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[1.12.2] Spreadable Biome Based on Biome Placement in the Nether


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Hello. I want to create a biome that slowly spreads to surrounding biomes. What would be the best way to achieve this? Also, I want its placement based the locations of a biome in the Nether. For example, biome A is at 80 x and 800 z in the Nether and biome B is at 10 x and 100 z in the Overworld. How feasible would this be? I am already overriding the Nether to generate my own biomes and structures. I don't want the biome to generate naturally with other biomes, but I want it to appear as a few blocks that slowly spread out. Any help is appreciated.

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Maybe look at the Taint from Thaumcraft?

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I have it all working correctly, but would like to know if there is something I am doing incorrectly. I decide to use a world capability that saves the necessary data for each chunk. When generating Nether chunks, I check to see if they contain a certain biome and if they do, I add them to a map which the world capability uses to store data about each chunk. I then tick the chunk data if the corresponding chunk is loaded. Here are the classes:

 

Capability:

https://github.com/MineEx/NetherEx/blob/243f2e00389e8b8ac024f80100e1bc2ce9b7b6bb/src/main/java/nex/capability/CapabilityBlightChunkData.java

 

Tick Handler:

https://github.com/MineEx/NetherEx/blob/243f2e00389e8b8ac024f80100e1bc2ce9b7b6bb/src/main/java/nex/handler/WorldHandler.java#L65-L76

 

Chunk Generator:

https://github.com/MineEx/NetherEx/blob/243f2e00389e8b8ac024f80100e1bc2ce9b7b6bb/src/main/java/nex/world/gen/ChunkGeneratorNetherEx.java#L386-L409

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