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Registering a event


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So, i normally code bukkit. getting into forge is a big change, 1 issue i am running into is how to register events (i've been looking for 2 hours)


classes ->


@Mod(modid = Styles.MOD_ID, name = Styles.MOD_NAME, version = Styles.VERSION)
public class Client {
	@SidedProxy(clientSide = Styles.clientProxyClass, serverSide = Styles.serverProxyClass)
	public static ServerProxy proxy;
	public void preInit(FMLPreInitializationEvent e) {
	public void init(FMLPreInitializationEvent e) {
	public void postInit(FMLPostInitializationEvent e) {



Event Class:

public class Knockback {

	public void knockback(LivingAttackEvent e) {
		if(e.entity instanceof EntityPlayer && e.source.getEntity() instanceof EntityPlayer) {
			EntityPlayer target = (EntityPlayer) e.entity;
		    Vec3 look = e.source.getEntity().getLookVec().normalize();

		    double knockback = 0.5;

		    target.addVelocity(look.xCoord-knockback, look.yCoord-knockback, look.zCoord-knockback);


Server side: (Still a little confused here)

public class ServerProxy {



Client side: (once again, a little confused)

public class ClientProxy {




Help is much appreciated

(Yes i know, its a 1.8 build, however pointing me in the right direction would help)

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