Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12.2] Setting a delay for onItemRightClicked


Recommended Posts

I've added some very simple guns for my mod and want to set a fire rate for them if you're holding down the right mouse button. What would be the best way to do this? I don't want it to happen if you're just clicking once over and over, but only when holding the button down. I tried setting a simple counter but that still happens while single clicking and feels bad to not fire every few clicks.

 

Relevant method:

 

@Override
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
		ItemStack itemstack = playerIn.getHeldItem(handIn);
		
			if (!playerIn.capabilities.isCreativeMode)
			{
				itemstack.damageItem(1, playerIn);
			}
		
			if (!worldIn.isRemote)
			{
				EntityBullet entityBullet = new EntityBullet(worldIn, playerIn, projectileDamage);
				entityBullet.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, speed, 0.1F);
				worldIn.spawnEntity(entityBullet);
			}

			
			return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
		
	}

 

Link to post
Share on other sites

Store the fire delay in stack's NBT and decrement its value in "onUpdate()" method. Check whether it is zero in "onItemRightclick()' method; if it is zero, fire the bullet and reset the delay value, otherwise decrement it.

Link to post
Share on other sites

Better idea, store the world time and compare. Modifying an item's NBT data every frame cause the client to think you have a new item and play the re-equip item animation.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to post
Share on other sites

Minecraft has a built-in cooldown system (CooldownTracker) that it uses for Ender Pearls, Chorus Fruit and Shields (after a player has theirs disabled).

Edited by Choonster
  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.