Meldexun Posted December 8, 2018 Share Posted December 8, 2018 Hi there, I created my own armor and I made a custom model for my armor. But now I want to have a higher resolution texture on my model. As an example I have a 8x12x4 rectangle and we look at one 8x12 side of this rectangle. Now I want a 16x24 texture rendered on this side. But how can I do this? This is my model class: public class CustomArmorModel extends ModelBiped { ModelRenderer customBodyModel; public CustomArmorModel(float scale) { super(scale, 0, 512, 512); customBodyModel = new ModelRenderer(this, 64, 128); customBodyModel.addBox(0F, 0F, 0F, 8, 12, 4, 0.0f); customBodyModel.setRotationPoint(-4F, 0F, -2F); customBodyModel.setTextureSize(512, 512); customBodyModel.mirror = true; setRotation(customBodyModel, 0F, 0F, 0F); bipedBody.addChild(customBodyModel); } public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) { super.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entityIn); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } } I tried making a bigger model and reducing the size by the scale: customBodyModel.addBox(0F, 0F, 0F, 16, 24, 8, -0.5f); But the -0.5f just shrinks the model from every side by 0.5. So I just could shrink a cube by this. Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted December 8, 2018 Share Posted December 8, 2018 Just make your armor texture's resolution higher. You don't need to change anything within the code. Obviously you'd need to make the resolution of the entire texture higher, not just a select part, say make it from 64x32 to a 128x64. Quote Link to comment Share on other sites More sharing options...
Meldexun Posted December 8, 2018 Author Share Posted December 8, 2018 3 minutes ago, V0idWa1k3r said: Just make your armor texture's resolution higher. You don't need to change anything within the code. Obviously you'd need to make the resolution of the entire texture higher, not just a select part, say make it from 64x32 to a 128x64. Then it selects the same part of my texture. The dark blue rectangle(8x12) is selected for the front of my rectangle. It always selects a 8x12 rectangle for the front. I can icrease the size of my complete texture from 64x32 to 128x64 but it still just selects the 8x12 dark blue part. Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted December 8, 2018 Share Posted December 8, 2018 Don't change the parameters you pass to the setTextureSize method. Leave it at 64x32 but pass a higher-resolution texture. Quote Link to comment Share on other sites More sharing options...
Meldexun Posted December 8, 2018 Author Share Posted December 8, 2018 Oh. That was all Thank you for the help. Didn't thought it is that simple. Quote Link to comment Share on other sites More sharing options...
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