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Send Client Side Message to Player when joining Server [1.8.9]


Kihron

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Hello!

 

I am creating a Version Checker for my mod but I want the message to display not only in single player worlds, but when you join a server as well. 

 

    @SubscribeEvent
    public void onConnectedToServerEvent(FMLNetworkEvent.ClientConnectedToServerEvent event) {
        Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("PlaceHolder"));
    }

 

The problem is that the game can't seem to get the player and returns a Null Pointer Exception.

 

I've tried tons of ways to get around this but I haven't figured one out.

 

Thank you for the help!

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I think its better you use PlayerLoggedInEvent but i do not know if you can use it on the client side... i will test it... see you again in a few min.

see last post.

Edited by NextInima
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Ok i think PlayerLoggedInEvent is severside, but it goes with EntityJoinWorldEvent, just check if it is the Entityplayer on the Client.

 

Also i think ClientConnectedToServerEvent is called before the EntityPlayer is constructed, so thats to early to send a message.

Edited by NextInima
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That worked for me, but maybe @diesieben07 have a better solution.

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    @SubscribeEvent
    public void onEntityJoinWorldEvent(EntityJoinWorldEvent event) {
        if (event.getEntity().world.isRemote && event.getEntity() == Minecraft.getMinecraft().player) {

            EntityPlayer player = (EntityPlayer) event.getEntity(); 
            String message = "You logged in";
            player.sendMessage(new TextComponentString(message));
            }
    }

 

 

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