Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 Have a look at net.minecraft.server.management.PlayerInteractionManager 1 Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 I'm very new in Forge modding. The Basics i can do, but I think that what i wanna to too complicated for me... But I try to figure that out, i wanna to learn programming... I'm only 13 years old, sorry that I annoy you, but I wanna to figure that out!!! Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 2 minutes ago, #ÖCT said: I'm very new in Forge modding. The Basics i can do, but I think that what i wanna to too complicated for me... But I try to figure that out, i wanna to learn programming... I'm only 13 years old, sorry that I annoy you, but I wanna to figure that out!!! You should probably start off small - learning how to create an item, then a block, then textures, then recipes, then tile entities and capabilities and then network events. If you follow that process you will know enough to do what your trying to do. Have you looked up how other mods add commands? Their code would probably be very similar to any code that your trying to create Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) 12 minutes ago, Cadiboo said: You should probably start off small - learning how to create an item, then a block, then textures, then recipes, then tile entities and capabilities and then network events. If you follow that process you will know enough to do what your trying to do. Have you looked up how other mods add commands? Their code would probably be very similar to any code that your trying to create Blocks, Items,Textures, Recipes are no Problem for me, you can sea my projects in the Video of Benx. Tile-Entities i have done with a tutorial... Edited March 12, 2018 by #ÖCT Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 I've searched some Mods WHO does similar things but i can't find one with an src Code... do you mean with "playerinteractionmanager" the playermanager? Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 1 minute ago, #ÖCT said: Tile Entities are no Problem for me Have you done Tile Entities with Capabilities and Network Handlers? Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) For the Tile-Entities I used a tutorial and change the block for my things, further i haven`t got any idea how does it exactly works... Edited March 12, 2018 by #ÖCT Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 The Blocks and other stuff i have coded self Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 1 minute ago, #ÖCT said: For the Tile-Entities I used a tutorial and change the block for my things, further i haven`t got any idea how does it exactly works... Advanced Tile Entities (stuff like modded furnaces etc) use forges Capability system which would be helpful for you to know, but not necessary. TileEntities are synced between the Server and Client using Network event, You should learn how these work as they are similar to what you are trying to use Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 I have got coded a 4x4 and a 16x16 crafting table, but i used the mc-code and change only some things... But can you please help me with my problem, i need that so much please!! Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 I Don't really know how to help, try having a look at this Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 The command works, i need only to know how i can send a packet... Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 Just remembered that Tinkers Construct has debug commands, Have a look at how they do it https://github.com/SlimeKnights/TinkersConstruct/blob/e433db03b3a364fdcf4b68241cfdafd50606b2cb/src/main/java/slimeknights/tconstruct/debug/ListValidModifiers.java Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 1 minute ago, Cadiboo said: Just remembered that Tinkers Construct has debug commands, Have a look at how they do it https://github.com/SlimeKnights/TinkersConstruct/blob/e433db03b3a364fdcf4b68241cfdafd50606b2cb/src/main/java/slimeknights/tconstruct/debug/ListValidModifiers.java Yes, but i need to send a packet if the command runs, how does this go?? Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 12, 2018 Share Posted March 12, 2018 Not sure, I didn't make Tinkers Construct Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) 3 minutes ago, diesieben07 said: Did you follow the instructions I gave in my last post? yes, of course! But for me it is not very obvious... Edited March 12, 2018 by #ÖCT Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 Just now, diesieben07 said: So? How did that not answer your question then? I`m not sure... shall I try it? Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 2 minutes ago, diesieben07 said: I... what? Ok i think i must use the action REMOVE_PLAYER? maybe this? public void readPacketData(PacketBuffer buf) throws IOException { this.action = (S38PacketPlayerListItem.Action)buf.readEnumValue(S38PacketPlayerListItem.Action.class); int i = buf.readVarIntFromBuffer(); for (int j = 0; j < i; ++j) { GameProfile gameprofile = null; int k = 0; WorldSettings.GameType worldsettings$gametype = null; IChatComponent ichatcomponent = null; switch (this.action) { case REMOVE_PLAYER: gameprofile = new GameProfile(buf.readUuid(), (String)null); } this.players.add(new S38PacketPlayerListItem.AddPlayerData(gameprofile, k, worldsettings$gametype, ichatcomponent)); } } or this? public void writePacketData(PacketBuffer buf) throws IOException { buf.writeEnumValue(this.action); buf.writeVarIntToBuffer(this.players.size()); for (S38PacketPlayerListItem.AddPlayerData s38packetplayerlistitem$addplayerdata : this.players) { switch (this.action) { case REMOVE_PLAYER: buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId()); } } } or did i understand your instructions false? Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 1 minute ago, diesieben07 said: Yes, you did. ok, what i must do? Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 I try to show how I wanna to use the command and how does it (maybe) works... Spoiler package oect.lwaltens.luckyblockoectarmor.commands; import java.util.List; import net.minecraft.command.CommandBase; import net.minecraft.command.CommandException; import net.minecraft.command.ICommandSender; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.server.MinecraftServer; import net.minecraft.util.BlockPos; import net.minecraft.util.ChatComponentText; import net.minecraft.util.EnumChatFormatting; public class Command_Tab_Remove extends CommandBase { @Override public boolean canCommandSenderUseCommand(ICommandSender sender) { return true; } @Override public String getCommandName() { return "hide"; } @Override public String getCommandUsage(ICommandSender sender) { return "/hide <Player>"; } @Override public void processCommand(ICommandSender sender, String[] args) throws CommandException { if (sender instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) sender; if (args.length == 1 && func_175768_b(sender, args[0]) instanceof EntityPlayer) { EntityPlayer hide_player = (EntityPlayer) func_175768_b(sender, args[0]); //remove hide_player from the Tablist of the sender (player) //sending the packet S38PlayerListItem.Action.REMOVE_PLAYER (hide player) to player } else { player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.RED+"/hide <Player>")); } } } public boolean isUsernameIndex(String[] args, int index) { return index == 0; } public List<String> addTabCompletionOptions(ICommandSender sender, String[] args, BlockPos pos) { return args.length == 1 ? getListOfStringsMatchingLastWord(args, MinecraftServer.getServer().getAllUsernames()) : null; } } Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 1 minute ago, diesieben07 said: Explain how you did this. Ok, 1. First I open the packet 2. I try to find some instance-variables who sent the packet to player 3. I can`t find the instances Sorry Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 1 minute ago, #ÖCT said: Ok, 1. First I open the packet 2. I try to find some instance-variables who sent the packet to player 3. I can`t find the instances Sorry I know it is difficulty with me sorry so much and thank you very much for your help!! Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 11 minutes ago, diesieben07 said: This is not what I said to do. Read again. ok I try to do that. Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 25 minutes ago, diesieben07 said: This is not what I said to do. Read again. Ok, I hope I find now the correct one: worldsettings$gametype s38packetplayerlistitem$addplayerdata Is this the correct one? Quote Link to comment Share on other sites More sharing options...
#ÖCT Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) Quote You will find some places where new instances of this class are created 5 minutes ago, diesieben07 said: The correct... what? What are you talking about? I gave you clear instructions. I want you to explain step by step how you followed them. This is the instances of the class, or not? Quote s38packetplayerlistitem$addplayerdata Edited March 12, 2018 by #ÖCT Quote Link to comment Share on other sites More sharing options...
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