Skarte Posted November 3, 2018 Share Posted November 3, 2018 so i have been looking for a tutorial for that but everyone is expecting you to have a block/item to show the gui i just want to press a button i allready made the texture and the keybind just need to know how to make a gui not a container also how to add buttons Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 it's a gui button so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ? Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 (edited) 14 minutes ago, diesieben07 said: Where do you want this button to be? In general, a non-inventory GUI is opened by calling Minecraft#displayGuiScreen with a new instance of your GuiScreen. it's a gui button so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ? this is my script Quote public class MenuGui extends GuiScreen { private final ResourceLocation texture = new ResourceLocation(Refrence.MODID + ":textures/gui/Menu.png"); private int menuwidth = 153, menuhight = 152; @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { Minecraft.getMinecraft().renderEngine.bindTexture(texture); drawTexturedModalRect(0, 0, 0, 0, menuwidth, menuhight); super.drawScreen(mouseX, mouseY, partialTicks); } @Override public void initGui() { super.initGui(); } @Override protected void actionPerformed(GuiButton button) throws IOException { super.actionPerformed(button); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException { super.keyTyped(typedChar, keyCode); } @Override public boolean doesGuiPauseGame() { return false; } } Edited November 3, 2018 by Skarte Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 20 minutes ago, Skarte said: so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ? Did you try it? Did it work? If not what happened? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 9 minutes ago, Animefan8888 said: Did you try it? Did it work? If not what happened? i allready tried that didn't work so if i had a mod only for this it would be like the keybinding script Quote public static KeyBinding button = new KeyBinding("Menu", Keyboard.KEY_M, "something"); public static void registerKeyBindings() { ClientRegistry.registerKeyBinding(button); } and the gui script Quote { if (KeyBindingHandler.button.isPressed()) { Minecraft.getMinecraft().displayGuiScreen(new MenuGui()); } } private final ResourceLocation texture = new ResourceLocation(Refrence.MODID + ":textures/gui/Menu.png"); private int menuwidth = 153, menuhight = 152; @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { Minecraft.getMinecraft().renderEngine.bindTexture(texture); drawTexturedModalRect(0, 0, 0, 0, menuwidth, menuhight); super.drawScreen(mouseX, mouseY, partialTicks); } @Override public void initGui() { super.initGui(); } @Override protected void actionPerformed(GuiButton button) throws IOException { super.actionPerformed(button); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException { super.keyTyped(typedChar, keyCode); } @Override public boolean doesGuiPauseGame() { return false; } and in the pre init in the main script Quote KeyBindingHandler.registerKeyBindings(); Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 2 minutes ago, Skarte said: if (KeyBindingHandler.button.isPressed()) { Minecraft.getMinecraft().displayGuiScreen(new MenuGui()); } Where is this being called from? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 5 minutes ago, Animefan8888 said: Where is this being called from? the gui script Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, Skarte said: the gui script From within the gui class? That is never going to be called. You have to use the KeyInputEvent in order to do this. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 2 minutes ago, diesieben07 said: What the hell is that supposed to mean? Java does not have a notion of "scripts". Please provide complete classes, not excerpts. when i said script i meant class 3 minutes ago, Animefan8888 said: From within the gui class? That is never going to be called. You have to use the KeyInputEvent in order to do this. give me an exmaple please Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, Skarte said: give me an exmaple please Here. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 5 minutes ago, Animefan8888 said: Here. like this (still in the gui class) Quote public class MyStaticForgeEventHandler { @SubscribeEvent public void buttonGui(KeyInputEvent event) { if (KeyBindingHandler.button.isPressed()) { Minecraft.getMinecraft().displayGuiScreen(new MenuGui()); } } } Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, Skarte said: like this (still in the gui class) As long as it is getting registered? Is it working/did you test it? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 3 minutes ago, Animefan8888 said: As long as it is getting registered? Is it working/did you test it? iam sorry if i sound extra stuped it's because if you can't tell iam new to forge but what do you mean by registering it Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, Skarte said: iam sorry if i sound extra stuped it's because if you can't tell iam new to forge but what do you mean by registering it It's in the link I posted, the event needs to be registered to the Event Bus. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 9 minutes ago, Animefan8888 said: It's in the link I posted, the event needs to be registered to the Event Bus. it didn't i think registring it like this Quote MinecraftForge.EVENT_BUS.register(new MenuGui()); Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, Skarte said: it didn't i think registring it like this That is correct as long as that piece of code is being called. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 2 minutes ago, Animefan8888 said: That is correct as long as that piece of code is being called. 9 minutes ago, diesieben07 said: KeyInputEvent is not the correct event to check for key bindings, it is used for raw LWJGL keyboard input. To check for key bindings use ClientTickEvent (be sure to check TickEvent#phase or your code runs twice per tick), Minecraft already handles all the low level LWJGL stuff for you. it didn't work Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 2 minutes ago, diesieben07 said: Post updated code. this is it also GuiMenu is the gui class Quote public class MyStaticForgeEventHandler { @SubscribeEvent public void buttonGui(ClientTickEvent event) { if (KeyBindingHandler.DBCR_MENU.isPressed()) { Minecraft.getMinecraft().displayGuiScreen(new MenuGui()); } } } also if my code didn't work out is it possible to take my code and make it work out and give it to me but i think that would be asking for too much Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 3 minutes ago, diesieben07 said: First of all: Then: Use KeyBinding#isKeyDown, not isPressed. Where is your registration code located? Is the event handler being called (use the debugger)? preinit in main class Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 11 minutes ago, diesieben07 said: It would really help if you answered all of my questions and not just one of them. oh sorry but what is tickevent#phase and do you accept ? 20 minutes ago, Skarte said: also if my code didn't work out is it possible to take my code and make it work out and give it to me but i think that would be asking for too much Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 2 minutes ago, diesieben07 said: It's a field. Every tick event fires twice per tick, once before the vanilla logic and once after. If you do not check for the value of TickEvent#phase in your event handler your code will run in both of these cases, which is not what you want. No. how do i stop it? Quote Link to comment Share on other sites More sharing options...
Skarte Posted November 3, 2018 Author Share Posted November 3, 2018 2 minutes ago, diesieben07 said: Do I really need to explain to you how an if statement works? no you don't just tell me what i need to write in the if statement Quote Link to comment Share on other sites More sharing options...
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