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Efficiency Regarding Checking Two Objects


Lumby

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Hi, after a bit of time I've realized that minecraft mods involve a lot of checking whether two objects are equal or not, be it items, blocks, biomes, etc. Since my mod performs so many of these checks, I'm starting to worry that if these comparisons are not coded efficiently, it would start slowing down minecraft a lot. Most of the time, I just use the good ol' Object#equals() method to check whether an object is the same (same as in #getBlock() is Blocks.DIRT or something like that). Is this the most efficient method? Or is there a better way to do things like this, specifically for checking Items, Blocks, and Biomes? Thanks in advance for the help. 

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1 minute ago, Lumby said:

Hi, after a bit of time I've realized that minecraft mods involve a lot of checking whether two objects are equal or not, be it items, blocks, biomes, etc. Since my mod performs so many of these checks, I'm starting to worry that if these comparisons are not coded efficiently, it would start slowing down minecraft a lot. Most of the time, I just use the good ol' Object#equals() method to check whether an object is the same (same as in #getBlock() is Blocks.DIRT or something like that). Is this the most efficient method? Or is there a better way to do things like this, specifically for checking Items, Blocks, and Biomes? Thanks in advance for the help. 

Quite a lot of objects in Minecraft are are singletons, objects where there is only one instance. IE there is only one IRON_INGOT. So instead of using Object#equals just use "==". And you shouldn't worry about comparison checks you can do millions potentially billions of them per second.

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Forge and vanilla BlockState generator.

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