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Give Player Item On Spawn.


InternalCow

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Define when they spawn. Every time they respawn? Every time they join the world? The first time they ever join the world? If it is the latter, make a capability that stores if the player has already gotten the item and subscribe to the onEntityJoinWorld event. In that event give the player the item and set the capability storing if they’ve gotten the item to true

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2 minutes ago, Cadiboo said:

Define when they spawn. Every time they respawn? Every time they join the world? The first time they ever join the world? If it is the latter, make a capability that stores if the player has already gotten the item and subscribe to the onEntityJoinWorld event. In that event give the player the item and set the capability storing if they’ve gotten the item to true

Okay, I want it every time they respawn, and when they first spawn.  How would I do that, and how would I give the player them item every time they respawn. (e.i. player.giveItem(<item>)) Please give an example.

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