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    • same error message... and the xray is for a server me and my brothers have, just to mess with their secret bases. 
    • Im looking for something simple, like you just put stuff in crafting table and that's it. But thank you for suggestion.
    • Yes. JK Please Don't Hurt me   The Hypixel command was just an example. My actual use case is much more complicated. It would be infeasible to connect by hand.   Like there are so many functions pertaining to just the client size. There has to be something for connecting to a server. Also, if anyone knows how to do it in NM, I'm all ears.    
    • Hi,   I'm trying to dynamically color blocks (Metal Blocks). It works fine for items (ingots, dust, etc) but it sadly doesn't work for blocks. I'm having these events: @SubscribeEvent public static void colorItems(final ColorHandlerEvent.Item e) { ItemColors colors = e.getItemColors(); ModuleCore.materials.forEach((materialName, materialDefinition) -> { materialDefinition.parts.forEach((part, item) -> { if(item instanceof BaseItem) { Item i = (Item) item; // This works as it's supposed to be. colors.register((stack, tintIndex) -> materialDefinition.color.getRGB(), i); } else if(item instanceof MaterialBlock) { Item i = ((MaterialBlock) item).item; // These two were tests to see if I had to color the Blocks items instead of the block. But it didn't do anything. colors.register((stack, tintIndex) -> materialDefinition.color.getRGB(), Item.getItemFromBlock((MaterialBlock) item)); colors.register((stack, tintIndex) -> materialDefinition.color.getRGB(), i); } }); }); } @SubscribeEvent public static void colorBlocks(final ColorHandlerEvent.Block e) { BlockColors colors = e.getBlockColors(); ModuleCore.materials.forEach((materialName, materialDefinition) -> { if(materialDefinition.parts.containsKey(Part.BLOCK)) { // The code is executed but the block isn't colored. colors.register((state, worldIn, pos, tintIndex) -> materialDefinition.color.getRGB(), (Block) materialDefinition.parts.get(Part.BLOCK)); } }); } When I add a Logger.info in the if-condition I can see that the method is called and executed for every material I have defined to have a Block. The coloring of the BaseItems works fine, but all tries to color the Block doesn't seem to work.   I looked at the Documentation (which seems to be outdated), I found this forum thread I tried several other approaches, but all tries didn't seem to work. I tried to use an alpha of 0 instead of 255, but it didn't had any influence too.   I can see in the Debugger that the colors are being a added (See attached screenshot of the Debugging Information)   Does anyone know what am I doing wrong and what do I have to change?     You can see the complete Code here (https://github.com/IcedReaper/IcedResources/blob/main/src/main/java/com/icedreaper/icedresources/handlers/ColorEventHandler.java) (I currently have the code to color the blocks commented out and instead implemented a way to create new colored images for the blocks, but this shouldn't be the way I'd imagine ;))   Thanks in Advance, IcedReaper
    • OS: Ubuntu 18.04 LTS Server Platform: AMP (https://cubecoders.com/AMP) Memory Dedicated to Server: 10GB Modpack: https://www.curseforge.com/minecraft/modpacks/valhelsia-2 Issue: When performing the /stop command the server will hang until a manual kill command is issued. Debug.log:  https://gist.github.com/SkilledAlpaca/9d927e1d35881714b438700c96ebacf5 Troubleshooting: There are probably a couple things I've missed and I will add/edit them as I remember them as this has been ongoing for quite some time. Attempted to host another platform (MineOS) Created a brand new modpack instance, this works fine Imported my world and JSON files into the new and working instance, issue comes back I think there may be an issue with the world files Installed Valhelsia 3 modpack in AMP, no issues restarting Checked for corrupted chunks using (https://github.com/Fenixin/Minecraft-Region-Fixer/) Logs and Troubleshooting: https://github.com/Fenixin/Minecraft-Region-Fixer/issues/138#issuecomment-716060510 Restarted AMP and the Server Disabled FTB Backups on stop   So at the moment I'm at a loss and the debug.log file hasn't been super helpful to me. I don't think this is a Forge issue persay but maybe I can get some experienced eyes on it and we can figure this out?   After issuing the kill command the below popped up in my web console. 10/24/2020 15:35:58 Console 15:35:58 Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread" Exception in thread "Immersive Engineering Registry Iteration Thread"  
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