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1.12 Checking to see if another mod has already registered items?


naturaGodhead
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So I posted the topic a few hours ago about having issues with an addon mod and its item registry replacing items with the same registry name in the other mod. I tried forcing my addon to run before the main mod, which caused the blocks to also get registered using the addon mod's modid. I think this means that the main mod is registering its items AFTER my addon mod, despite my mod being required-after. Is there a way to see if the other mod has already ran its ModItems.class, and then only start running mine once that has finished?

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