Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

My son watches YouTube videos now wants all the mods he sees


Yomomma4life
 Share

Recommended Posts

My son has autism and is 8. I dont play this game but I find him mods that he wants. He watches youtube videos and points to it telling me he wants it. I try to find it but MOST are 1.8. I have forge installed and Optifine 1.12 and then soon 1.13.
Hes SUPER into lucky block stuff. I have the lucky block mod installed and like 5 or 6 add ons, for the lucky block but he'll find some that needs loot++ and I can't get that to work and or he'll find older versions of lucky block add ons that don't work. I guess my questions are:
is it possible to get an older mod to work with a different version of minecraft? is there some trick that I just dont know?
I dont play this game but I have to do all the installing for my son so I guess that is why I am super confused.  I've tried searching for answers but I guess I am not wording it right. I keep getting old content or stuff not pertaining to my situation.
Like I'll dl the mod and drop the folder in add ons> lucky block but sometimes they do not show up with all the other stuff.
Example:
Frosty lucky block. He saw it on a video. I went and downloaded it. Dropped the folder in the add> lucky block
He starts the game and the frosty block isnt in with all the other blocks.

 

Link to comment
Share on other sites

Quote

is it possible to get an older mod to work with a different version of minecraft?

No, this is a fundamental thing with Minecraft modding. Mods {for the most part} only work for one specific Minecraft version.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

Link to comment
Share on other sites

  • 3 weeks later...

That is correct one version per Minecraft version. There are a FEW exceptions but the mod author will let you know if that's the case.  

 

The water downed idea is that Minecraft is "encoded" (non open sourced) and therefore every single update it's "mixes" the code even more. So even a minor update could render a mod useless...

 

 

Link to comment
Share on other sites

If you want to, you can create a script and then a bunch of desktop shortcuts that can allow you to switch between mod directories easily.

 

If you copy the copy below into a file called switchmc.bat and replace YOUR_USER_NAME with your computer's account name, then you can make desktop shortcuts to this file and add the mane of the mods directory to the target property.

 

E.g. if you save switchmc.bat into C:\ then create a shortcut called swichmc 1.8.9, right click, and then change the target to say C:\switchmc.bat 1.8.9

 

Now you can put all your 1.8.9  mods in a directory called mods_1.8.9 (in your .minecraft directory). 

 

It makes it faster to switch between versions of Minecraft. You still need to install forge for each version of minecraft and make a profile for each version.

 

Let me know if you need any help.

 

@echo off
echo Minecraft Mod Directory Switcher 

set MCPATH=C:\Users\YOUR_USER_NAME\AppData\Roaming\.minecraft
set FILENAME=mods
set modsDir=%MCPATH%\%FILENAME%

goto :start

REM Error handling labels 
:noMCVersionArg
echo ERROR - Missing Minecraft version - e.g. 1.12
goto :usage

:noTargetModsFound
echo ERROR - Target mods dir not found: %targetModDir%
goto :usage

:noModsDirFound
echo ERROR - Mods dir not found: %modsDir%
echo       - Create symlink with: mklink /D mods SOME_MOD_DIR
goto :usage

:usage
echo USAGE: switchmc VERSION [extention]
echo        switchmc 1.12.2 -funmods
goto :end


:start
set ext=""
if "%1"=="" goto noMCVersionArg
if "%2"=="" goto setModExtenstion

:setModExtenstion
set ext=%2

:checkIfModDirIsSymLink

set targetModDir=%MCPATH%\%FILENAME%_%1%ext%
if not exist %targetModDir% goto :noTargetModsFound

if not exist %modsDir% (
goto :createSymLink
)

:checkSymLink
set SP1=0
for /f "tokens=4,5 delims= " %%A IN ('dir /L /N %modsDir%*') do (
    if %%B EQU %FILENAME% (
    if "%%A" EQU "<SYMLINKD>" set SP1=1
    )
)

if %sp1% EQU 0 goto :symFalse
if %sp1% EQU 1 goto :createSymLink

:symFalse
echo ERROR - Not switching mods directiry as mods is not a symlink
echo       - Rename mods dir and create symlink with: mklink /D mods SOME_MOD_DIR
goto :end

:createSymLink
echo Switching to mod dir %targetModDir%
if exist %modsDir% rmdir %modsDir% 
mklink /D %modsDir% %targetModDir%

goto :end

:end

 

  • Like 1
Link to comment
Share on other sites

44 minutes ago, The_Jackal said:

If you want to, you can create a script and then a bunch of desktop shortcuts that can allow you to switch between mod directories easily.

Or you could just use the Profiles functionality of the Minecraft Launcher.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

32 minutes ago, vpontin said:

Meh. Since the official profiles feature was introduced this should be killed with fire.

I would argue that it still a simpler operation for adding/removing mods to boot. As far as I know that where the Vanilla launcher hits the fan. Likely due to not being geared for this purpose.   

 

Ho and it's way easier to install/update Forge as well. 

Edited by FriendlySurvival
Forgot to mention...

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Buttons are client side only, you must send a packet to the server saying "this button was pressed."
    • Hello, I came to ask you to help me how to fix the crash at the beginning of the launch I tried to check the modpack via curseforge, I reinstalled java, I reinstalled the modpack and also I erased the cache folder of Minecraft launcher. No resolution of the problem.   The error is showing this:  "The game crashed whilst initializing game Error: java.lang.NullPointerException: Initializing game Exit code: -1" I made a pastebin link for you to see, here is the pastebin link: https://pastebin.com/dpEnzy01  
    • hi guys, i need help  with tileentitys. i have a button in my tileentity and i want if i press the butten, a function should be called up in the in the tileentityclass.  More precisely said the brewBlackout() class my Init in the Screen: @Override protected void init() { this.addButton(new ImageButton(this.guiLeft + 10, this.height + 30, 20, 18, 0, 0, 19, CONTINUE_BUTTON, (button) -> { ((ImageButton)button).setPosition(this.guiLeft + 20, this.height / 2 - 49); })); } and my tileentity package net.the_goldbeards.lootdebugs.tileentity; import net.minecraft.block.BlockState; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.*; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemStackHandler; import net.the_goldbeards.lootdebugs.init.ModBlocks; import net.the_goldbeards.lootdebugs.init.ModItems; import net.the_goldbeards.lootdebugs.init.ModTileEntities; import javax.annotation.Nonnull; public class PubTile extends TileEntity implements ITickableTileEntity { private final ItemStackHandler itemHandler = createHandler(); private final LazyOptional<IItemHandler> handler = LazyOptional.of(() -> itemHandler); public PubTile(TileEntityType<?> tileEntityTypeIn) { super(tileEntityTypeIn); } public PubTile() { this(ModTileEntities.PUB_TILE.get()); } @Override public void read(BlockState state, CompoundNBT nbt) { itemHandler.deserializeNBT(nbt.getCompound("pub")); super.read(state, nbt); } @Override public CompoundNBT write(CompoundNBT compound) { compound.put("pub", itemHandler.serializeNBT()); return super.write(compound); } private ItemStackHandler createHandler() { return new ItemStackHandler(6) { @Override protected void onContentsChanged(int slot) { brewBlackout(); markDirty(); } @Override public boolean isItemValid(int slot, @Nonnull ItemStack stack) { switch (slot) { case 0: return stack.getItem() == Items.WATER_BUCKET || stack.getItem() == Items.BUCKET;//Water Insert case 1: return stack.getItem() == Items.REDSTONE;//Barley Bulb case 2: return stack.getItem() == Items.WARPED_DOOR;// Yeast Cone case 3: return stack.getItem() == Items.MAGENTA_BANNER;//Malz Stars case 4: return stack.getItem() == ModItems.BARLEY_BULB.get();//Starch Nut case 5: return stack.getItem() == ModItems.MUG.get() || stack.getItem() == ModItems.OILY_OAF.get() || stack.getItem() == ModItems.SKULL_CRUSHER.get() || stack.getItem() == ModItems.OILY_OAF.get();//Output -> Mug or Mug with Liquid default: return false; } } @Override protected int getStackLimit(int slot, @Nonnull ItemStack stack) { if (slot == 5) { return 1; } if (slot == 0) { return 5; } else { return 64; } } @Nonnull @Override public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) { if (!isItemValid(slot, stack)) { return stack; } return super.insertItem(slot, stack, simulate); } }; } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap) { if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return handler.cast(); } return super.getCapability(cap); } public void brewBlackout() { boolean isWaterInSlot = this.itemHandler.getStackInSlot(0).getCount() == 1 && this.itemHandler.getStackInSlot(0).getItem() == Items.WATER_BUCKET; boolean isMugInSlot = this.itemHandler.getStackInSlot(5).getCount() == 1 && this.itemHandler.getStackInSlot(5).getItem() == ModItems.MUG.get(); boolean isIngredients = this.itemHandler.getStackInSlot(4).getCount() >= 3 && this.itemHandler.getStackInSlot(4).getItem() == ModItems.BARLEY_BULB.get(); if (isMugInSlot && isIngredients && isWaterInSlot) { this.itemHandler.getStackInSlot(0).shrink(1); this.itemHandler.insertItem(0, new ItemStack(Items.BUCKET, 1), false); this.itemHandler.getStackInSlot(4).shrink(3); this.itemHandler.getStackInSlot(5).shrink(1); this.itemHandler.insertItem(5, new ItemStack(ModBlocks.OILY_OAF.get(), 1), false); } } /* private void craft() { Inventory inv = new Inventory(itemHandler.getSlots()); for (int i = 0; i < itemHandler.getSlots(); i++) { inv.setInventorySlotContents(i, itemHandler.getStackInSlot(i)); } Optional<PubRecipe> recipe = world.getRecipeManager() .getRecipe(ModRecipeTypes.PUB_RECIPE, inv, world); recipe.ifPresent(iRecipe -> { ItemStack output = iRecipe.getRecipeOutput(); craftTheItem(output); markDirty(); }); } private void craftTheItem(ItemStack output) { itemHandler.extractItem(0, 1,false); itemHandler.insertItem(0, new ItemStack(Items.BUCKET,1),false); } */ @Override public void tick() { // if(world.isRemote) // {return;} // craft(); }  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.