----------------------------------

It spawns the entity but it still drops the tnt as an item. How can I stop it from being dropped?

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You have to cancel the harvest event.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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