My idea for a two-handed weapon is to make attack attempts-- left clicks when the item's in the main hand to most of us, including me-- turn into a bow-like hold-to-charge in terms of display (in first person any off-hand items go invisible, dynamic FOV kicks in if enabled and the arms in third person do what they do-- though getting the charge-up "animations" to align with any two handed weapon's speed might be tricky, so just snapping to full "charge" could be a good idea) Then, in terms of ga