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Dimensions, Portals and Fire


ninjapancakes87

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I am adding another dimension, and the portal is made out of snow blocks.  How do you edit the BlockFire.class to allow it to light this second portal as well?  I created a second block that was just like the original fire block, but the same error popped up when I mentioned the BlockWWP.tryToCreatePortal.  It says "cannot make a static reference to the non-static method tryToCreatePortal in type BlockWWP

Original fire code:

public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (par1World.provider.dimensionId > 0 || par1World.getBlockId(par2, par3 - 1, par4) != Block.obsidian.blockID || !Block.portal.tryToCreatePortal(par1World, par2, par3, par4))
        {
            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !this.canNeighborBurn(par1World, par2, par3, par4))
            {
                par1World.setBlockWithNotify(par2, par3, par4, 0);
            }
            else
            {
                par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate() + par1World.rand.nextInt(10));
            }
        }
    }

edited fire code:

public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (par1World.provider.dimensionId > 0 || par1World.getBlockId(par2, par3 - 1, par4) != Block.blockSnow.blockID || !BlockWWP.tryToCreatePortal(par1World, par2, par3, par4))
        {
            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !this.canNeighborBurn(par1World, par2, par3, par4))
            {
                par1World.setBlockWithNotify(par2, par3, par4, 0);
            }
            else
            {
                par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate() + par1World.rand.nextInt(10));
            }
        }
    }
    }

 

Both methods tryToCreatePortal methods are the same, but it gives me the error when i change it to my portal block's method

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the way i did it is i copied the fire block class and put it in my custom fire class replaced obsidian and portal with the blocks i wannted as my portal frame and portal block then in my main class

 

public static BlockPortal portalBlock;

 

and then casted the block line where the id is and texture as portal block

 

portalBlock = (BlockPortal) new portalBlock(250, 0).setBlockName("Potal Block");

My youtube channel for forge tutorials: http://www.youtube.com/user/TheGrovesyProject101?feature=mhee

 

if i helped please press thank you

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