Jump to content

Ticking entity problem


Guebeul

Recommended Posts

Hi, modder. I want to make the player execute server commands.

 

player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold");

 

So I wrote the above code. Then I tested it. However, when I put mod into the server and client and run it, the server has no problem, but the client has the following Ticking Entity problem.

https://pastebin.com/HDcwGrut

The line 148 of the EventHandler pointed to by "at kr.guebeul.hertz.util.handler.EventHandler.playerevent (EventHandler.java:148)" is the same as above code.

 

Here is the "playerevent" code for EventHandler:

@SubscribeEvent
    public void playerevent(LivingEvent event) {
        if (event.getEntityLiving() instanceof EntityPlayer) {
            EntityPlayer player = (EntityPlayer) event.getEntityLiving();
            IFatigue fatigue = player.getCapability(FatigueProvider.FATIGUE_CAPABILITY, null);
            ITemperature temperature = player.getCapability(TempProvider.TEMP_CAP, null);
            IThirst thirst = player.getCapability(ThirstProvider.THIRST_CAPABILITY, null);

            if (temperature.getTemp() < 70.0F && temperature.getTemp() > 50.0F) {
                if (!temp70) {
                    player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold");   //Line 148
                    temp70 = true;
                }
            }
            if (temperature.getTemp() < 50.0F && temperature.getTemp() > 20.0F) {
                if (!temp50) {
                    player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/frostbite");
                    temp50 = true;
                }
            }
            if (temperature.getTemp() < 20.0F && temperature.getTemp() > 0.0F) {
                if (!temp20) {
                    player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/hypo");
                    temp20 = true;
                }
            }
        }
    }

 

Edited by Guebeul
Link to comment
Share on other sites

1 hour ago, Guebeul said:

Hi, modder. I want to make the player execute server commands.

 


player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold");

  

So I wrote the above code. Then I tested it. However, when I put mod into the server and client and run it, the server has no problem, but the client has the following Ticking Entity problem.

https://pastebin.com/HDcwGrut

The line 148 of the EventHandler pointed to by "at kr.guebeul.hertz.util.handler.EventHandler.playerevent (EventHandler.java:148)" is the same as above code.

 

Here is the "playerevent" code for EventHandler:


@SubscribeEvent
    public void playerevent(LivingEvent event) {
        if (event.getEntityLiving() instanceof EntityPlayer) {
            EntityPlayer player = (EntityPlayer) event.getEntityLiving();
            IFatigue fatigue = player.getCapability(FatigueProvider.FATIGUE_CAPABILITY, null);
            ITemperature temperature = player.getCapability(TempProvider.TEMP_CAP, null);
            IThirst thirst = player.getCapability(ThirstProvider.THIRST_CAPABILITY, null);

            if (temperature.getTemp() < 70.0F && temperature.getTemp() > 50.0F) {
                if (!temp70) {
                    player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold");   //Line 148
                    temp70 = true;
                }
            }
            if (temperature.getTemp() < 50.0F && temperature.getTemp() > 20.0F) {
                if (!temp50) {
                    player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/frostbite");
                    temp50 = true;
                }
            }
            if (temperature.getTemp() < 20.0F && temperature.getTemp() > 0.0F) {
                if (!temp20) {
                    player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/hypo");
                    temp20 = true;
                }
            }
        }
    }

 

Whatever is here:

    at kr.guebeul.hertz.util.handler.EventHandler.playerevent(EventHandler.java:148)

is null.

 

I'm guessing, its either the player's capability or the entity itself. Figure out what it is, and check if its null.

Link to comment
Share on other sites

5 hours ago, unassigned said:

Whatever is here:


    at kr.guebeul.hertz.util.handler.EventHandler.playerevent(EventHandler.java:148)

is null.

 

I'm guessing, its either the player's capability or the entity itself. Figure out what it is, and check if its null.

Thank you :) 
Although not related to the above, Do you know how to damage to player?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
    • Update your drivers: https://www.amd.com/en/support/graphics/amd-radeon-r9-series/amd-radeon-r9-200-series/amd-radeon-r9-280x
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.