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[1.12] [Solved] Changing capability instance values / maybe a syncing issue


TheGoldenProof
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I want to add 1 to the value in a capability on an item of mine, but it isn't working.

 

I have a MarbleBlock and when you throw a piece of Obsidian and a GigasCedarBranch on it and right-click the block with an empty hand, It adds one to the counter in the capability. every twenty progress points (20 clicks or progress % 20 == 0) I want it to destroy the obsidian, and if its 60 (and above, just to be safe), I want to destroy the GigasCedarBranch and give me a different item (ModItems.BLACK_ONE)

Spoiler

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	
	AxisAlignedBB above = new AxisAlignedBB(pos.up());
	boolean hasBranch = false;
	boolean hasObsidian = false;
	EntityItem branch = null;
	EntityItem obsidian = null;
	List<EntityItem> entities = worldIn.getEntitiesWithinAABB(EntityItem.class, above);
	
	for(EntityItem ei : entities) {
		if (ei.getItem().getItem().equals(ModItems.GIGAS_CEDAR_BRANCH)) {
			hasBranch = true;
			branch = ei;
		}
		
		if (ei.getItem().getItem().equals(Item.getItemFromBlock(Blocks.OBSIDIAN))) {
			hasObsidian = true;
			obsidian = ei;
		}
	}
	
	if (!hasBranch) {
		playerIn.sendMessage(new TextComponentString("Missing Gigas Cedar Branch!"));
	}
	if (!hasObsidian) {
		playerIn.sendMessage(new TextComponentString("Missing Obsidian!"));
	}
	
	if (hasBranch && hasObsidian) {
		Sharpenedness capability = branch.getItem().getCapability(SharpenednessProvider.SHARPENED, null);
		
		if (playerIn.inventory.getCurrentItem().isEmpty() && hasBranch && hasObsidian) {
			capability.addProgress(1);
		}
		
		if (capability.getProgress() % 20 == 0 && capability.getProgress() != 0) {
			worldIn.removeEntity(obsidian);
		}
		
		if(capability.getProgress() >= 60) {
			worldIn.removeEntity(branch);
			playerIn.addItemStackToInventory(new ItemStack(ModItems.BLACK_ONE));
		}
	}
	return false;
}

 

 

 

On second thought, this may be a server/client syncing issue, because it will eat the obsidian but the progress on the tooltip on the branch doesn't update and the item will never turn into the other. I have no idea how to do anything with client and server stuff, so if it is the problem, I'm going to need a lot of help.

Edited by TheGoldenProof
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Is your capability provider an instance of ICapabilitySerializable? When the ItemStack of the EntityItem is added to the player's inventory it's cloned and capabilities are cloned by serializing them in the old stack and deserializing them in the new stack. If your capability provider isn't an instance of INBTSerializable(which ICapabilitySerializable extends) then the capability data will be lost.

 

13 minutes ago, TheGoldenProof said:

On second thought, this may be a server/client syncing issue, because it will eat the obsidian but the progress on the tooltip on the branch doesn't update and the item will never turn into the other.

Capabilities by default are never synced between client and the server but both may have the capability attached. You need to sync the capability yourself. Either use packets or in case of an ItemStack where the item of that stack is an item provided by your mod you can override Item#getNBTShareTag to save the capability into NBT that gets sent to the client and override Item#readNBTShareTag to deserialize the capability from the NBT you've received from the server. If you are not the owner of the Item's class then you have to use packets.

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11 minutes ago, V0idWa1k3r said:

Is your capability provider an instance of ICapabilitySerializable?

The capability provider is an instance of ICapabilitySerializable

Spoiler

public class SharpenednessProvider implements ICapabilitySerializable<NBTBase> {
	
	@CapabilityInject(value = Sharpenedness.class)
	public static final Capability<Sharpenedness> SHARPENED = null;
	
	private Sharpenedness instance = SHARPENED.getDefaultInstance();
	
	@Override
	public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
		return (capability == SHARPENED);
	}

	@Override
	public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
		return capability == SHARPENED ? SHARPENED.<T> cast(instance) : null;
	}

	@Override
	public void deserializeNBT(NBTBase nbt) {
		SHARPENED.getStorage().readNBT(SHARPENED, instance, null, nbt);
		
	}

	@Override
	public NBTBase serializeNBT() {
		return SHARPENED.getStorage().writeNBT(SHARPENED, instance, null);
	}

}

 

So does this mean I'll have to do networking?

 

11 minutes ago, V0idWa1k3r said:

in case of an ItemStack where the item of that stack is an item provided by your mod you can override Item#getNBTShareTag to save the capability into NBT that gets sent to the client and override Item#readNBTShareTag to deserialize the capability from the NBT you've received from the server.

I feel like what you're trying to say here is an easier method than using packets but I don't understand what you're saying. All the items are from my mod except the obsidian, and when you say sent and recieved how do you send and recieve?

Edited by TheGoldenProof
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4 minutes ago, TheGoldenProof said:

I feel like what you're trying to say here is easier than using packets but I don't understand what you're saying.

What did you not understand? You need to override two methods in your Item class, the Item#getNBTShareTag and Item#readNBTShareTag. In Item#getNBTShareTag you need to serialize your capability to an NBT tag and append that tag to the one provided by the method. In Item#readNBTShareTag you will get the NBT the client received, grab your capability's NBT that you've appended to it and read the capability from it.

 

6 minutes ago, TheGoldenProof said:

when you say sent and recieved how do you send and recieve?

If you are using the share tag approach the game will do everything for you. You only need to (de)serialize the data in the methods I've told you about.

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Sometimes I just have to type out my questions in order for my brain to figure everything out and make the connections. I think I have it figured out now, but this is what I was going to ask:

Spoiler
29 minutes ago, V0idWa1k3r said:

serialize your capability to an NBT tag and append that tag to the one provided by the method. In Item#readNBTShareTag you will get the NBT the client received, grab your capability's NBT that you've appended to it and read the capability from it.

 

this is the part I don't under stand.

I'm a new modder and so I don't quite have the full understanding of the way minecraft works yet, so what you're saying can be a little overwhelming.

 

What do you mean by serialize your capability? and how do I do that to an NBT tag? Or is there a serialize method somewhere that turns it straight into an NBT tag? Append that tag to the one provided by which method? How do I get what I appended to the NBT? And then how do I read the capability from it? do I use the methods from my capability provider? (that is where I made the connections and figured it out)

 

So now I have in my GigasCedarBranch class:

Spoiler

@Override
public void readNBTShareTag(ItemStack stack, NBTTagCompound nbt) {
	stack.deserializeNBT(nbt);
}

@Override
public NBTTagCompound getNBTShareTag(ItemStack stack) {
	return stack.serializeNBT();
}

 

is this right? my serialize and deserialize are in the spoiler here

 

I'm realizing this isn't going to work. this is my capability storage class's readNBT and writeNBT and I'm pretty sure that I didn't finish whatever I was doing and I'm not sure where I got this from.

Spoiler

 


@Override
public NBTBase writeNBT(Capability<Sharpenedness> capability, Sharpenedness instance, EnumFacing side) {
	return new NBTTagInt(instance.getProgress());
}

@Override
public void readNBT(Capability<Sharpenedness> capability, Sharpenedness instance, EnumFacing side, NBTBase nbt) {
	
}

 

 

Edited by TheGoldenProof
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15 minutes ago, TheGoldenProof said:

What do you mean by serialize your capability?

https://en.wikipedia.org/wiki/Serialization

 

16 minutes ago, TheGoldenProof said:

and how do I do that to an NBT tag?

Similar to how the game does that with any other object properties - create the tag and write all fields that you want serialized into the tag. Is the field a primitive? Write it as one using one of the methods provided by NBTTagCompound. Is it an object? Create a new NBTTagCompound, do this procedure for that object. With enough depth anything can be broken down into primitives that can be serialized.

 

17 minutes ago, TheGoldenProof said:

Or is there a serialize method somewhere that turns it straight into an NBT tag?

Well your IStorage implementation should provide one. You are the one creating the implementation though.

 

18 minutes ago, TheGoldenProof said:

append that tag to the one provided by which method?

38 minutes ago, V0idWa1k3r said:

In Item#getNBTShareTag you need to serialize your capability to an NBT tag and append that tag to the one provided by the method.

 

18 minutes ago, TheGoldenProof said:

How do I get what I appended to the NBT?

The same way you would get anything else from an NBT - with the corresponding get method(NBTTagCompound#getCompoundTag for example).

 

19 minutes ago, TheGoldenProof said:

And then how do I read the capability from it?

Well, you will have all the data that your capability holds in that tag. Just read the data from the tag and set the fields in your capability to that data. That's called deserialization.

 

21 minutes ago, TheGoldenProof said:

do I use the methods from my capability provider?

You may use those methods, sure. It doesn't really matter which methods you use.

 

21 minutes ago, TheGoldenProof said:

is this right?

No. Don't send the entire stack. Use whatever the base implementation is + your capability data. 

 

22 minutes ago, TheGoldenProof said:

this is my capability storage class's readNBT and writeNBT and I'm pretty sure that I didn't finish whatever I was doing and I'm not sure where I got this from.

Well, finish creating the implementation for those methods. You need to write just enough data to be able to reconstruct your capability in the read method.

 

If you are having issues with the concept of NBT and (de)serializing it you may want to try something else, like TIleEntities for example to get the idea on how it works. 

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mods.betterfoliage.client.BetterFoliageClient [13:54:43] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/stone.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:43] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/dirt.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:43] [Render thread/INFO]: [OptiFine] *** Reflector Vanilla *** [13:54:43] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/sand.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:43] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/red_sand.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:43] [Render thread/INFO]: Initializing Packet Registries [13:54:43] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/grass.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [29Jan2022 13:54:43.989] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [forge] Found status: BETA_OUTDATED Current: 39.0.46 Target: 39.0.63 [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/white_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/orange_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/magenta_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/light_blue_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/yellow_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/lime_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/pink_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/gray_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/cyan_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/purple_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/blue_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/brown_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/green_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/red_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/black_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/glass/glass.properties [13:54:48] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/glass/glass_panes.properties [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [13:54:49] [Worker-Main-17/WARN]: Unused frames in sprite minecraft:entity/conduit/wind: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-15/WARN]: Unused frames in sprite minecraft:entity/conduit/wind_vertical: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-20/WARN]: Invalid frame index on sprite minecraft:block/lava_still frame 10: 10 [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Render thread/INFO]: ClientSetup [13:54:49] [Render thread/INFO]: JourneyMap log initialized. [13:54:49] [Render thread/INFO]: initialize ENTER [13:54:49] [Render thread/INFO]: [ClientAPI] built with JourneyMap API 1.8-SNAPSHOT [13:54:49] [Render thread/INFO]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI [13:54:49] [Render thread/INFO]: Initialized IClientPlugin: journeymap.client.ui.fullscreen.event.FullscreenEventReceiver [13:54:49] [Render thread/INFO]: initialize EXIT, elapsed count 0 avg epälukums [13:54:50] [Render thread/INFO]: Preloaded theme textures: 73 [13:54:50] [Render thread/INFO]: OptiFine detected. [13:54:50] [JM-VersionCheck-1/INFO]: Newer version online: JourneyMap 5.8.0beta11.jar for Minecraft 1.18.1 on http://minecraft.curseforge.com/projects/journeymap/files/3621130 [13:54:51] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (WH-1000XM3) [13:54:51] [Render thread/INFO]: Sound engine started [13:54:51] [Render thread/INFO]: Created: 1024x512x2 minecraft:textures/atlas/blocks.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 44 [13:54:51] [Render thread/INFO]: Created: 256x128x2 minecraft:textures/atlas/signs.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/banner_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/shield_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 256x256x2 minecraft:textures/atlas/chest.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/beds.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/shulker_boxes.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties" [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/sky0.png [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/fog0.png [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky1.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky2.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky3.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky4.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky5.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky6.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/blaze.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cave_spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/chicken.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cow.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/creeper.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/dolphin.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/drowned.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/elder_guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/enderman.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/evoker.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/fox.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/giant.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/husk.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/illusioner.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/iron_golem.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/mooshroom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/phantom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pig.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pillager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/ravager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/silverfish.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/stray.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/turtle.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vex.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vindicator.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wandering_trader.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/witch.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wither_skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie_villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep_wool.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [13:54:57] [Render thread/INFO]: [OptiFine] Set ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled=false [13:55:01] [Render thread/INFO]: Connecting to killaservers.com, 25565 [13:55:02] [Netty Client IO #3/INFO]: Connected to a vanilla server. Catching up missing behaviour. [13:55:02] [Netty Client IO #3/INFO]: Loading JourneyMap Forge Configs [29Jan2022 13:55:02.690] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [13:55:02] [Render thread/INFO]: [CHAT] ------=============[ TehoCraft ]=============------ [13:55:03] [Render thread/INFO]: [CHAT] --------------------- === ? === ---------------------\n\n                               Tervetuloa\n Type /help to get information in English.\n Olet survival-palvelimella. Saat tietoa kirjoittamalla /help Palvelimella on käynyt 806 uniikkia pelaajaa.\n                                 Tiedote:\nTämä on kehityksessä oleva projekti, arvostamme\njos kerrot palautteesi kirjoittamalla /mail send cryxq viestisi\ntai kirjoita /ticket create viestisi ja valitse Feedback, tai\ns-postilla osoitteeseen admin@killaservers.com\n                        Keskustelukanavat:\nTeamSpeak 3 server address: killaservers.com\nDiscord invite link: https://discord.gg/KEp69HDg8N\n\n------================[  ?  ]================------\n  [13:55:03] [Render thread/INFO]: Loaded 904 advancements [13:55:03] [Render thread/INFO]: [CHAT] [ Anti-Cheat Ilmoitus ] You are using an outdated version of Spartan. [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:55:03] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAlin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: hA [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmix [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold1 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold2 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold3 [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCold [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isValley [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: voidFade [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex5 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex2 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite7 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:05] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:05] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [13:55:05] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [13:55:05] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] gaux1 format: R8 [13:55:05] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [13:55:05] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [13:55:05] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [13:55:05] [Render thread/INFO]: [Shaders] Noise texture enabled [13:55:05] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [13:55:05] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0 [13:55:05] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0 [13:55:05] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [13:55:05] [Render thread/INFO]: [Shaders] Program loaded: world0/final [13:55:05] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [13:55:05] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [13:55:05] [Render thread/INFO]: [Shaders] bindImageTextures: false [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [13:55:05] [Render thread/INFO]: [Shaders] Reset model renderers [13:55:05] [Render thread/INFO]: [Shaders] Reset world renderers [13:55:05] [Render thread/WARN]: Unknown custom packet identifier: venturechat:data [13:55:05] [Render thread/INFO]: [CHAT] Muista käydä antamassa äänesi! ? /vote (Palkkio 10TK / vote) [13:55:05] [Render thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f] [13:55:05] [Render thread/INFO]:  [13:55:05] [Render thread/INFO]: Loaded 1 waypoints from C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\waypoints [13:55:05] [Render thread/INFO]: Mapping started in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\overworld. Memory: 3680MB total, 1463MB free  [13:55:08] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:08] [Render thread/INFO]: [CHAT] /g<--[HERE] [13:55:13] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:13] [Render thread/INFO]: [CHAT] ...r survival<--[HERE] [13:55:20] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:20] [Render thread/INFO]: [CHAT] ... minigames<--[HERE] [13:55:26] [Render thread/INFO]: Mapping halted in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\minecraft:overworld [13:55:27] [Render thread/WARN]: Existing color palette's resource packs no longer match current loadout. [13:55:27] [Render thread/INFO]: WAS: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 NOW: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@84a17c67, net.minecraft.server.packs.repository.Pack@9c54dd3a, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@aafc49f9, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 [13:55:29] [Render thread/INFO]: Stopping!  
    • in 1.16.3 the world gen has changed, this is not possible specifically in this version spectrum(1.16.2 - 1.16.5)
    • I have an idea and I want to use it to make Minecraft even more fun. It has to do with food. You will need my Library to comfortably use it for food mods. How can I use the library's code to use it as a library? (In Forge version 1.18.1-39.0.59)
    • I am trying to create a mod which supports multiple forge versions at the same time (but only for one root version) These are the relevant things of mod.toml: loaderVersion="[33,36]" version="${file.jarVersion}" [[dependencies.examplemod]] modId="forge" mandatory=true versionRange="[33,36}" ordering="NONE" side="BOTH" [[dependencies.examplemod]] modId="minecraft" mandatory=true versionRange="[1.16.2,1.17)" ordering="NONE" side="BOTH" And these are the relevant things of build.gradle: buildscript { repositories { maven { url = 'https://maven.minecraftforge.net' } mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.+', changing: true } } minecraft { // ... mappings channel: 'snapshot', version: '20200514-1.16' // ... } dependencies { minecraft 'net.minecraftforge:forge:1.16.2-33.0.61' } You can find the console error log here: https://pastebin.com/hyewQ0cV
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