Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Plese Help I dont Know What to do


Recommended Posts

Hi there

 

I'm Pretty desperate right now

 

I installed forge and some mods for my kids, but then we try the optifine, but the mods we pick didn't work either there so I erased the optifine, and the forge start crashing, the log is incomplete because when I run Mcrft it suddenly closes itself

 

also when i was installing the Optifine i was prompted to upgrade my java to Java 8 i wonder if this has something to do

 

please help. my kids want to to try some new mods

log.docx

Link to post
Share on other sites

If you have not, download mods from curseforge, for the game version you are using forge with. Then put the mods in mods folder, one by one, some may require a coremod, so it will "crash" asking you to add a mod, add it, then keep going.

 

Also, Yes, Please update Java, it would probably fix the issues.

Gregtech FOR THE WIN! (I miss GT from 1.4)

Link to post
Share on other sites

Your debug.log file would provide more information, it's located in Minecraft's logs folder, the easiest way to get there would be to open a Run Prompt (Windows Key + R) and type

%APPDATA%\.minecraft\logs

This will open the logs folder in File Explorer, please use Pastebin or GitHub's Gist service to upload it, either site will give you a link to include in your post.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • after the 2nd click it places blocks should that be on the server also?
    • We only send vanilla packets. Any of your random translator projects is on them to support these vanilla packets. There is nothing we need to do on our end, and there is nothing we can do to support hacky setups like this.
    • Whenever i try to run the installer it says This application requires a java runtime environment 1.6.0 im runing windows 10
    • So I thought that I had gotten pretty far on my own but now apparently my code crashes the game. I am new to using the forge API and modding in general and some help on why this crashes the game and how to fix it would be greatly appreciated:   public class SpecialItem extends ShootableItem {      public SpecialItem(Properties properties){ super(properties); }      @Override      public Predicate<ItemStack> getInventoryAmmoPredicate() { return null; }      @Override      public int func_230305_d_() { return 15; }      public int tcount=0;      @SubscribeEvent public void ontick(TickEvent.ClientTickEvent event){            tcount++;      }      @Override      public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {      if (!playerIn.getCooldownTracker().hasCooldown(this)) {           playerIn.getCooldownTracker().setCooldown(this, 40);           Vector3d v3 = playerIn.getLook(1);           for (tcount = 0; tcount <= 40;) {                if (tcount%10 == 0 && tcount!= 40) {                     final SmallFireballEntity entitysmallfireball = new SmallFireballEntity(playerIn.getEntityWorld(), playerIn.getPosX(), playerIn.getPosY() + playerIn.getEyeHeight() - 0.4, playerIn.getPosZ(), v3.x + playerIn.getRNG().nextGaussian() * 0.05, v3.y, v3.z);                     entitysmallfireball./* shoot */func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0f, 1.5f, 1.0f); worldIn.addEntity(entitysmallfireball); } } tcount = 0;                     return ActionResult.resultSuccess(playerIn.getHeldItem(handIn));            } return ActionResult.resultFail(playerIn.getHeldItem(handIn));      } }
    • I found a way to handle this, using javapoet as you suggested. For those who are interested in how it works, you can take a look at my sample here: https://github.com/DarkShadow44/compatibilitymod/tree/sourcegen Might not work with eclipse yet, but it builds properly.
  • Topics

  • Who's Online (See full list)

    There are no registered users currently online

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.