[1.12] Properly creating a custom sign GUI (Without block)
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If you look at Entity.setPos() you can see the bounding box gets recalculated whenever the entity's position changes. It's in world co-ords, not relative co-ords. The actual bounding box is calcluated using this.dimensions, it does not call getDimensions(Pose) here. this.dimensions is recalculated from getDimensions() but only if you call Entity.refreshDimensions() where it also recalculates a number of other things.
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To make a very long story short: Trying to make a modpack and when i go into creative and click the arrows in the inventory to look through the mods to make sure things dont have a conflicting issues; the game crashes 6/9 pages in the inventory. Error message: The game crashed whilst rendering screen Error: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 Exit Code: -1 Crash report: https://gist.github.com/Eternori/7fd2c633f453ab292af03f1d9228821b
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now I've already figured out the practical, but I can't add the tooltip
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