Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Send chat message to player


Recommended Posts

So i'm trying to display a message to the player. I used 

Minecraft.getMinecraft().player.sendChatMessage("");

But that just makes the player say it.

How would i make the player only receive the message?

(This is not on a command btw)

 

Edited by DarkEyeDragon
Link to post
Share on other sites
22 minutes ago, DarkEyeDragon said:

I'm confused on how to use this? I tried a few things but havent managed to get it to work yet.

Is there any documentation on the ITextComponent somewhere?

Its an interface.

Right click -> Open Type Hierarchy

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Whenever i try to run the installer it says This application requires a java runtime environment 1.6.0 im runing windows 10
    • So I thought that I had gotten pretty far on my own but now apparently my code crashes the game. I am new to using the forge API and modding in general and some help on why this crashes the game and how to fix it would be greatly appreciated:   public class SpecialItem extends ShootableItem {      public SpecialItem(Properties properties){ super(properties); }      @Override      public Predicate<ItemStack> getInventoryAmmoPredicate() { return null; }      @Override      public int func_230305_d_() { return 15; }      public int tcount=0;      @SubscribeEvent public void ontick(TickEvent.ClientTickEvent event){            tcount++;      }      @Override      public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {      if (!playerIn.getCooldownTracker().hasCooldown(this)) {           playerIn.getCooldownTracker().setCooldown(this, 40);           Vector3d v3 = playerIn.getLook(1);           for (tcount = 0; tcount <= 40;) {                if (tcount%10 == 0 && tcount!= 40) {                     final SmallFireballEntity entitysmallfireball = new SmallFireballEntity(playerIn.getEntityWorld(), playerIn.getPosX(), playerIn.getPosY() + playerIn.getEyeHeight() - 0.4, playerIn.getPosZ(), v3.x + playerIn.getRNG().nextGaussian() * 0.05, v3.y, v3.z);                     entitysmallfireball./* shoot */func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0f, 1.5f, 1.0f); worldIn.addEntity(entitysmallfireball); } } tcount = 0;                     return ActionResult.resultSuccess(playerIn.getHeldItem(handIn));            } return ActionResult.resultFail(playerIn.getHeldItem(handIn));      } }
    • I found a way to handle this, using javapoet as you suggested. For those who are interested in how it works, you can take a look at my sample here: https://github.com/DarkShadow44/compatibilitymod/tree/sourcegen Might not work with eclipse yet, but it builds properly.
    • It's fired on the logical client and logical server. Most likely you'll only need to execute the logic on the server.
    • If you're translating individual files, there's not much you can do about it. You could use the updateMappings gradlew task, but that's better for large batches of code. As for JSON item models, that is a much more complicated issue that involves layers and custom transform types. While still possible, the tradeoff isn't really worth it.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.