I came across this minecraft class while learning how to register stuff in Forge. What is it for?
Confirmed you're correct. The update frequency is used in only one place (line 191 in EntityTrackerEntry) where the code to decide to send update has the condition:
if (this.updateCounter % this.updateFrequency == 0 || this.trackedEntity.isAirBorne || this.trackedEntity.getDataManager().isDirty())
Note the isAirBorne check. So I guess the idea is that projectiles are covered with that?
To fully understand how things are updated, it seems most of the code is in t