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blast resistance values


Blue_Atlas

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Post your code

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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1. Stop using static initializers.

2. Stop using BlockBases.

3. Post the constructor of you BlockBase.

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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BlockBase:

package com.atlas.thelostportal.objects.blocks;

import com.atlas.thelostportal.objects.init.ModBlocksInit;
import com.atlas.thelostportal.objects.init.ModItemsInit;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemBlock;

public class BlockBase extends Block
{
	public BlockBase(String name, Material material, CreativeTabs tab, float hardness, float resistence, String tool, int harvestLevel) 
	{
		super(material);
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(tab);
		
		setHardness(hardness);
		setResistance(resistence);
		
		setHarvestLevel(tool, harvestLevel);
		
		ModBlocksInit.BLOCKS.add(this);
		ModItemsInit.ITEMS.add(new ItemBlock(this).setRegistryName(name));
	}
}

 

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How many times have you tried blowing up your block with TNT?

Does the block still not blow up throughout many tests?

 

Resistance is multiplied by 3.0.

Therefore, you should set the resistance value to desiredValue / 3.

The code for Block#setResistance:

    /**
     * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
     */
    public Block setResistance(float resistance)
    {
        this.blockResistance = resistance * 3.0F;
        return this;
    }

 

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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