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LivingEquipmentChangeEvent client side


Meldexun
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34 minutes ago, Meldexun said:

I need to execute some code when the player switches his armor. But the LivingEquipmentChangeEvent is only server side and i need to do my stuff client side. So is there a way to run my stuff client side when the LivingEquipmentChangeEvent is fired?

Check every tick using ClientTickEvent. Or, depending on your circumstances, send a packet to the client.

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I tried sending a packet and it is recieved on the client.

public class MessageHandlerBD implements IMessageHandler<MessageBD, IMessage> {

	@Override
	public IMessage onMessage(MessageBD messageBD, MessageContext ctx) {
		System.out.println("PACKET");
		return null;
	}

}

But instead of just writing PACKET in the client log, I want to do something with my Capability on the client side. But when i try it the game always is crashing

	@Override
	public IMessage onMessage(MessageBD messageBD, MessageContext ctx) {
		ctx.getServerHandler().player.getCapability(DiveSpeedProvider.DIVESPEED, null).updateDiveSpeed(ctx.getServerHandler().player);
		return null;
	}

 

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14 minutes ago, diesieben07 said:

The client player is always Minecraft#player.

Ok. I feel like that was pretty obvious. Thanks for the help.

 

15 minutes ago, diesieben07 said:

Note that you will need to encapsulate this access to client-only classes through @SidedProxy.

But I don't know what you mean with that.

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Ok, I now registered the Packet in my ClientProxy

public class ClientProxy implements CommonProxy {
	
	@Override
	public void init() {
		BetterDiving.INSTANCE.registerMessage(MessageHandlerBD.class, MessageBD.class, 0, Side.CLIENT);
	}
}

But once i switch armor on a server nothing happens and on the server i get this message: Undefined discriminator for message type MessageBD in channel better_diving

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Now I created a MessageHandlerBDDummy class and I'm calling this in my ServerProxy

BetterDiving.INSTANCE.registerMessage(MessageHandlerBDDummy.class, MessageBD.class, 0, Side.SERVER);

The MessageHandlyerBDDummy class isn't doing something when receiving a packet. And everything seems to work know. Thank you for the help. If there is a better way of solving my issue you can say it.

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20 hours ago, Meldexun said:

CommonProxy

A common proxy doesn’t make sense, proxies are for separating side specific code i.e. code that will crash when executed on the wrong side. A proxy by definition cannot be common. Common code goes anywhere except for in a proxy

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1 hour ago, diesieben07 said:

The packet must be registered on both sides, no reason to do that through your proxy.

Only the packet action must be encapsulated.

Ok. That makes sense. I will try to do that.

 

13 minutes ago, Cadiboo said:

A common proxy doesn’t make sense, proxies are for separating side specific code i.e. code that will crash when executed on the wrong side. A proxy by definition cannot be common. Common code goes anywhere except for in a proxy

It's just the name of the interface. I have just followed a tutorial for modding beginning and there it was named common proxy. I'm not doing something in this interface.

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3 minutes ago, Meldexun said:

It's just the name of the interface. I have just followed a tutorial for modding beginning and there it was named common proxy. I'm not doing something in this interface.

Great! IProxy is the conventional name for it though

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1 hour ago, diesieben07 said:

The packet must be registered on both sides, no reason to do that through your proxy.

Only the packet action must be encapsulated.

I now check in my MessageHandler if the message is recieved client side and it seems to work.

	@Override
	public IMessage onMessage(MessageCapabilitySync messageCapabilitySync, MessageContext ctx) {
		if (ctx.side.isClient()) {
			//do some stuff
		}
		return null;
	}

I tried that before but then it was crashing all the time. Thats why I used the proxy to register my message.

 

17 minutes ago, Cadiboo said:

Great! IProxy is the conventional name for it though

I also noticed that most people name it IProxy. Maybe I will change it too.

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1 minute ago, Meldexun said:

I now check in my MessageHandler if the message is recieved client side and it seems to work.


	@Override
	public IMessage onMessage(MessageCapabilitySync messageCapabilitySync, MessageContext ctx) {
		if (ctx.side.isClient()) {
			//do some stuff
		}
		return null;
	}

I tried that before but then it was crashing all the time. Thats why I used the proxy to register my message.

The condition is pointless, you know which side you sent the packet do.

The "do some stuff" part must be in your client proxy though, like I initially mentioned.

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8 minutes ago, diesieben07 said:

The condition is pointless, you know which side you sent the packet do.

The "do some stuff" part must be in your client proxy though, like I initially mentioned.

So I just create a method in my Client proxy which is than called by the MessageHandler.

	@Override
	public IMessage onMessage(MessageCapabilitySync messageCapabilitySync, MessageContext ctx) {
		ClientProxy.message1(messageCapabilitySync, ctx);
		return null;
	}

 

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Directly calling something on ClientProxy defeats its purpose IIRC, You need to call the method from your proxy instance

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 WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.19041.746 (WinBuild.160101.0800):Microsoft Corporation         atcuf64.dll:Bitdefender Active Threat Control Usermode Filter:1.42.307.0 #0xf81500a12:Bitdefender S.R.L. Bucharest, ROMANIA         atiadlxx.dll:ADL:7.20.40.1402:Advanced Micro Devices, Inc.         atig6pxx.dll:atiglpxx.dll:8.14.01.6564:Advanced Micro Devices, Inc.          atig6txx.dll:atigktxx.dll:8.14.01.6564:Advanced Micro Devices, Inc.          atio6axx.dll:AMD OpenGL driver:8.14.11000.14756:Advanced Micro Devices, Inc.         bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.1348 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         dxva2.dll:DirectX Video Acceleration 2.0 DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         fastprox.dll:WMI Custom Marshaller:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.19041.1110 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.19041.906 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna7138277671719183896.dll:JNA native library:6.1.1:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         msdmo.dll:DMO Runtime:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         ntdll.dll:NT Layer DLL:10.0.19041.1023 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         opengl32.dll:OpenGL Client DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.24006.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         wbemcomn.dll:WMI:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         winmmbase.dll:Base Multimedia Extension API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18-20211130.085255-srg.jar%2371!:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:45) ~[fmlloader-1.18-38.0.14.jar%2322!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:90) [bootstraplauncher-0.1.17.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18     Minecraft Version ID: 1.18     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 623097272 bytes (594 MiB) / 1442840576 bytes (1376 MiB) up to 2147483648 bytes (2048 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 9 5900HS with Radeon Graphics             Identifier: AuthenticAMD Family 25 Model 80 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): 3.29     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: AMD Radeon(TM) Graphics     Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)     Graphics card #0 VRAM (MB): 512.00     Graphics card #0 deviceId: 0x1638     Graphics card #0 versionInfo: DriverVersion=27.20.14044.2001     Graphics card #1 name: NVIDIA GeForce RTX 3070 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x249d     Graphics card #1 versionInfo: DriverVersion=27.21.14.6213     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 18208.38     Virtual memory used (MB): 10540.94     Swap memory total (MB): 2432.00     Swap memory used (MB): 29.15     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.18-forge-38.0.14     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: AMD Radeon(TM) Graphics GL version 3.2.14756 Core Profile Forward-Compatible Context 20.40.44.02 27.20.14044.2001, ATI Technologies Inc.     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 16x AMD Ryzen 9 5900HS with Radeon Graphics      ModLauncher: 9.0.7+91+master.8569cdf     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null     Mod List:          client-1.18-20211130.085255-srg.jar               |Minecraft                     |minecraft                     |1.18                |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         forge-1.18-38.0.14-universal.jar                  |Forge                         |forge                         |38.0.14             |NONE      |Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90
    • Join the newly started Battle Vortex Lifesteal SMP. we need new players to participate in the upcoming base wars. Newbies are welcome Veterans are appreciated. No swearing..... or atleast censor it a little. you can apply to join through this discord link: https://discord.gg/r3DBuvwQ
    • BATTLE VORTEX is a new lifesteal SMP we need new players so join today and take part in the upcoming base wars. Newbies are welcome. Veterans are appreciated. NO SWEARING......or atleast censor it a little. You can apply to join through this discord link(its me): https://discord.gg/r3DBuvwQ
    • It doesn't work even if I remove every mod Please help
    • Hi, so I was making an item that sends info to the server to do some work, and I want the server to send the client back the results? How do I do that? Here is my code:   The snippet that sends the packet to the server SimpleChannelNetwork.CHANNEL.sendToServer(new CreateStructureCompass("fortress"));   The file that manage the traffic package io.github.bossmania.NetherandEndMaps.core.network; import io.github.bossmania.NetherandEndMaps.NetherandEndMaps; import io.github.bossmania.NetherandEndMaps.core.network.message.CreateStructureCompass; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.network.NetworkRegistry; import net.minecraftforge.fml.network.simple.SimpleChannel; public class SimpleChannelNetwork { public static final String NETWORK_VERSION = "0.1.0"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(NetherandEndMaps.MOD_ID, "network"), () -> NETWORK_VERSION, version -> version.equals(NETWORK_VERSION), version -> version.equals(NETWORK_VERSION)); public static void init() { CHANNEL.registerMessage(0, CreateStructureCompass.class ,CreateStructureCompass::encode, CreateStructureCompass::decode, CreateStructureCompass::handle); } }   the code that handle the packet receive and where I want the server to send back a packet to the client package io.github.bossmania.NetherandEndMaps.core.network.message; import java.util.function.Supplier; import io.github.bossmania.NetherandEndMaps.common.items.TemporaryItem; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.gen.feature.structure.Structure; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; public class CreateStructureCompass { public String structureType; public CreateStructureCompass() { } //create the constructor and store the structureType public CreateStructureCompass(String structureType) { this.structureType = structureType; } //encode the message public static void encode(CreateStructureCompass message, PacketBuffer buffer) { buffer.writeString(message.structureType); } //decode the message public static CreateStructureCompass decode(PacketBuffer buffer) { return new CreateStructureCompass(buffer.readString()); } //execute function when message is sent to server public static void handle(CreateStructureCompass message, Supplier<NetworkEvent.Context> contextSupplier) { NetworkEvent.Context context = contextSupplier.get(); context.enqueueWork(() -> { //get the player and the server ServerPlayerEntity player = context.getSender(); ServerWorld SEWorld = player.getServerWorld(); //get the location of the structure BlockPos structureLocation = SEWorld.func_241117_a_(Structure.FORTRESS, player.getPosition(),100, false); //this is where I want the server to send structureLocation back to the player }); context.setPacketHandled(true); } }  
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