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kozue

setupDecompWorkspace not found

By kozue, February 15, 2019 in ForgeGradle

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Posted February 15, 2019

using jdk 11.0.1

forge 1.13.2-25.0.9-mdk

 

 

D:\Git\peppermint\Build>gradlew setupDecompWorkspace

 

~a lot of download messages~

 

FAILURE: Build failed with an exception.

* What went wrong:
Task 'setupDecompWorkspace' not found in root project 'Build'.

* Try:
Run gradlew tasks to get a list of available tasks. Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1m 39s

 

 

 

What do i do?

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Shnupbups100    1

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Posted February 15, 2019

'setupDecompWorkspace' no longer exists. Forge, and by extent ForgeGradle, for 1.13.x received major rewrites, and a lot of things are done very differently. Please do your research before posting here.

 

Also, Java 11 is not supported. Use Java 8, 9 or 10.

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width=600 height=150http://i.imgur.com/wEmXZn7.png[/img]

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Cobiy    6

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Posted February 15, 2019 (edited)
20 hours ago, Shnupbups100 said:

'setupDecompWorkspace' no longer exists. Forge, and by extent ForgeGradle, for 1.13.x received major rewrites, and a lot of things are done very differently. Please do your research before posting here.

 

Also, Java 11 is not supported. Use Java 8, 9 or 10.

Don't tell ppl "do your research before posting here" as the README.txt file that comes with the MDK of Forge 1.13.2 25.0.9 and 25.0.10 says to use setupDecomWorkspace its obvious that the README.txt file was not updated but you don't have to be a dick.

Edited February 16, 2019 by Cobiy
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The_Fireplace    11

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Posted February 15, 2019

The command is no longer needed. Just open IntelliJ Idea/Eclipse and import build.gradle as a gradle project.

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If I helped please press the Thank You button.

 

Check out my mods at http://www.curse.com/users/The_Fireplace/projects

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Ali_1    0

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Posted July 20, 2019

The_fireplace can you massage me pn insta i got some problems its:z_o_r_0

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DaemonUmbra    528

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Posted July 21, 2019

That is not how this works Ali... if you have an issue make a thread


This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://paste.gg/: 15MB

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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hudspeth    0

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Posted October 6, 2019 (edited)
On 2/15/2019 at 3:01 PM, The_Fireplace said:

The command is no longer needed. Just open IntelliJ Idea/Eclipse and import build.gradle as a gradle project.

Thank you for this.  I was confused as well because the readme says to run this command 

gradlew setupDecompWorkspace

 

All good now :)

Edited October 6, 2019 by hudspeth

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diesieben07    7590

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Posted October 7, 2019

The readme has been updated a long time ago.

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Hulikoi    0

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Posted November 9, 2019

this page also has the old way then:

https://mcforge.readthedocs.io/en/latest/gettingstarted/#terminal-free-intellij-idea-configuration

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diesieben07    7590

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Posted November 9, 2019

Thats the 1.12.2 version of the documentation...

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Posted January 2, 2020
On 11/9/2019 at 4:09 PM, diesieben07 said:

Thats the 1.12.2 version of the documentation...

...Which is still referenced in the 1.14.4 README.

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iconed    0

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Posted March 2, 2020
On 2/16/2019 at 12:01 AM, The_Fireplace said:

The command is no longer needed. Just open IntelliJ Idea/Eclipse and import build.gradle as a gradle project.

How to import build.gradle as a gradle project whilst a gradle project is folder, not a file?

 

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diesieben07    7590

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Posted March 2, 2020
37 minutes ago, iconed said:

How to import build.gradle as a gradle project whilst a gradle project is folder, not a file?

If you are referring to Eclipse, just select the folder containing the build.gradle.

If you are referring to IntelliJ: Just open the build.gradle.

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iconed    0

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Posted March 2, 2020
Just now, diesieben07 said:

If you are referring to Eclipse, just select the folder containing the build.gradle.

If you are referring to IntelliJ: Just open the build.gradle.

Thanks, I was just mischieving by "import gradle.build" — you've it more clear!

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minminnie    1

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Posted March 2, 2020
On 2/14/2019 at 11:39 PM, Shnupbups100 said:

'setupDecompWorkspace' no longer exists. Forge, and by extent ForgeGradle, for 1.13.x received major rewrites, and a lot of things are done very differently. Please do your research before posting here.

 

Also, Java 11 is not supported. Use Java 8, 9 or 10.

You're rather rude... You could just help people...

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diesieben07    7590

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Posted March 2, 2020
8 minutes ago, minminnie said:

You're rather rude... You could just help people...

Nothing about the quoted post was rude.

You are mistaking being factual for rudeness.

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Eugene    2

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Posted June 2, 2020
On 3/2/2020 at 5:16 PM, diesieben07 said:

Nothing about the quoted post was rude.

You are mistaking being factual for rudeness.

"Please do your research before posting here." is rude.  The OP's question in itself is an act of research.  "Please do your research before posting here" is not a fact.  It's an imperative.  The OP comes here asking for help and he is being told to "do your research."  Get over yourselves. If you don't want to be helpful then what are you doing here besides berating people?  Or is this forum only for the "elite"?

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DavidM    179

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Posted June 2, 2020 (edited)
54 minutes ago, Eugene said:

"Please do your research before posting here." is rude.  The OP's question in itself is an act of research.  "Please do your research before posting here" is not a fact.  It's an imperative.  The OP comes here asking for help and he is being told to "do your research."  Get over yourselves. If you don't want to be helpful then what are you doing here besides berating people?  Or is this forum only for the "elite"?

“Research” in this context means searching (as opposed to asking).

 

The proper method of finding a solution is as follow:

1. Use Google/any relevant method of searching in the specific topic.

2. If step 1 yields no results, ask other people.

 

The reason why step 1 precedes step 2 is it doesn’t require other people’s attention/time. If everyone asks trivial questions/questions that has been asked numerous times before, then the forums would be flooded by the same question. This would take up other forum members/staffs’ time, making people who are really in need of the forum unable to find help.

Edited June 2, 2020 by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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Eugene    2

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Posted June 2, 2020
16 minutes ago, DavidM said:

“Research” in this context means searching (as opposed to asking).

 

The proper method of finding a solution is as follow:

1. Use Google/any relevant method of searching in the specific topic.

2. If step 1 yields no results, ask other people.

 

The reason why step 1 precedes step 2 is it doesn’t require other people’s attention/time. If everyone asks trivial questions/questions that has been asked numerous times before, then the forums would be flooded by the same question. This would take up other forum members/staffs’ time, making people who are really in need of the forum unable to find help.

I'm with you on the 2-step process (except I have a step before step #1 - try stuff yourself first).  We get a lot of repeats over on StackOverflow which has a nice way of handling repeat questions.  On other forums it takes me 10 "valuable" seconds to point them to a link of someone else with the same question getting it answered, or sometimes I give them the answer if it's simple enough.  My son wanted to learn to mod Minecraft.  Searching gave me this result:  https://codakid.com/guide-to-minecraft-modding-with-java/  Following the tutorial on there, I was setting up my son's computer using Eclipse.  I'm a seasoned developer of 20 years, but I use mainly VS and sometimes Intellij.  I'm not well versed in Eclipse.  I ran into the same issue as the OP and thanks to his/her post, I found the cause of the issue.  It may be trivial to you, but not to me or any other beginner in Forge + Eclipse modding.  I've spent 30 minutes so far troubleshooting and searching for a good tutorial for setting up Eclipse with Forge.  Many results point to the old way when the Forge folder was the mod folder, but based on what I've read, that's changed yet there's no good walkthrough for setting it up.  Perhaps it's not your intent but when you say "making people who are really in need of the forum unable to find help" you're diminishing the legitimacy of their question.  It's implying they're not really in need.  They may just be getting started.  Realize that not everyone is as good at articulating their question into a search or forum post.  If we come off as dismissive to people who are trying to learn and get started, we're going to turn them away from their desire to learn and be creative and add to our community.  I wouldn't want that for my son, just as I wouldn't want that for anyone else trying to give development a shot.

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diesieben07    7590

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Posted June 2, 2020

So instead of reading the official documentation, which is both linked in the Github Readme and on this forum you decided to follow some random blog post, which even states in the title that it is using an ancient version of Minecraft.

And then you get confused when it doesn't work.

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