Selim_042 Posted January 25, 2018 Share Posted January 25, 2018 Hello, been a while since I've been here, took quite the break from Forge. Anyways, I am attempting to create a custom dimension and upon the player entering, the game crashes as it tries to tick the world's entities. Spoiler ---- Minecraft Crash Report ---- // I'm sorry, Dave. Time: 1/25/18 10:59 AM Description: Exception ticking world entities java.lang.IndexOutOfBoundsException: Index: 23, Size: 23 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.remove(Unknown Source) at net.minecraft.world.World.updateEntities(World.java:1969) at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:642) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:840) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:741) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:590) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.remove(Unknown Source) at net.minecraft.world.World.updateEntities(World.java:1969) at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:642) -- Affected level -- Details: Level name: New World All players: 0 total; [] Chunk stats: ServerChunkCache: 625 Drop: 625 Level seed: 2829564701002734721 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: ~~ERROR~~ NullPointerException: null Stacktrace: at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:840) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:741) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:590) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_121, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 757140896 bytes (722 MB) / 1391460352 bytes (1327 MB) up to 3797417984 bytes (3621 MB) JVM Flags: 0 total; IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP 9.42 Powered by Forge 14.23.1.2555 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:--------- |:---------- |:------------ |:-------------------------------- |:--------- | | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAAAA | FML | 8.0.99.99 | forgeSrc-1.12.2-14.23.1.2555.jar | None | | UCHIJAAAA | forge | 14.23.1.2555 | forgeSrc-1.12.2-14.23.1.2555.jar | None | | UCHIJAAAA | enderrifts | 0.0.1 | bin | None | Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['Selim_042'/248, l='New World', x=-274.80, y=63.40, z=176.65]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' [10:59:22] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:629]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2018-01-25_10.59.18-server.txt AL lib: (EE) alc_cleanup: 1 device not closed I'm happy to post any code that might be necessary. Thank you for the help and I am glad to be back! Quote Link to comment Share on other sites More sharing options...
Draco18s Posted January 25, 2018 Share Posted January 25, 2018 2 hours ago, Selim_042 said: I'm happy to post any code that might be necessary. Thank you for the help and I am glad to be back! The number of situations where your code isn't necessary numbers precisely zero. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
Selim_042 Posted January 25, 2018 Author Share Posted January 25, 2018 DimensionRift: Spoiler public class DimensionRift { public static final int DIMENSION_ID = DimensionManager.getNextFreeDimId(); public static final String DIMENSION_NAME = "Rift Dimension"; public static final DimensionType DIMENSION_TYPE = DimensionType.register( DIMENSION_NAME.toUpperCase(), "_" + DIMENSION_NAME.toLowerCase(), DIMENSION_ID, WorldProviderRift.class, false); public static void mainRegistry() { DimensionManager.registerDimension(DIMENSION_ID, DimensionRift.DIMENSION_TYPE); } public static boolean isTestDimension(World world) { return isTestDimension(world.provider.getDimension()); } public static boolean isTestDimension(int id) { return id == DimensionRift.DIMENSION_ID; } } ChunkGeneratorRift: Spoiler public class ChunkGeneratorRift implements IChunkGenerator { private World world; public ChunkGeneratorRift(World world) { world.setSeaLevel(0); this.world = world; } @Override public Chunk generateChunk(int x, int z) { ChunkPrimer chunkprimer = new ChunkPrimer(); Chunk chunk = new Chunk(this.world, chunkprimer, x, z); Biome biomeRift = new BiomeRift(); byte[] abyte = chunk.getBiomeArray(); for (int l = 0; l < abyte.length; ++l) { abyte[l] = (byte) Biome.getIdForBiome(biomeRift); } chunk.generateSkylightMap(); return chunk; } @Override public void populate(int x, int z) {} @Override public boolean generateStructures(Chunk chunkIn, int x, int z) { return false; } @Override public List<SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos) { return new ArrayList<SpawnListEntry>(); } @Override public void recreateStructures(Chunk chunkIn, int x, int z) {} @Override public BlockPos getNearestStructurePos(World worldIn, String structureName, BlockPos position, boolean findUnexplored) { return null; } @Override public boolean isInsideStructure(World worldIn, String structureName, BlockPos pos) { return false; } } WorldProviderRift: Spoiler public class WorldProviderRift extends WorldProvider { @Override public IChunkGenerator createChunkGenerator() { // return new TestDimensionChunkGenerator(this.worldObj, // this.getDimension(), false); return new ChunkGeneratorRift(this.world); } @Override public boolean isSurfaceWorld() { return false; } @Override public boolean canRespawnHere() { return true; } @Override public int getRespawnDimension(EntityPlayerMP player) { // return DimensionRift.DIMENSION_ID; return 0; // overworld } @Override public Biome getBiomeForCoords(BlockPos pos) { return new BiomeRift(); } @Override public DimensionType getDimensionType() { // return DimensionRift.DIMENSION_TYPE; return DimensionType.OVERWORLD; } } Quote Link to comment Share on other sites More sharing options...
Selim_042 Posted January 25, 2018 Author Share Posted January 25, 2018 WorldProviderRift: Spoiler public class WorldProviderRift extends WorldProvider { @Override public IChunkGenerator createChunkGenerator() { // return new TestDimensionChunkGenerator(this.worldObj, // this.getDimension(), false); return new ChunkGeneratorRift(this.world); } @Override public boolean isSurfaceWorld() { return false; } @Override public boolean canRespawnHere() { return true; } @Override public int getRespawnDimension(EntityPlayerMP player) { // return DimensionRift.DIMENSION_ID; return 0; // overworld } @Override public Biome getBiomeForCoords(BlockPos pos) { return new BiomeRift(); } @Override public DimensionType getDimensionType() { // return DimensionRift.DIMENSION_TYPE; return DimensionType.OVERWORLD; } } Quote Link to comment Share on other sites More sharing options...
Selim_042 Posted January 26, 2018 Author Share Posted January 26, 2018 Bump. Quote Link to comment Share on other sites More sharing options...
robijnvogel Posted January 28, 2018 Share Posted January 28, 2018 Well, it seems like you are quite out of luck in terms of getting help here, it seems. A friend of mine referred this to me, because he was wondering about some of the terms in your classes; the word "Rift" in particular. You see, I am one of the developers of the 1.12+ port of Dimensional Doors, a mod which is almost completely about "rifts" and their ability to be used as a (teleportation) shortcut to get from point A to point B in no-time, possibly inter-dimensionally. If you would like to, you could come to our Discord server and state your case and problem there. We'd love it if you'd want to explain the idea behind your mod to us and we hope we can help you. Also feel free to take a look at our Github. Quote I walk amongst titans. Link to comment Share on other sites More sharing options...
jabelar Posted January 29, 2018 Share Posted January 29, 2018 So your code generates a totally empty dimension, right? At least I didn't see anywhere where you generated blocks. Just checking if that is what you intended. Also, I'm assuming that your registration code is called properly from somewhere. You didn't create a new WorldType. Don't know if that is a problem, as I usually do a new world type along with my new dimensions. How is the player entering your dimension? Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/ Link to comment Share on other sites More sharing options...
Selim_042 Posted January 29, 2018 Author Share Posted January 29, 2018 1 hour ago, jabelar said: So your code generates a totally empty dimension, right? At least I didn't see anywhere where you generated blocks. Just checking if that is what you intended. Also, I'm assuming that your registration code is called properly from somewhere. You didn't create a new WorldType. Don't know if that is a problem, as I usually do a new world type along with my new dimensions. How is the player entering your dimension? Yep, it is meant to generate an empty dimension. Everything is registered. It isn't a problem as this is now resolved, but now I have an issue with the server and client disagreeing on what dimension the player is in (or that is what I think it is). Entities from the previous dimension are still being send to the client along with any block updates. Previously (with the above code) the player was entering with an ender pearl, now they are entering with a block right click. Quote Link to comment Share on other sites More sharing options...
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