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Format Block Forge 1.12


Ragnar

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this is working for me, but I would like to add more than one AxisAlignedBB in the list how do I do this?

 

@Override
    public AxisAlignedBB getBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
        return under;
    }
    
    public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) {
        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, under);
    }

 

 

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49 minutes ago, Ragnar said:

super.addCollisionBoxToList(pos, entityBox, collidingBoxes, under);

You can call this again with another box.

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@Override
    public AxisAlignedBB getBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
        return under;
    }
    
    public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) {
        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, under);

        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, middle);

        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, top);
    }

 

like this?

 
Edited by Ragnar
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did not work

this is full code

 

    public static final AxisAlignedBB under = new AxisAlignedBB(0.0625D, 0, 0.0625D, 0.9375D, 0.125D, 0.9375D);
    public static final AxisAlignedBB middle = new AxisAlignedBB(0.1875D, 0.125D, 0.1875D, 0.8125D, 0.75D, 0.8125D);
    public static final AxisAlignedBB top = new AxisAlignedBB(0.1875D, 0.125D, 0.1875D, 0.8125D, 0.75D, 0.8125D);

    
    public Pedestal(String name, Material material, CreativeTabs creativetab) {
        super(name, material, creativetab);
        setSoundType(SoundType.STONE);
        setHardness(3.0F);
        setHarvestLevel("pickaxe", 1);
        setResistance(35.0F);
    }    
    
    public BlockRenderLayer getBlockLayer() {
        return BlockRenderLayer.CUTOUT;
    }

    public boolean isFullCube(IBlockState state) {
        return false;
    }
    
    public boolean isOpaqueCube(IBlockState state) {
        return false;
    }
    @Override
    public AxisAlignedBB getBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
        return under;
    }
    
    public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) {
        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, under);
        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, middle);
        super.addCollisionBoxToList(pos, entityBox, collidingBoxes, top);

    }

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2 minutes ago, Ragnar said:

the hitbox is just like the under, the middle and top not

would I have to make a list to return in getBoundingBox? but he does not accept list

You can only return a single bounding box in every method except addCollisionBoundigBoxesToList

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4 minutes ago, Ragnar said:

How do I do this?

 

7 minutes ago, Cadiboo said:

return a single bounding box in every method except addCollisionBoundigBoxesToList

 

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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15 minutes ago, Ragnar said:

it is not possible to use only one AxisAlignedBB to do exactly that format

Correct.

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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To get around this you can draw your own selected bounding box, but I wouldn’t recommend this because

- it’s decently technical and requires knowing how to render boxes (or other shapes if that’s what your going for)

- if someone wants to make a texture pack that overrides your model, they may not want the bounding box that you made it have

Look at vanilla’s example with the anvil, they made it have a smaller bounding box, but didn’t go overboard

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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