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Help with inventory syncing


yorkeMC

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Hello! I am attempting to render an effect on the player when they have a specific item in their inventory, however, other players on the server cannot see this effect because their clients can't see that the other player has the item in their inventory. How can I sync the player's inventory to other players on a server?

 

Code:

Render method, called from the ClientProxy

Spoiler

        if (p.getActivePotionEffect(MobEffects.INVISIBILITY) != null) return;
        List<Item> rendering = new ArrayList<Item>();

        ItemStack[] inv = p.inventory.mainInventory;
        for (int i = 0; i < 36; i++)
        {
            ItemStack s = inv;
            if (s != null && s.getItem() instanceof IRenderInventoryItem && !rendering.contains(s.getItem()))
            {
                ((IRenderInventoryItem) s.getItem()).render(p, s, pt);
                rendering.add(s.getItem());
            }
            if (i == 36) rendering.clear();
        }

 

Edited by yorkeMC

while(awake)

{

    coffee++;

}

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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