Jump to content

Would anyone help on a crash with block state storage?


Ice2670

Recommended Posts

35 minutes ago, Ice2670 said:

but if i do not make it instance there will be other problems. is there a way to create this instance field every time the game is reloaded?

You must acquire the TE from the world every time.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

1 hour ago, Terrails said:

its something with your fireplasma method then... need a crash report. Tile gets created together with the block. what you’re doing with World#getTileEntity is just getting the tile entity that is on that pos

I missed a plasmacannon.getstate last time and caused the crash, I added it back and run the game again, although the game won't crash, power of the projectile does not change no mater how many iron blocks i add behind it. 

Link to comment
Share on other sites

8 minutes ago, Draco18s said:

You must acquire the TE from the world every time.

OK, then i guess i should make an item that allows play to destroy old Plasma Cannon block and replace it with a new. And tell them to use it on Plasma Cannon every time the game is reloaded 

Link to comment
Share on other sites

What? No. Christ.

 

Build two of your cannons near each other. Do they both work? I bet not!

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

4 minutes ago, Draco18s said:

What? No. Christ.

 

Build two of your cannons near each other. Do they both work? I bet not!

OK you are right. But if I make the tile local, i don't get the updated powerfactor, it's always 0. 

Link to comment
Share on other sites

actually before I use the update method for TileEntityPlasmaCannon, I acquire the TE locally in onBlockActivated. But because I'm planning on making this cannon stores IC2 energy and the more iron blocks attached behind it the higher maximum energy it can store, so I cannot use onBlockActivated to achieve that. And I really do not understand why if I use 2 local TEs in onBlockAdded and onBlockActivated it will stop updating power factor.

Edited by Ice2670
Link to comment
Share on other sites

You should learn more about sides... for example you're using server side in onBlockAdded for TileEntityPlasmaCannon#getstate which means that data isn't stored on the client, if you need it on the client you have to send a packet to the client or just get rid of 

if (!worldIn.isRemote)

and make TileEntityPlasmaCannon#getstate be started on both sides. You're also updating the TileEntityPlasmaCannon.powerfactor on server side only... thats why there's nothing on client side (its always 0)... also you're just making your code 4 times bigger because you're not using 

16 hours ago, diesieben07 said:

Also, I seriously hope all those special cased directions are a joke. EnumFacing specifically exists so you can do for example BlockPos#offset(EnumFacing).

I know this is gonna be kind of annoying but you should learn more java... trust me I've been where you are now 2 years ago but now I'm a lot better.

Link to comment
Share on other sites

16 hours ago, Terrails said:

You should learn more about sides... for example you're using server side in onBlockAdded for TileEntityPlasmaCannon#getstate which means that data isn't stored on the client, if you need it on the client you have to send a packet to the client or just get rid of 


if (!worldIn.isRemote)

and make TileEntityPlasmaCannon#getstate be started on both sides. You're also updating the TileEntityPlasmaCannon.powerfactor on server side only... thats why there's nothing on client side (its always 0)... also you're just making your code 4 times bigger because you're not using 

I know this is gonna be kind of annoying but you should learn more java... trust me I've been where you are now 2 years ago but now I'm a lot better.

Thanks for the advise! This helps me a lot!

Edited by Ice2670
Link to comment
Share on other sites

23 hours ago, Terrails said:

You should learn more about sides... for example you're using server side in onBlockAdded for TileEntityPlasmaCannon#getstate which means that data isn't stored on the client, if you need it on the client you have to send a packet to the client or just get rid of 


if (!worldIn.isRemote)

and make TileEntityPlasmaCannon#getstate be started on both sides. You're also updating the TileEntityPlasmaCannon.powerfactor on server side only... thats why there's nothing on client side (its always 0)... also you're just making your code 4 times bigger because you're not using 

I know this is gonna be kind of annoying but you should learn more java... trust me I've been where you are now 2 years ago but now I'm a lot better.

Do you know some built in forge codes that can help me synchronization server and client? I wanna synchronize the powerfactor in onBlockActivated.

Link to comment
Share on other sites

21 minutes ago, Ice2670 said:

Do you know some built in forge codes that can help me synchronization server and client? I wanna synchronize the powerfactor in onBlockActivated.

I should have posted this post in this thread.

 

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

2 hours ago, Cadiboo said:

I should have posted this post in this thread.

 

would you tell me which specific data you are synchronizing? or it updates every data of TileEntityBase to client? I do think I need more explanation.

Edited by Ice2670
Link to comment
Share on other sites

36 minutes ago, Ice2670 said:

would you tell me which specific data you are synchronizing? or it updates every data of TileEntityBase to client? I do think I need more explanation.

I'm syncronising all my Capability Data >

I'm getting the capabilities through the custom methods getInventory(), getEnergy() and getFluid() (or whatever the fluid capability getter is called, I've never used it) then writing the capabilities to NBT and sending that NBT to the client.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

24 minutes ago, Cadiboo said:

I'm syncronising all my Capability Data >

I'm getting the capabilities through the custom methods getInventory(), getEnergy() and getFluid() (or whatever the fluid capability getter is called, I've never used it) then writing the capabilities to NBT and sending that NBT to the client.

does it matter if i use ic2 energy instead of forge energy?

Link to comment
Share on other sites

1 minute ago, Ice2670 said:

does it matter if i use ic2 energy instead of forge energy?

potentially, I made a small effort to add support for non FE systems that use IEnergyStorage a while ago but never tested it. If the code that edited works it shouldn't be an issue if IC2 is using capabilities and implementing Forge's IEnergyStorage

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

OK, now the synchronization problem is solved thanks to Draco18s and Cadiboo, gonna post codes here

public void readFromNBT(NBTTagCompound nbt){
    super.readFromNBT(nbt);

    if (nbt.hasKey("energy"))
    {
        this.energy = nbt.getDouble("energy");
    }

}

@Override
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
    super.writeToNBT(nbt);
    nbt.setDouble("energy", this.energy);
    return nbt;
}

@Override
@Nullable
public SPacketUpdateTileEntity getUpdatePacket() {
    return new SPacketUpdateTileEntity(this.pos, 3, this.getUpdateTag());
}

@Override
public NBTTagCompound getUpdateTag() {
    return this.writeToNBT(new NBTTagCompound());
}

@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
    super.onDataPacket(net, pkt);
    handleUpdateTag(pkt.getNbtCompound());
}

private IBlockState getState() {
    return world.getBlockState(pos);
}

and in update

public void update()
{

    EnergyTileLoadEvent loadEvent = new EnergyTileLoadEvent(this);
    MinecraftForge.EVENT_BUS.post(loadEvent);
    
    //these are for synchronazation
    world.markBlockRangeForRenderUpdate(pos, pos);
    world.notifyBlockUpdate(pos, getState(), getState(), 3);
    world.scheduleBlockUpdate(pos,this.getBlockType(),0,0);
    markDirty();
    


}

all these are added to TileEntityPlasmaCannon. I just copied the codes Draco18s provided here

 

Edited by Ice2670
Link to comment
Share on other sites

4 hours ago, Ice2670 said:

OK, now the synchronization problem is solved thanks to Draco18s and Cadiboo, gonna post codes here

Is the whole problem solved?

 

4 hours ago, Ice2670 said:

all these are added to TileEntityPlasmaCannon. I just copied the codes Draco18s provided here

Please don't just copy code, read through it and learn how it works, if you don't understand how something works ask questions.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

17 hours ago, Animefan8888 said:

Is the whole problem solved?

 

Please don't just copy code, read through it and learn how it works, if you don't understand how something works ask questions.

to understand synchronization requires deep understanding on java, but right now i do not have time to go through such complicated problem. how ever I do understand how to use the codes provided by Draco18s.

 

As for the whole problem, I update powerfactor every time in fireplasma method instead of in update method, than the game won't crash.

 

And if possible, would you explain what does

 

world.scheduleBlockUpdate(pos,this.getBlockType(),0,0);
markDirty();

do?

Edited by Ice2670
Link to comment
Share on other sites

On 6/8/2018 at 10:21 AM, Ice2670 said:

if (nbt.hasKey("energy")) { this.energy = nbt.getDouble("energy"); } } @Override public NBTTagCompound writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setDouble("energy", this.energy); return nbt; }

Energy will always be an integer, not a double.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

1 minute ago, Ice2670 said:

no, EU energy is double

Forge's IEnergyStorage only allows integers. If its a double then they're using a different system from the one that I use and know about, and you should google some tutorials for it.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Do you have a GitHub I can look at?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

4 minutes ago, Cadiboo said:

Do you have a GitHub I can look at?

if you want to know how ic2 energy is different i suggest you check on ic2 source codes, but my codes that involves energy use is here

public void update()
{
    EnergyTileLoadEvent loadEvent = new EnergyTileLoadEvent(this);
    MinecraftForge.EVENT_BUS.post(loadEvent);
    world.markBlockRangeForRenderUpdate(pos, pos);
    world.notifyBlockUpdate(pos, getState(), getState(), 3);
    world.scheduleBlockUpdate(pos,this.getBlockType(),0,0);
    markDirty();
}



public void invalidate()
{
    EnergyTileUnloadEvent unloadEvent = new EnergyTileUnloadEvent(this);
    MinecraftForge.EVENT_BUS.post(unloadEvent);
}
@Override
public double getDemandedEnergy() {
    return this.maxenergy - this.energy;
}

@Override
public int getSinkTier() {
    return Integer.MAX_VALUE;
}

@Override
public double injectEnergy(EnumFacing directionFrom, double amount, double voltage) {
    if (this.energy >= this.maxenergy) return amount;

    double openEnergy = this.maxenergy - this.energy;
    if (openEnergy>= amount)
    {
        this.energy += amount;
        return 0.0D;
    } else if (amount > openEnergy)
    {
        this.energy += openEnergy;
        return amount - openEnergy;
    }

    return 0;
}

@Override
public boolean acceptsEnergyFrom(IEnergyEmitter emitter, EnumFacing side) {
    return true;
}

and the imports from ic2 api

import ic2.api.energy.event.EnergyTileLoadEvent;
import ic2.api.energy.event.EnergyTileUnloadEvent;
import ic2.api.energy.tile.IEnergyEmitter;
import ic2.api.energy.tile.IEnergySink;
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i notice a change if i add the min and max ram in the line like this for example:    # Xmx and Xms set the maximum and minimum RAM usage, respectively. # They can take any number, followed by an M or a G. # M means Megabyte, G means Gigabyte. # For example, to set the maximum to 3GB: -Xmx3G # To set the minimum to 2.5GB: -Xms2500M # A good default for a modded server is 4GB. # Uncomment the next line to set it. -Xmx10240M -Xms8192M    i need to make more experiments but for now this apparently works.
    • Selamat datang di OLXTOTO, situs slot gacor terpanas yang sedang booming di industri perjudian online. Jika Anda mencari pengalaman bermain yang luar biasa, maka OLXTOTO adalah tempat yang tepat untuk Anda. Dapatkan sensasi tidak biasa dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering. Di sini, Anda akan merasakan keseruan yang luar biasa dalam bermain judi slot. DAFTAR OLXTOTO DISINI LOGIN OLXTOTO DISINI AKUN PRO OLXTOTO DISINI   Slot Gacor untuk Sensasi Bermain Maksimal Olahraga cepat dan seru dengan slot gacor di OLXTOTO. Rasakan sensasi bermain maksimal dengan mesin slot yang memberikan kemenangan beruntun. Temukan keberuntungan Anda di antara berbagai pilihan slot gacor yang tersedia dan rasakan kegembiraan bermain judi slot yang tak terlupakan. Situs Slot Terpercaya dengan Pilihan Terlengkap OLXTOTO adalah situs slot terpercaya yang menawarkan pilihan terlengkap dalam perjudian online. Nikmati berbagai genre dan tema slot online yang menarik, dari slot klasik hingga slot video yang inovatif. Dipercaya oleh jutaan pemain, OLXTOTO memberikan pengalaman bermain yang aman dan terjamin.   Jackpot Slot Maxwin Sering Untuk Peluang Besar Di OLXTOTO, kami tidak hanya memberikan hadiah slot biasa, tapi juga memberikan kesempatan kepada pemain untuk memenangkan jackpot slot maxwin yang sering. Dengan demikian, Anda dapat meraih keberuntungan besar dan memenangkan ribuan rupiah sebagai hadiah jackpot slot maxwin kami. Jackpot slot maxwin merupakan peluang besar bagi para pemain judi slot untuk meraih keuntungan yang lebih besar. Dalam permainan kami, Anda tidak harus terpaku pada kemenangan biasa saja. Kami hadir dengan jackpot slot maxwin yang sering, sehingga Anda memiliki peluang yang lebih besar untuk meraih kemenangan besar dengan hadiah yang menggiurkan. Dalam permainan judi slot, pengalaman bermain bukan hanya tentang keseruan dan hiburan semata. Kami memahami bahwa para pemain juga menginginkan kesempatan untuk meraih keberuntungan besar. Oleh karena itu, OLXTOTO hadir dengan jackpot slot maxwin yang sering untuk memberikan peluang besar kepada para pemain kami. Peluang Besar Menang Jackpot Slot Maxwin Peluang menang jackpot slot maxwin di OLXTOTO sangatlah besar. Anda tidak perlu khawatir tentang batasan atau pembatasan dalam meraih jackpot tersebut. Kami ingin memberikan kesempatan kepada semua pemain kami untuk merasakan sensasi menang dalam jumlah yang luar biasa. Jackpot slot maxwin kami dibuka untuk semua pemain judi slot di OLXTOTO. Anda memiliki peluang yang sama dengan pemain lainnya untuk memenangkan hadiah jackpot yang besar. Kami percaya bahwa semua orang memiliki kesempatan untuk meraih keberuntungan besar, dan itulah mengapa kami menyediakan jackpot slot maxwin yang sering untuk memenuhi harapan dan keinginan Anda.  
    • LOGIN DAN DAFTAR DISINI SEKARANG !!!! Blacktogel adalah situs judi slot online yang menjadi pilihan banyak penggemar judi slot gacor di Indonesia. Dengan platform yang sangat user-friendly dan berbagai macam permainan slot yang tersedia, Blacktogel menjadi tempat yang tepat untuk penggemar judi slot online. Dalam artikel ini, kami akan membahas tentang Blacktogel dan keunggulan situs slot gacor online yang disediakan.  
    • Situs bandar slot online Gacor dengan bonus terbesar saat ini sedang menjadi sorotan para pemain judi online. Dengan persaingan yang semakin ketat dalam industri perjudian online, pemain mencari situs yang tidak hanya menawarkan permainan slot yang gacor (sering memberikan kemenangan), tetapi juga bonus terbesar yang bisa meningkatkan peluang menang. Daftar disini : https://gesit.io/googlegopek
    • Situs bandar slot online Gacor dengan bonus terbesar saat ini sedang menjadi sorotan para pemain judi online. Dengan persaingan yang semakin ketat dalam industri perjudian online, pemain mencari situs yang tidak hanya menawarkan permainan slot yang gacor (sering memberikan kemenangan), tetapi juga bonus terbesar yang bisa meningkatkan peluang menang. Daftar disini : https://gesit.io/googlegopek
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.