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[1.12] I can't rap my head around capabilities, but I know I need to use them.


TheGoldenProof
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When I was reading through the Forge Documentation I got to the Capabilities section. It seemed like whatever capabilities were, they were useful. I need to use something to store information about an ItemStack, and so I think Capabilities are the best way to do that. I started re-reading the forge documentation on it, and I have read it at least 10 times, but It is a complete word salad. I also couldn't find much on how to make them online anywhere, so I guess here is the best place to go next. If someone could explain Capabilities and how I would attach a capability to an ItemStack or send me a really good link I would be very happy. Thanks :)

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22 minutes ago, TheGoldenProof said:

If someone could explain Capabilities and how I would attach a capability to an ItemStack or send me a really good link I would be very happy.

First lets establish some of the parameters of the situation.

  • What are you wanting to store?
  • Will it only be stored on one of your Items?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, Animefan8888 said:

What are you wanting to store?

I wan't this special stick to be sharpened into a sword, but I need it to be crafted with something multiple times, so I wan't to store how many times its been "sharpened"

2 minutes ago, Animefan8888 said:

Will it only be stored on one of your Items?

yes.

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1 minute ago, TheGoldenProof said:

I wan't this special stick to be sharpened into a sword, but I need it to be crafted with something multiple times, so I wan't to store how many times its been "sharpened"

This requires you to create your own capability and register it.

 

To create your own Capability create a public static final Capability<Type> field and annotate it with @CababilityInject

@CapabilityInject(value = Type.class)
public static final Capability<Type> CAPABILITY; // Where type is a class that stores the information that you want. In your case probably a byte or a int.

 

Then you will have to register it. Via CapabilityManager.INSTANCE.register

The parameters are the Type class from above, an instance of IStorage which you will need to create, and a Callable that returns an instance of your Type from above.

 

7 minutes ago, TheGoldenProof said:

yes.

Then just override initCapabilities in your Items class, and return a new instance of ICapabilitySerializable and handle those methods.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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32 minutes ago, Animefan8888 said:

and a Callable that returns an instance of your Type from above.

So my type is byte, but in my callable class:

public class CapabilityFactory implements Callable<Byte>{

	@Override
	public Byte call() throws Exception {
		return new Byte();
	}

}

is says "The Constructor Byte() is undefined" because there's no empty constructor, only of (byte var1) and (String var1), so how would I make it return an instance of Byte?

Edited by TheGoldenProof
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1 minute ago, TheGoldenProof said:

So my type is byte, but in my callable class:

Sorry I wasn't very clear about this, your Type needs to be your own class or another class not directly a primitive class. Because as you have witnessed you can't just instantiate a Byte or an Integer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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[13:54:49] [Render thread/INFO]: initialize ENTER [13:54:49] [Render thread/INFO]: [ClientAPI] built with JourneyMap API 1.8-SNAPSHOT [13:54:49] [Render thread/INFO]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI [13:54:49] [Render thread/INFO]: Initialized IClientPlugin: journeymap.client.ui.fullscreen.event.FullscreenEventReceiver [13:54:49] [Render thread/INFO]: initialize EXIT, elapsed count 0 avg epälukums [13:54:50] [Render thread/INFO]: Preloaded theme textures: 73 [13:54:50] [Render thread/INFO]: OptiFine detected. [13:54:50] [JM-VersionCheck-1/INFO]: Newer version online: JourneyMap 5.8.0beta11.jar for Minecraft 1.18.1 on http://minecraft.curseforge.com/projects/journeymap/files/3621130 [13:54:51] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (WH-1000XM3) [13:54:51] [Render thread/INFO]: Sound engine started [13:54:51] [Render thread/INFO]: Created: 1024x512x2 minecraft:textures/atlas/blocks.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 44 [13:54:51] [Render thread/INFO]: Created: 256x128x2 minecraft:textures/atlas/signs.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/banner_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/shield_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 256x256x2 minecraft:textures/atlas/chest.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/beds.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/shulker_boxes.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties" [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/sky0.png [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/fog0.png [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky1.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky2.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky3.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky4.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky5.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky6.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/blaze.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cave_spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/chicken.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cow.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/creeper.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/dolphin.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/drowned.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/elder_guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/enderman.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/evoker.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/fox.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/giant.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/husk.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/illusioner.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/iron_golem.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/mooshroom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/phantom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pig.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pillager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/ravager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/silverfish.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/stray.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/turtle.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vex.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vindicator.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wandering_trader.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/witch.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wither_skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie_villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep_wool.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [13:54:57] [Render thread/INFO]: [OptiFine] Set ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled=false [13:55:01] [Render thread/INFO]: Connecting to killaservers.com, 25565 [13:55:02] [Netty Client IO #3/INFO]: Connected to a vanilla server. Catching up missing behaviour. [13:55:02] [Netty Client IO #3/INFO]: Loading JourneyMap Forge Configs [29Jan2022 13:55:02.690] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [13:55:02] [Render thread/INFO]: [CHAT] ------=============[ TehoCraft ]=============------ [13:55:03] [Render thread/INFO]: [CHAT] --------------------- === ? === ---------------------\n\n                               Tervetuloa\n Type /help to get information in English.\n Olet survival-palvelimella. Saat tietoa kirjoittamalla /help Palvelimella on käynyt 806 uniikkia pelaajaa.\n                                 Tiedote:\nTämä on kehityksessä oleva projekti, arvostamme\njos kerrot palautteesi kirjoittamalla /mail send cryxq viestisi\ntai kirjoita /ticket create viestisi ja valitse Feedback, tai\ns-postilla osoitteeseen admin@killaservers.com\n                        Keskustelukanavat:\nTeamSpeak 3 server address: killaservers.com\nDiscord invite link: https://discord.gg/KEp69HDg8N\n\n------================[  ?  ]================------\n  [13:55:03] [Render thread/INFO]: Loaded 904 advancements [13:55:03] [Render thread/INFO]: [CHAT] [ Anti-Cheat Ilmoitus ] You are using an outdated version of Spartan. [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:55:03] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAlin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: hA [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmix [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold1 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold2 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold3 [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCold [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isValley [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: voidFade [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex5 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex2 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite7 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:05] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:05] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [13:55:05] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [13:55:05] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] gaux1 format: R8 [13:55:05] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [13:55:05] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [13:55:05] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [13:55:05] [Render thread/INFO]: [Shaders] Noise texture enabled [13:55:05] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [13:55:05] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0 [13:55:05] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0 [13:55:05] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [13:55:05] [Render thread/INFO]: [Shaders] Program loaded: world0/final [13:55:05] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [13:55:05] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [13:55:05] [Render thread/INFO]: [Shaders] bindImageTextures: false [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [13:55:05] [Render thread/INFO]: [Shaders] Reset model renderers [13:55:05] [Render thread/INFO]: [Shaders] Reset world renderers [13:55:05] [Render thread/WARN]: Unknown custom packet identifier: venturechat:data [13:55:05] [Render thread/INFO]: [CHAT] Muista käydä antamassa äänesi! ? /vote (Palkkio 10TK / vote) [13:55:05] [Render thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f] [13:55:05] [Render thread/INFO]:  [13:55:05] [Render thread/INFO]: Loaded 1 waypoints from C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\waypoints [13:55:05] [Render thread/INFO]: Mapping started in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\overworld. Memory: 3680MB total, 1463MB free  [13:55:08] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:08] [Render thread/INFO]: [CHAT] /g<--[HERE] [13:55:13] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:13] [Render thread/INFO]: [CHAT] ...r survival<--[HERE] [13:55:20] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:20] [Render thread/INFO]: [CHAT] ... minigames<--[HERE] [13:55:26] [Render thread/INFO]: Mapping halted in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\minecraft:overworld [13:55:27] [Render thread/WARN]: Existing color palette's resource packs no longer match current loadout. [13:55:27] [Render thread/INFO]: WAS: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 NOW: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@84a17c67, net.minecraft.server.packs.repository.Pack@9c54dd3a, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@aafc49f9, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 [13:55:29] [Render thread/INFO]: Stopping!  
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