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Limit frame rate code-side only


Oen44
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Hi,

I've made fading and floating text effect like this:

38622211_439668059856433_3442053363007488000_n.gif.513a2bdafc4d7c5f09fd2ab4c0fb68ba.gif

It's cool, I like how it ended up but... There is framerate issue. When making this, I was at 75FPS cap (VSync) and after unlocking to unlimited FPS, text started moving way too fast.

Here is the code

@SubscribeEvent
public void onRenderOverlayText(RenderGameOverlayEvent.Text event) {
	ScaledResolution sr = event.getResolution();
	EntityPlayer player = Minecraft.getMinecraft().player;
  
	GL11.glPushMatrix();
	GL11.glScalef(1.0F, 1.0F, 1.0F);

	for (int i = 0; i < 12; i++) {
		if (!this.isVisible(i))
			continue;

		this.alpha[i] -= 3;

		this.height[i] += 0.6f;
		if (this.height[i] > 50.0f) {
			this.hide(i);
			continue;
		}

		Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("+" + this.xp[i] + " XP",
				sr.getScaledWidth() / 2 + 50, sr.getScaledHeight() / 2 - this.height[i],
				0xFFFFFF | (this.alpha[i] << 24));

		GL11.glScalef(0.5f, 0.5f, 0.5f);
		Minecraft.getMinecraft().renderEngine.bindTexture(icon);
		this.drawTexturedModalRect((sr.getScaledWidth() / 2 + 32) * 2,
				((sr.getScaledHeight() / 2) - 5 - this.height[i]) * 2, i * 32, (i > 7 ? 1 : 0) * 32, 32, 32);
	}

	GL11.glPopMatrix();
}

 

Is there any way to make this run at same pace? Like deltaTime?

Edited by Oen44
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6 minutes ago, Oen44 said:

this.height[i] += 0.6f;

You need to multiply this value by the deltaTime between frames (after dividing out the deltaTime at 75 fps).

I'm not sure where you'd get that value, though.

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long oldTime = newTime;
long newTime = Minecraft.getMinecraft().getSystemTime();
long deltaTime = newTime - oldTime;

deltaTime ready.

this.alpha[i] -= 0.3 * deltaTime;
this.height[i] += 0.06f * deltaTime;

Calculations ready.

 

Working perfectly :)

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Doing your own delta time works, but there is another more common approach which I figured is worth mentioning. The game logic runs in a loop that "ticks" 20 frames per second. The render refresh rate can vary depending on your monitor, settings and power of your GPU.

 

So whenever you're doing animations in Minecraft you should set the positions and angles based on the game ticks, not the refresh rate. So you would really increment the position every tick rather than every event (which fires at the refresh rate). However, doing that has the side effect that it will look a bit jerky because it will only update position 20 times per second which is a bit less than needed for perception of smooth motion (traditional movie film used 24 fps). So to smooth it out, there is the concept of "partial ticks" that are passed to the rendering methods (and events).

 

So an alternative, arguably more common, way to do animations is to update the position using the ticks plus a bit of adjustment using the partial tick. For example, the game overlay event has a getPartialTicks() method to help with this.

 

Just thought you'd be interested. Point is that partial ticks are used to communicate difference between refresh rate and tick rate and are commonly used to control animation speed.

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14 minutes ago, jabelar said:

Doing your own delta time works, but there is another more common approach which I figured is worth mentioning. The game logic runs in a loop that "ticks" 20 frames per second. The render refresh rate can vary depending on your monitor, settings and power of your GPU.

 

So whenever you're doing animations in Minecraft you should set the positions and angles based on the game ticks, not the refresh rate. So you would really increment the position every tick rather than every event (which fires at the refresh rate). However, doing that has the side effect that it will look a bit jerky because it will only update position 20 times per second which is a bit less than needed for perception of smooth motion (traditional movie film used 24 fps). So to smooth it out, there is the concept of "partial ticks" that are passed to the rendering methods (and events).

 

So an alternative, arguably more common, way to do animations is to update the position using the ticks plus a bit of adjustment using the partial tick. For example, the game overlay event has a getPartialTicks() method to help with this.

 

Just thought you'd be interested. Point is that partial ticks are used to communicate difference between refresh rate and tick rate and are commonly used to control animation speed.

So how ticks work compared to deltaTime?

Lower FPS (30):

Ticks - text is adapting to FPS and moves slow - not cool

Delta - text is smooth as for such low FPS and stays the same time as with high FPS - what I want

 

Higher FPS (around 600):

Ticks - text is smooth and very fast, again, adapting to FPS - not cool

Delta - text is smooth, perfect pace - what I want

 

Conclusion? Ticks are not good for that kind of animations.

Edited by Oen44
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10 minutes ago, Oen44 said:

That doesn't change anything. Ticks are not helpful here, it's just looking bad.

Since they happen at a set period of time after each other the game has a deltaTime(partialTicks) variable between each tick that is used for rendering things smoothly. So the game would update the position as to where it should be every tick and then render at that position with the partialTicks. Though your way of doing it works this is just the way minecraft handles these things.

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10 minutes ago, Oen44 said:

That doesn't change anything. Ticks are not helpful here, it's just looking bad.

If it looks bad, then you are doing something wrong. All animations in Minecraft are built using this concept and they work just fine.

It is a very simple process:

float currentValue = 0
float prevValue = 0

tick() { // 20 times a second, always, that's what ticks are
    prevValue = currentValue;
    currentValue = (currentValue + 1) % 100;
}

render(float partialTicks) {
    float actual = prevValue + (currentValue - prevValue) * partialTicks;
    // render at position actual
}

 

You do not have to use this, but saying that ticks are inadequate for this is not correct.

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1 hour ago, diesieben07 said:

If it looks bad, then you are doing something wrong.

All I did was

this.alpha[i] -= (int) (0.4f * event.getPartialTicks());
this.height[i] += 0.1f * event.getPartialTicks();

And it's very slow on low FPS and getting faster with more FPS.

 

1 hour ago, diesieben07 said:

It is a very simple process:


float currentValue = 0
float prevValue = 0

tick() { // 20 times a second, always, that's what ticks are
    prevValue = currentValue;
    currentValue = (currentValue + 1) % 100;
}

render(float partialTicks) {
    float actual = prevValue + (currentValue - prevValue) * partialTicks;
    // render at position actual
}

Yeah, no idea where to put prevValue and currentValue. Should I make thread like this?

ScheduledExecutorService exec = Executors.newSingleThreadScheduledExecutor();
exec.scheduleAtFixedRate(new Runnable() {
  @Override
  public void run() {
    prevValue = currentValue;
    currentValue = (currentValue + 1) % 100;
  }
}, 0, 20, TimeUnit.SECONDS);

 

I just want to check how is that going to look like with what you wrote.

The thing is that RenderGameOverlayEvent is executed more times based on FPS so deltaTime is doing something to balance and it's easy to accomplish.

Edited by Oen44
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9 minutes ago, Oen44 said:

And it's very slow on low FPS and getting faster with more FPS.

Well, yes, that's not how you use partialTicks.

 

9 minutes ago, Oen44 said:

Yeah, no idea where to put prevValue and currentValue.

Anywhere you like. You can make them static fields if you want to.

 

10 minutes ago, Oen44 said:

Should I make thread like this?

Definitely not.

 

10 minutes ago, Oen44 said:

The thing is that RenderGameOverlayEvent is executed more times based on FPS so deltaTime is doing something to balance and it's easy to accomplish.

RenderGameOverlayEvent (careful: this fires many many times every frame!) is the render part in my code. You would need ClientTickEvent (check TickEvent#phase or your code will run twice per tick) for the tick part.

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Maybe this would be clearer. 

 

In a tick handling event like ClientTickEvent, in one phase of that event, you would update the position in a public static field. This would have a very regular steady movement.

 

In the render handling event, you would get the position from that public static field and add a multiple of the partial ticks times the increment. 

 

Note that the tick value can be also updated in other ways. For example, the world keeps track of total time, so you could record the world time when the GUI was just opened and then calculate how many ticks it was open in the render event. 

 

I didn't mean to cause confusion. Just wanted to point out the way Minecraft normally handles the conversion from ticks to render frames for animations.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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15 minutes ago, diesieben07 said:

RenderGameOverlayEvent (careful: this fires many many times every frame!) is the render part in my code. You would need ClientTickEvent (check TickEvent#phase or your code will run twice per tick) for the tick part. 

Of course there is TickEvent... I should have think about that before, ohh my.

 

float prevValue;
float currentValue;

@SubscribeEvent
public void onClientTick(ClientTickEvent event) {
	if(event.phase == Phase.END) {
		prevValue = currentValue;
		currentValue = (currentValue + 1) % 100;
	}
}

float actual = prevValue + (currentValue - prevValue) * event.getPartialTicks(); // in RenderGameOverlayEvent.Text

Well... It's not working well. It's starting slow and then goes very fast and then slow again and so on (because of modulo i guess).

Edited by Oen44
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Not quite. If you assign previous value to current value, the increase current value and take modulo, then every once in a while the prev value is going to be way higher. Basically the previous value will roll over to zero one tick after the current value. 

 

What it should be is more like this:

- forget the previous value, you just need current value. So start current value at zero, and keep your line where you add one and do modulo. So current value is going to cycle from 0 to 99 over and over.

- just add partial ticks to current value. That will give the total number of ticks (the current value has the whole number of ticks, plus the partial ticks).

- multiply that result by whatever speed you want.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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PartDefinition cube_r6 = Head.addOrReplaceChild("cube_r6", CubeListBuilder.create().texOffs(42, 36).mirror().addBox(-1.8F, -0.5F, -1.5F, 3.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(6.3F, -4.3F, -5.6F, -2.313F, -0.0322F, -2.0649F)); PartDefinition Body = partdefinition.addOrReplaceChild("Body", CubeListBuilder.create().texOffs(11, 35).addBox(4.0F, 3.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-5.0F, 8.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(4.0F, 8.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-5.0F, 3.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 1.0F, -4.0F, 8.0F, 7.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 8.0F, -3.0F, 8.0F, 3.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 11.0F, -2.5F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(0, 32).addBox(-4.0F, 1.0F, 2.0F, 8.0F, 11.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F)); PartDefinition RightArm = partdefinition.addOrReplaceChild("RightArm", CubeListBuilder.create().texOffs(39, 2).addBox(-3.5F, -2.5F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).mirror().addBox(-1.5F, 3.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(39, 2).mirror().addBox(-3.5F, 3.5F, -2.5F, 2.0F, 6.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(39, 2).mirror().addBox(-1.5F, 6.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offset(-5.0F, 2.0F, 0.0F)); PartDefinition cube_r7 = RightArm.addOrReplaceChild("cube_r7", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(1.5F, -1.0F, -3.5F, 1.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.5F, 0.0F, -3.5F, 5.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.5F, 1.0F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-6.5F, 1.5F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-4.0588F, -1.8378F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition LeftArm = partdefinition.addOrReplaceChild("LeftArm", CubeListBuilder.create().texOffs(39, 2).addBox(-1.5F, -2.5F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(1.5F, 3.5F, -2.5F, 2.0F, 6.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(-1.5F, 3.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(-1.5F, 6.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(5.0F, 2.0F, 0.0F)); PartDefinition cube_r8 = LeftArm.addOrReplaceChild("cube_r8", CubeListBuilder.create().texOffs(10, 37).addBox(3.5F, 1.5F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(1.5F, 1.0F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-2.5F, -1.0F, -3.5F, 1.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-2.5F, 0.0F, -3.5F, 5.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(4.0588F, -1.8378F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition RightLeg = partdefinition.addOrReplaceChild("RightLeg", CubeListBuilder.create(), PartPose.offset(-1.9F, 12.0F, 0.0F)); PartDefinition cube_r9 = RightLeg.addOrReplaceChild("cube_r9", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-4.9F, 10.65F, 9.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 11.65F, 11.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 9.65F, 7.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(1.9F, -11.8378F, 9.0588F, -1.1345F, 0.0F, 0.0F)); PartDefinition cube_r10 = RightLeg.addOrReplaceChild("cube_r10", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-4.9F, 10.65F, -12.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 11.65F, -14.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 10.65F, -15.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 11.65F, -17.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 9.65F, -12.3F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 9.65F, -10.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(1.9F, -11.8378F, -9.0588F, 1.1345F, 0.0F, 0.0F)); PartDefinition cube_r11 = RightLeg.addOrReplaceChild("cube_r11", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-16.0F, 11.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-14.0F, 10.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-12.0F, 9.0F, -2.5F, 4.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-7.1588F, -11.8378F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition LeftLeg = partdefinition.addOrReplaceChild("LeftLeg", CubeListBuilder.create(), PartPose.offset(1.9F, 12.0F, 0.0F)); PartDefinition cube_r12 = LeftLeg.addOrReplaceChild("cube_r12", CubeListBuilder.create().texOffs(10, 37).addBox(13.0F, 11.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(11.0F, 10.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(8.0F, 9.0F, -2.5F, 4.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(7.1588F, -11.8378F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition cube_r13 = LeftLeg.addOrReplaceChild("cube_r13", CubeListBuilder.create().texOffs(10, 37).addBox(-0.1F, 9.65F, -12.3F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 11.65F, -14.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 11.65F, -17.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 10.65F, -12.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 10.65F, -15.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 9.65F, -10.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-1.9F, -11.8378F, -9.0588F, 1.1345F, 0.0F, 0.0F)); PartDefinition cube_r14 = LeftLeg.addOrReplaceChild("cube_r14", CubeListBuilder.create().texOffs(10, 37).addBox(-0.1F, 9.65F, 7.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 11.65F, 11.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 10.65F, 9.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-1.9F, -11.8378F, 9.0588F, -1.1345F, 0.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { Head.render(poseStack, buffer, packedLight, packedOverlay); Body.render(poseStack, buffer, packedLight, packedOverlay); RightArm.render(poseStack, buffer, packedLight, packedOverlay); LeftArm.render(poseStack, buffer, packedLight, packedOverlay); RightLeg.render(poseStack, buffer, packedLight, packedOverlay); LeftLeg.render(poseStack, buffer, packedLight, packedOverlay); } } I just don't know what to do now, I have searched everywhere but I have found nothing for 1.18.1 version.
    • I've been trying for the past hour to get one of these Modpacks to work, and after running the Serverrun.bat it gets all the way through the process on both Modpacks before it gives me the following Error Message. Error: Could not find or load main class @libraries.net.minecraftforge.forge.1.18.1-39.0.22.win_args.txt Any help would be great!  
    • The game crashed while playing. please help I don't know how to. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 1/29/22, 1:08 AM Description: Exception in server tick loop java.lang.NoSuchMethodError: 'net.minecraft.nbt.CompoundTag net.minecraft.world.level.block.entity.BlockEntity.save(net.minecraft.nbt.CompoundTag)'     at ht.treechop.common.block.ChoppedLogBlock$Entity.save(ChoppedLogBlock.java:291) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.m_5995_(ChoppedLogBlock.java:335) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket.m_195642_(ClientboundBlockEntityDataPacket.java:21) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket.m_195640_(ClientboundBlockEntityDataPacket.java:25) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.getUpdatePacket(ChoppedLogBlock.java:328) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.m_183216_(ChoppedLogBlock.java:260) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:562) ~[forge-1.18.1-39.0.62-universal.jar%2374!/:?] {re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_9280_(ServerPlayerGameMode.java:227) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_9286_(ServerPlayerGameMode.java:217) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_7391_(ServerPlayerGameMode.java:187) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_7502_(ServerGamePacketListenerImpl.java:945) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.m_5797_(ServerboundPlayerActionPacket.java:34) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.m_5797_(ServerboundPlayerActionPacket.java:8) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.PacketUtils.m_131356_(PacketUtils.java:21) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.server.TickTask.run(TickTask.java:18) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.util.thread.BlockableEventLoop.m_6367_(BlockableEventLoop.java:151) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.util.thread.ReentrantBlockableEventLoop.m_6367_(ReentrantBlockableEventLoop.java:23) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,re:computing_frames,re:classloading}     at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:765) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:161) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.util.thread.BlockableEventLoop.m_7245_(BlockableEventLoop.java:125) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.m_129961_(MinecraftServer.java:748) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_7245_(MinecraftServer.java:742) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.util.thread.BlockableEventLoop.m_18699_(BlockableEventLoop.java:110) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.m_130012_(MinecraftServer.java:727) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:672) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:258) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at java.lang.Thread.run(Thread.java:833) [?:?] {re:mixin} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.18.1     Minecraft Version ID: 1.18.1     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 2163132464 bytes (2062 MiB) / 6643777536 bytes (6336 MiB) up to 8589934592 bytes (8192 MiB)     CPUs: 8     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz     Identifier: Intel64 Family 6 Model 142 Stepping 11     Microarchitecture: whiskey Lake     Frequency (GHz): 1.99     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 8     Graphics card #0 name: Intel(R) UHD Graphics 620     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024.00     Graphics card #0 deviceId: 0x3ea0     Graphics card #0 versionInfo: DriverVersion=26.20.100.7926     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 2.40     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 2.40     Memory slot #1 type: DDR4     Virtual memory max (MB): 20670.30     Virtual memory used (MB): 17701.50     Swap memory total (MB): 4496.57     Swap memory used (MB): 717.27     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Server Running: true     Player Count: 1 / 8; [ServerPlayer['rocio12barcenas'/187, l='ServerLevel[New World]', x=82.38, y=75.00, z=-249.35]]     Data Packs: vanilla, mod:forge, mod:sereneseasons (incompatible), mod:mna (incompatible), mod:treechop (incompatible), mod:terrablender, mod:apotheosis (incompatible), mod:cfm, mod:jei, mod:bumblecore, mod:byg (incompatible), mod:torohealth (incompatible), mod:curios, mod:xaerominimap, mod:geckolib3 (incompatible), mod:xaeroworldmap, mod:placebo (incompatible), mod:dramaticdoors, mod:travelersbackpack, mod:foodsicles     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     ModLauncher: 9.1.0+9.1.0+main.6690ee51     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null     Mod List:          client-1.18.1-20211210.034407-srg.jar             |Minecraft                     |minecraft                     |1.18.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         Serene-Seasons-Mod-1.18.1.jar                     |Serene Seasons                |sereneseasons                 |1.18.1-6.0.0.11     |DONE      |Manifest: NOSIGNATURE         Mana-and-Artifice-Mod-1.18.1.jar                  |Mana and Artifice             |mna                           |1.7.0.2             |DONE      |Manifest: NOSIGNATURE         TreeChop-Mod-1.18.1.jar                           |HT's TreeChop                 |treechop                      |0.15.3              |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.18.1-1.1.0.73.jar            |TerraBlender                  |terrablender                  |1.18.1-1.1.0.73     |DONE      |Manifest: NOSIGNATURE         Apotheosis-Mod-1.18.1.jar                         |Apotheosis                    |apotheosis                    |5.2.0               |DONE      |Manifest: NOSIGNATURE         MrCrayfishs-Furniture-Mod-1.18.1.jar              |MrCrayfish's Furniture Mod    |cfm                           |7.0.0-pre28         |DONE      |Manifest: NOSIGNATURE         jei-1.18.1-9.2.3.82.jar                           |Just Enough Items             |jei                           |9.2.3.82            |DONE      |Manifest: NOSIGNATURE         bumblecore-1.18.1-1.0.4.jar                       |Bumblecore                    |bumblecore                    |1.18.1-1.0.4        |DONE      |Manifest: NOSIGNATURE         Oh+The+Biomes+You'll+Go-forge-1.18.1-1.3.5.8.jar  |Oh The Biomes You'll Go       |byg                           |1.3.5.8             |DONE      |Manifest: NOSIGNATURE         forge-1.18.1-39.0.62-universal.jar                |Forge                         |forge                         |39.0.62             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         torohealth-1.18-forge-2.jar                       |ToroHealth                    |torohealth                    |1.18-forge-2        |DONE      |Manifest: NOSIGNATURE         Curios-API-1.18.1.jar                             |Curios API                    |curios                        |1.18.1-5.0.6.0      |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_22.1.0_Forge_1.18.jar              |Xaero's Minimap               |xaerominimap                  |22.1.0              |DONE      |Manifest: NOSIGNATURE         geckolib-1.18-forge-3.0.9.jar                     |GeckoLib                      |geckolib3                     |3.0.9               |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.20.0_Forge_1.18.jar              |Xaero's World Map             |xaeroworldmap                 |1.20.0              |DONE      |Manifest: NOSIGNATURE         Place2bo-1.18.1-6.0.5.jar                          |Placebo                       |placebo                       |6.0.5               |DONE      |Manifest: NOSIGNATURE         Dramatic-Doors-Mod-1.18.1.jar                     |Dramatic Doors                |dramaticdoors                 |1.18.1-1.5.0        |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.18.1-7.0.1.jar                |Traveler's Backpack           |travelersbackpack             |7.0.1               |DONE      |Manifest: NOSIGNATURE         foodsicles-1.18.1-1.0.4.jar                       |Foodsicles                    |foodsicles                    |1.18.1-1.0.4        |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: d060c158-744d-48bd-ba52-bf8d49f5f8d2     FML: 39.0     Forge: net.minecraftforge:39.0.6
    • Hi guys! I currently have a project that I've been developing in a 'vanilla' environment that I'm actually looking to transfer over to Forge, simply because of how much better the experience would be using Forge. Before starting on this Forge mod, I was planning ahead and was looking at options for proxies, of which I would greatly like to use Velocity. In their docs and by asking around their Discord, they don't support support versions of Forge of 1.13 or later because of changes in the "handshake protocol". But I also really don't want to use an unsupported version of Forge, such as 1.12.2, to be able to use a proxy. I was pointed in the direction of potentially making my own client-side mod to allow Forge to be compatible with an updated proxy, such as Velocity. When asking for a direction for achieving this, I was told to have a look at how the Forge server implements logins and that the discrepancy might be with how modified the handshake protocol is. This sounds like quite the challenge to me and I'm completely up for trying to accomplish it. So for the sake of planning ahead and having a rough idea of how I could accomplish that when the time comes to work on it, has anyone else had experience with trying to achieve this? I appreciate any help or direction offered! Thanks! 
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