Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Items Texture issue


Avanyt
 Share

Recommended Posts

2 hours ago, Avanyt said:

the files exist but it says it don't

What part of

10 hours ago, Draco18s said:

rc:models/item/broken_heart.json

does not match

rc:models/items/broken_heart.json

Have you failed to understand after FIVE PAGES (and at least four people trying to help) of thread?

10 hours ago, Draco18s said:

your folder names don't match exactly.

You have done fuckall to your folder names since I went to bed. Jesus mother foxing christ on a crutch.

  • Haha 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

37 minutes ago, Draco18s said:

What part of

Have you failed to understand after FIVE PAGES (and at least four people trying to help) of thread?

You have done fuckall to your folder names since I went to bed. Jesus mother foxing christ on a crutch.

Yeah I guess you can’t expect much more from a person that adds „raw_poop“ and „cooked_poop“ items

Link to comment
Share on other sites

7 hours ago, Draco18s said:

What part of

Have you failed to understand after FIVE PAGES (and at least four people trying to help) of thread?

You have done fuckall to your folder names since I went to bed. Jesus mother foxing christ on a crutch.

 

6 hours ago, Tschipp said:

Yeah I guess you can’t expect much more from a person that adds „raw_poop“ and „cooked_poop“ items

 

8 hours ago, diesieben07 said:

This is not a ticket.

If you do not provide adequate information then yes, we cannot help you.

You were all wrong. i found what it was that you didn't see 

Link to comment
Share on other sites

Just now, Avanyt said:

 

 

You were all wrong. i found what it was that you didn't see 

Cool beans, I'm happy for you.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share




  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Hi guys! I currently have a project that I've been developing in a 'vanilla' environment that I'm actually looking to transfer over to Forge, simply because of how much better the experience would be using Forge. Before starting on this Forge mod, I was planning ahead and was looking at options for proxies, of which I would greatly like to use Velocity. In their docs and by asking around their Discord, they don't support support versions of Forge of 1.13 or later because of changes in the "handshake protocol". But I also really don't want to use an unsupported version of Forge, such as 1.12.2, to be able to use a proxy. I was pointed in the direction of potentially making my own client-side mod to allow Forge to be compatible with an updated proxy, such as Velocity. When asking for a direction for achieving this, I was told to have a look at how the Forge server implements logins and that the discrepancy might be with how modified the handshake protocol is. This sounds like quite the challenge to me and I'm completely up for trying to accomplish it. So for the sake of planning ahead and having a rough idea of how I could accomplish that when the time comes to work on it, has anyone else had experience with trying to achieve this? I appreciate any help or direction offered! Thanks! 
    • Been trying to set up a server for myself and a few friends through BisectHosting. I ended up replicating the server on my own computer to see if the issue persisted (if it was on bisect's end) and it was still there. Every time a player tries to connect to the server they start connecting but after only around 2 seconds the player is disconnected with the error message Payload size exceeds 1048576 bytes.  Upon inspection of the server debug file, the player always disconnects while fmlhandshake ticking packet info is being sent, and I have repeatedly made sure the mods and their configs are identical. I tried to get RandomPatches to increase the max allowed byte size, as the default seems to be 32767, but either something is wrong with it or some other mod is limiting the packet size limit.     Server Debug: https://pastebin.com/xZLbtdQB (only includes portions from after the server launched as I couldn't upload the whole file) Server Log: https://pastebin.com/yrJ3tNaW (similarly only after server launched (hence the weird say commands) Client Log: https://pastebin.com/inSzZV96 (whole thing for once) Modlist: https://pastebin.com/Qvurg45j (All but Optifine and BetterFoliage are present on the server as they have caused issues during startup)   Honestly stumped on how to fix this, been working on it for 10 hours across two days to no avail.
    • quiero dormir uwu
    • Hi, mod called "charging gadgets" is crushing forge minecraft 1.18.1 when i place block from this mod, im temporary playing On 1.18 cuz its not happening on 1.18 but c'mon, pls fix it, 1.18.1 is better and I Wonder i could use this version
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.