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Trouble with Cadiboo's example mod.


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Will this work?

for (String color : Reference.colors) {
                    setup(new ConcreteA(), "a_concrete_" + color),
                    setup(new ConcreteB(), "b_concrete_" + color),
                    setup(new ConcreteC(), "c_concrete_" + color),
                    setup(new ConcreteD(), "d_concrete_" + color),
                    setup(new ConcreteE(), "e_concrete_" + color),
                    setup(new ConcreteF(), "f_concrete_" + color),
                    setup(new ConcreteG(), "g_concrete_" + color),
                    setup(new ConcreteH(), "h_concrete_" + color),
                    setup(new ConcreteI(), "i_concrete_" + color),
                    setup(new ConcreteJ(), "j_concrete_" + color),
                    setup(new ConcreteK(), "k_concrete_" + color),
                    setup(new ConcreteL(), "l_concrete_" + color),
                    setup(new ConcreteM(), "m_concrete_" + color),
                    setup(new ConcreteN(), "n_concrete_" + color),
                    setup(new ConcreteO(), "o_concrete_" + color),
                    setup(new ConcreteP(), "p_concrete_" + color),
                    setup(new ConcreteQ(), "q_concrete_" + color),
                    setup(new ConcreteR(), "r_concrete_" + color),
                    setup(new ConcreteS(), "s_concrete_" + color),
                    setup(new ConcreteT(), "t_concrete_" + color),
                    setup(new ConcreteU(), "u_concrete_" + color),
                    setup(new ConcreteV(), "v_concrete_" + color),
                    setup(new ConcreteW(), "w_concrete_" + color),
                    setup(new ConcreteX(), "x_concrete_" + color),
                    setup(new ConcreteY(), "y_concrete_" + color),
                    setup(new ConcreteZ(), "z_concrete_" + color)


public static final String[] colors = new String[] {

Also what about my GlassCutter s? i cant call registerItemModel with it without my game crashing due to a null error

Edited by DiamondMiner88
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I explicitly left automating itemblock and model registration out of my 1.12.2 example mod, it’s still in there though just commented out in one of the registration loops (the models IIRC)

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