Jump to content

How to add a gui that opens when you press a button


Skarte

Recommended Posts

so i have been looking for a tutorial for that but everyone is expecting you to have a block/item to show the gui i just want to press a button i allready made the texture and the keybind just need to know how to make a gui not a container also how to add buttons

Link to comment
Share on other sites

14 minutes ago, diesieben07 said:

Where do you want this button to be?

In general, a non-inventory GUI is opened by calling Minecraft#displayGuiScreen with a new instance of your GuiScreen.

it's a gui button

so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ?

 

this is my script

 

Quote

public class MenuGui extends GuiScreen 
{
    private final ResourceLocation texture = new ResourceLocation(Refrence.MODID + ":textures/gui/Menu.png");
    private int menuwidth = 153, menuhight = 152;
   
    
    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) 
    {
        Minecraft.getMinecraft().renderEngine.bindTexture(texture);
        drawTexturedModalRect(0, 0, 0, 0, menuwidth, menuhight);
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    
    @Override
    public void initGui() 
    {
        super.initGui();
    }
    
    @Override
    protected void actionPerformed(GuiButton button) throws IOException 
    {
        super.actionPerformed(button);
    }
    
    @Override
    protected void keyTyped(char typedChar, int keyCode) throws IOException 
    {
        super.keyTyped(typedChar, keyCode);
    }
    
    @Override
    public boolean doesGuiPauseGame() 
    {
        return false;
    }
}

 

Edited by Skarte
Link to comment
Share on other sites

20 minutes ago, Skarte said:

so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ?

Did you try it? Did it work? If not what happened?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

9 minutes ago, Animefan8888 said:

Did you try it? Did it work? If not what happened?

i allready tried that didn't work so if i had a mod only for this it would be like

the keybinding script

Quote

    public static KeyBinding button = new KeyBinding("Menu", Keyboard.KEY_M, "something");

    public static void registerKeyBindings() 
    {
        ClientRegistry.registerKeyBinding(button);
    }

and the gui script 

Quote

    {
        if (KeyBindingHandler.button.isPressed()) 
        {
            Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
        }
    }
    
    private final ResourceLocation texture = new ResourceLocation(Refrence.MODID + ":textures/gui/Menu.png");
    private int menuwidth = 153, menuhight = 152;
   
    
    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) 
    {
        Minecraft.getMinecraft().renderEngine.bindTexture(texture);
        drawTexturedModalRect(0, 0, 0, 0, menuwidth, menuhight);
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    
    @Override
    public void initGui() 
    {
        super.initGui();
    }
    
    @Override
    protected void actionPerformed(GuiButton button) throws IOException 
    {
        super.actionPerformed(button);
    }
    
    @Override
    protected void keyTyped(char typedChar, int keyCode) throws IOException 
    {
        super.keyTyped(typedChar, keyCode);
    }
    
    @Override
    public boolean doesGuiPauseGame() 
    {
        return false;
    }

and in the pre init in the main script 

Quote

     KeyBindingHandler.registerKeyBindings();

 

Link to comment
Share on other sites

2 minutes ago, Skarte said:

if (KeyBindingHandler.button.isPressed()) 
        {
            Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
        }

Where is this being called from?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Skarte said:

the gui script

 

From within the gui class? That is never going to be called. You have to use the KeyInputEvent in order to do this.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

What the hell is that supposed to mean? Java does not have a notion of "scripts". Please provide complete classes, not excerpts. 

when i said script i meant class

 

3 minutes ago, Animefan8888 said:

From within the gui class? That is never going to be called. You have to use the KeyInputEvent in order to do this.

give me an exmaple please

Link to comment
Share on other sites

5 minutes ago, Animefan8888 said:

Here.

like this (still in the gui class)

Quote

    public class MyStaticForgeEventHandler 
    {
        @SubscribeEvent
        public void buttonGui(KeyInputEvent event) 
        {
            if (KeyBindingHandler.button.isPressed()) 
            {
                Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
            }        
        }
    }

 

Link to comment
Share on other sites

1 minute ago, Skarte said:

like this (still in the gui class)

As long as it is getting registered? Is it working/did you test it?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Skarte said:

iam sorry if i sound extra stuped it's because if you can't tell iam new to forge but what do you mean by registering it

It's in the link I posted, the event needs to be registered to the Event Bus.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Skarte said:

it didn't i think registring it like this

That is correct as long as that piece of code is being called.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

2 minutes ago, Animefan8888 said:

That is correct as long as that piece of code is being called.

 

9 minutes ago, diesieben07 said:

KeyInputEvent is not the correct event to check for key bindings, it is used for raw LWJGL keyboard input.

To check for key bindings use ClientTickEvent (be sure to check TickEvent#phase or your code runs twice per tick), Minecraft already handles all the low level LWJGL stuff for you.

it didn't work

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

Post updated code.

this is it also GuiMenu is the gui class

Quote

    public class MyStaticForgeEventHandler 
    {
        @SubscribeEvent
        public void buttonGui(ClientTickEvent event) 
        {
            if (KeyBindingHandler.DBCR_MENU.isPressed()) 
            {
                Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
            }        
        }
    }

also if my code didn't work out is it possible to take my code and make it work out and give it to me but i think that would be asking for too much

Link to comment
Share on other sites

11 minutes ago, diesieben07 said:

It would really help if you answered all of my questions and not just one of them.

oh sorry but what is tickevent#phase 

and do you accept ?

20 minutes ago, Skarte said:

also if my code didn't work out is it possible to take my code and make it work out and give it to me but i think that would be asking for too much

 

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

It's a field. Every tick event fires twice per tick, once before the vanilla logic and once after. If you do not check for the value of TickEvent#phase in your event handler your code will run in both of these cases, which is not what you want.

 

No.

how do i stop it?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Minecraft Version: 1.8-1.20.X Forge Version: All (Tested on 49.0.27, 11.14.4.1577 and some others) Steps to Reproduce: Setup a server with IPV6 only Setup a docker container with forge Try to connect to the Forge Server Description of issue: Hello, I am reaching out to seek your expertise within this forum to clarify a technical situation I am encountering, suspecting a potential issue related to Forge in a Docker environment, specifically in an IPv6 context. Initial Configuration: Debian 12 server, configured exclusively for IPv6, with Docker installed. Using the Docker image ghcr.io/pterodactyl/yolks:java_17, launching a Minecraft Vanilla server version 1.20.4 proceeds without any issues. Problem: The issue arises when deploying a Minecraft Forge server version 1.20.4 with the same Docker image (ghcr.io/pterodactyl/yolks:java_17), where connecting to the server becomes impossible. Notably, this issue does not occur when launching outside of Docker, where the server functions as expected. Hypothesis: This situation leads me to question the interaction between Forge and Docker, particularly in an IPv6-only configuration, despite several resolution attempts (testing with different versions of Forge, adjusting container network configurations (0.0.0.0, ::/0, and the server's ipv6), trials with various network settings, and modifications of Java options). Further testing was conducted with and without the use of the Pterodactyl game panel, unsuccessfully. The parameter -Djava.net.preferIPv4Stack=false also did not provide a solution. I tried to do the same things on multiple Minecraft server (include vanilla,spigot,fabric,sponge) and this work fine. The problem only happend with Forge. This issue seem to happend on all forge versions.   I appreciate your time and assistance in advance.
    • The game crashed whilst exception ticking world Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.resources.ResourceLocation.equals(Object)" because "this.lootTableId" is null Error given is above. I was already playing for around 15 minutes and wasn't doing anything specific or even breaking anything when the crashed happened. This is update 1.19.2 forge: 43.2.23 Mod list: ESSENTIAL Mod (by SparkUniverse_) Traveler's Titles (Forge) (by YUNGNICKYOUNG) Resourceful Config (by ThatGravyBoat) Dynamic Lights (by atomicstrykergrumpy) TenzinLib (by CommodoreThrawn) Nature's Compass (by Chaosyr) Library Ferret - Forge (by jtl_elisa) Cold Sweat (by Mikul) Simple Voice Chat (by henkelmax) Waystones (by BlayTheNinth) Carry On (by Tschipp) [Let's Do] Meadow (by satisfy) Creeper Overhaul (by joosh_7889) AutoRegLib (by Vazkii) Moonlight Lib (by MehVahdJukaar) AppleSkin (by squeek502) Xaero's World Map (by xaero96) Rotten Creatures (by fusionstudiomc) YUNG's API (Forge) (by YUNGNICKYOUNG) Village Artifacts (by Lothrazar) Right Click, Get Crops (by TeamCoFH) Supplementaries (by MehVahdJukaar) Automatic Tool Swap (by MelanX) Better Third Person (by Socolio) Supplementaries Squared (by plantspookable) Traveler's Backpack (by Tiviacz1337) Caelus API (Forge/NeoForge) (by TheIllusiveC4) Creatures and Beasts (by joosh_7889) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Quark Oddities (by Vazkii) Origins (Forge) (by EdwinMindcraft) Villager Names (by Serilum) GeckoLib (by Gecko) Realistic Bees (by Serilum) Illuminations Forge 🔥 (by dimadencep) Serene Seasons (by TheAdubbz) Critters and Companions (by joosh_7889) [Let's Do] Bakery (by satisfy) Falling Leaves (Forge) (by Cheaterpaul) Jade 🔍 (by Snownee) Collective (by Serilum) TerraBlender (Forge) (by TheAdubbz) [Let's Do] API (by Cristelknight) Towns and Towers (by Biban_Auriu) More Villagers (by SameDifferent) Biomes O' Plenty (by Forstride) Goblin Traders (by MrCrayfish) Corpse (by henkelmax) Tree Harvester (by Serilum) Balm (Forge Edition) (by BlayTheNinth) Mouse Tweaks (by YaLTeR) Sound Physics Remastered (by henkelmax) Xaero's Minimap (by xaero96) Just Enough Items (JEI) (by mezz) Terralith (by Starmute) Quark (by Vazkii) [Let's Do] Vinery (by satisfy) [Let's Do] Candlelight (by satisfy) Repurposed Structures (Neoforge/Forge) (by telepathicgrunt) Dusty Decorations (by flint_mischiff) Immersive Armors [Fabric/Forge] (by Conczin) Serene Seasons Fix (by Or_OS) Shutup Experimental Settings! (by Corgi_Taco) Skin Layers 3D (Fabric/Forge) (by tr7zw)
    • Make sure Java is running via Nvidia GPU https://windowsreport.com/minecraft-not-using-gpu/  
    • Also make a test with other Custom Launchers like AT Launcher, MultiMC or Technic Launcher
    • Embeddium and valkyrienskies are not working together - remove one of these mods With removing Embeddium, also remove Oculus, TexTrue's Embeddium Options and Embeddium Extras Or use Rubidium instead
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.