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[1.12] lang isnt reading


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Is there any reason that a mod wont read a lang file? path is correct and file is formatted properly

 

https://github.com/TheSlayerMC/Journey-1.12/blob/master/main/resources/assets/journey/lang/en_us.lang

 

it comes up ingame like a lang file doesn't exist and no items or anything are named which doesnt make any sense at all, so i dare say it will be something so simple to fix because it shouldnt be this hard. I just cant figure it out

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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2 minutes ago, The_SlayerMC said:

it comes up ingame like a lang file doesn't exist and no items or anything are named which doesnt make any sense at all, so i dare say it will be something so simple to fix because it shouldnt be this hard. I just cant figure it out

You also need a pack.mcmeta file, you can read on the minecraft forums about it, it's really simple.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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10 minutes ago, The_SlayerMC said:

still hasnt fixed the problem

Post your log, preferably in a spoiler.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You've got a lot of "Potentially Dangerous alternative prefix" warnings. That usually happens when you aren't registering things properly, although in rare cases it could be possible to ignore it (I think if you try to replace vanilla recipes it can happen). In any case you should probably fix that because it looks like your things are being registered to the minecraft "mod" and not to your mod so then that would also explain why your lang file would not be used.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Just now, The_SlayerMC said:

Well what would be the cause of something like that

Why on earth are you registering your Items and Blocks twice?

 

And it is caused by your registry name not being assigned the right modid. Can you give us an example of the name that is appearing in your game.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Dont ask me how, but i just removed the item and block repetitive registry and now the lang file is working. 

 

And also to answer

5 minutes ago, Animefan8888 said:

Why on earth are you registering your Items and Blocks twice?

I didnt register the blocks and items, that part wasnt my code it was the other dev so couldnt even begin to tell you why haha

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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5 hours ago, The_SlayerMC said:

Next question, i cant use a block as a custom tab icon, items no worries but blocks dont register as a tab icon but show up fine in the tab?

Blocks only exist when placed in the world. Inventories can only hold items. That is why ItemBlock exists.

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1 minute ago, diesieben07 said:

Blocks only exist when placed in the world. Inventories can only hold items. That is why ItemBlock exists.

Im using (as i always have) Item.getItemFromBlock(BLOCK) for the tab 

 

https://github.com/TheSlayerMC/Journey-1.12/blob/master/main/java/net/journey/JourneyTabs.java

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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You must register an ItemBlock for your blocks for that to work. I've tried looking at your code, but it's just a giant mess. I have no idea where anything is, because you scatter something as simple as registering a block to the registry over like 10 classes.

Oh, and since this thread is about language files: Problematic code, issue 10.

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