Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

can some one help me resolve id conflicts?


wardevour
 Share

Recommended Posts

im feeling pretty dumb here, i've been running a minecraft server on ubuntu for ages now and since i started a new forge server ive had id conflicts. anyway ive now found that just running my server script with just the forge.zip renamed to jar and the minecraft_server.jar and the mods and coremods folder creates a perfect config folder and the server generates no conflicts. is there any way to use the good config files to help me fix my old config so that there are no more conflicts? we dont want to start a new map and id rather avoid using another mod just to resolve these conflicts.

 

im using forge build: Build 6.6.2.534: 2013-02-24 23:03:06 for MC: 1.4.7

 

ForgeModLoader-server-0.log

server.log

conflicts in terminal

Link to comment
Share on other sites

I've looked through my config files and they don't make any sense to me. it looks like items from buildcraft are being replaced by items from buildcraft. if someone could just explain how to fix id conflicts manually or point me in the right direction it would be greatly appreciated.

Link to comment
Share on other sites

[lmgtfy]minecraft id resolver[/lmgtfy]

 

... i have used Google. the resolver mod is stupid, i don't want another mod. I've read the resolver guide for dummies, the first step is start a new map. i cant figure out how to change the config files because I'm not seeing the conflicts the terminal speaks of. cant i just edit the config files to do what the id resolver mod does? i only have a few conflicts and i don't want to use the resolver mod.

Link to comment
Share on other sites

Sometimes mod authors don't use config files. Some use their own config files (Balkon's Weapon mod for example). If You're unlucky enough to have two mods that:

-use the same ids by default

- none of them uses any config files

You won't be able to resolve conflicts easy way. You either will have to use some additional conflict resolver or poke one of the authors (the one of less popular mod, as he'll likely have more time and less spam) to use config files, so You could resolve conflicts easy way.

 

Maybe I'm wrong, especially if You didn't tell us something. What mods generate these conflicts?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yep, it's what the title says I only found out how to generate flowers and didn't find the the thingy with all the configured features are Would be nice if someone could help! Thanks
    • I started a server with PlayerRevive/Tombstone mod and when I die and I respawn I don't stop dying. Also I have a Issue with FramedBlocks: when I put one block of this mod, the server crashes and closes. I put here the server log: [16:55:36 ERROR]: Exception caught during firing event: Cannot invoke "net.minecraft.world.World.func_201670_d()" because "this.field_145850_b" is null         Index: 11         Listeners:                 0: HIGHEST                 1: ASM: class ovh.corail.tombstone.event.EventHandler onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 2: NORMAL                 3: ASM: class com.mrcrayfish.guns.common.DelayedTask onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 4: ASM: class shadows.placebo.util.PlaceboTaskQueue tick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 5: ASM: com.dairymoose.modernlife.core.ModernLifeCommon@501855c1 onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 6: ASM: com.github.alexthe666.citadel.server.CitadelEvents@7bca1184 onServerTickEvent(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 7: ASM: me.ichun.mods.ichunutil.common.core.EventHandlerServer@41275fcc onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 8: ASM: net.minecraftforge.common.ForgeInternalHandler@5495b2c1 onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 9: ASM: class com.simibubi.create.events.CommonEvents onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 10: ASM: class net.geforcemods.securitycraft.SCEventHandler onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 11: ASM: class xfacthd.framedblocks.common.util.EventHandler onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 12: ASM: class com.hollingsworth.arsnouveau.api.event.EventQueue serverTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 13: ASM: com.mrcrayfish.obfuscate.common.data.SyncedPlayerData@2c57ecfc onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 14: ASM: noppes.npcs.ServerTickHandler@30710a3e onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V                 15: ASM: com.sk89q.worldedit.forge.ThreadSafeCache@37b339fc tickStart(Lnet/minecraftforge/event/TickEvent;)V                 16: LOWEST                 17: ASM: ovh.corail.tombstone.proxy.ServerProxy@5a4a21ad onServerTick(Lnet/minecraftforge/event/TickEvent$ServerTickEvent;)V java.lang.NullPointerException: Cannot invoke "net.minecraft.world.World.func_201670_d()" because "this.field_145850_b" is null         at xfacthd.framedblocks.common.tileentity.FramedTileEntity.checkSolidStateOnLoad(FramedTileEntity.java:539)         at java.base/java.util.ArrayList.forEach(ArrayList.java:1511)         at xfacthd.framedblocks.common.util.EventHandler.onServerTick(EventHandler.java:84)         at net.minecraftforge.eventbus.ASMEventHandler_485_EventHandler_onServerTick_ServerTickEvent.invoke(.dynamic)         at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85)         at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302)         at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283)         at net.minecraftforge.fml.hooks.BasicEventHooks.onPreServerTick(BasicEventHooks.java:113)         at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:1001)         at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:818)         at net.minecraft.server.MinecraftServer.func_240783_a_(MinecraftServer.java:269)         at java.base/java.lang.Thread.run(Thread.java:833) [16:55:36 ERROR]: Encountered an unexpected exception [16:55:36 FATAL]: Preparing crash report with UUID 62ce1105-b5dd-4f30-9af8-999e3f1f687f [16:55:37 ERROR]: This crash report has been saved to: /home/container/./crash-reports/crash-2022-09-29_16.55.36-server.txt
    • Been looking everywhere, just hope this helps someone. As of 1.19.2 the only way that doesn't cause problems would be to use push(). Unless someone is brighter than me lol.   @SubscribeEvent public static void onLivingJump(LivingEvent.LivingJumpEvent event){ float jumpMultiplier = 0.07F; if (event.getEntity() instanceof Player){ event.getEntity().push(0,jumpMultiplier,0); }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.