Jump to content

[Solved]Server Doesn't Send Reply Upon Client Request


jredfox

Recommended Posts

Goal: let the client request seed via a packet.

Issue: I don't see a way possible to send a reply directly. I need to interact with the world to get the seed but, that has to be a separate thread so I can't return the IMessage. That leaves manually calling sending the packet when it get's processed well the issue with that is that's the first thing I tried and it didn't send a packet.

I made a packet for:
PacketSeed
PacketSeedHandler
PacketRequestSeed
PacketRequestSeedHandler
https://github.com/jredfox/evilnotchlib/tree/master/src/main/java/com/EvilNotch/lib/minecraft/network/packets


event to put the seed in f3 which should make the server send the seed:

	@SubscribeEvent
	public void seedText(RenderGameOverlayEvent.Text e)
	{
		Minecraft mc = Minecraft.getMinecraft();
		if(e.getType() != ElementType.TEXT || !mc.gameSettings.showDebugInfo)
			return;
		List<String> f3 = e.getLeft();
		int index = 0;
		for(String s : f3)
		{
			if(s.toLowerCase().contains("biome"))
			{
				f3.add(index+1, "Seed:" + ClientProxy.getSeed(mc.world));
				break;
			}
			index++;
		}
	}

Client proxy:
 

	public static HashMap<Integer,String> seeds = new HashMap();
	public static String getSeed(WorldClient world) 
	{
		int dim = world.provider.getDimension();
		if(!ClientProxy.seeds.containsKey(dim))
		{
			ClientProxy.seeds.put(dim,"pending...");
			NetWorkHandler.INSTANCE.sendToServer(new PacketRequestSeed(dim));
		}
		return ClientProxy.seeds.get(dim);
	}

 

 

output:"Seed:pending..."

Edited by jredfox
Link to comment
Share on other sites

So after debuging for hours it appears that there was a problem with the PacketSeed therefore somehow it was reverting the data even though the seed was wrong it should have still displayed. Forge network is weird throw an error don't just revert objects somehow someway.

Edited by jredfox
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.