nov4e Posted May 1, 2019 Share Posted May 1, 2019 Hello. Does exist a @SubscribeEvent that makes the item break when has durability 0? If yes how its called? Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted May 1, 2019 Share Posted May 1, 2019 I don't think such an event exists. Quote Link to comment Share on other sites More sharing options...
nov4e Posted May 2, 2019 Author Share Posted May 2, 2019 so how can I set that a item does not break? Quote Link to comment Share on other sites More sharing options...
loordgek Posted May 2, 2019 Share Posted May 2, 2019 is the item your own ?? Quote Link to comment Share on other sites More sharing options...
nov4e Posted May 2, 2019 Author Share Posted May 2, 2019 1 hour ago, loordgek said: is the item your own ?? yes Quote Link to comment Share on other sites More sharing options...
desht Posted May 3, 2019 Share Posted May 3, 2019 20 hours ago, nov4e said: yes Then override Item#setDamage(ItemStack, int) for your item. In your overridden method, just make sure that the stack's item damage never exceeds its max damage, and the item won't break. Quote Link to comment Share on other sites More sharing options...
nov4e Posted May 3, 2019 Author Share Posted May 3, 2019 @Override public void setDamage(ItemStack stack, int damage) { if(damage > 1) { stack.setItemDamage(damage); } } Quote Link to comment Share on other sites More sharing options...
desht Posted May 3, 2019 Share Posted May 3, 2019 20 minutes ago, nov4e said: @Override public void setDamage(ItemStack stack, int damage) { if(damage > 1) { stack.setItemDamage(damage); } } No, you want to check that damage <= item.getMaxDamage() before you update the item's damage. Remember that the item damage increases as it becomes more damaged. Quote Link to comment Share on other sites More sharing options...
nov4e Posted May 3, 2019 Author Share Posted May 3, 2019 I changed it a little bit: @Override public void setDamage(ItemStack stack, int damage) { if(stack == new ItemStack(this)) { if(damage < stack.getItem().getMaxDamage()) { if(damage > 1) { super.setDamage(stack, damage); } } } } Quote Link to comment Share on other sites More sharing options...
desht Posted May 3, 2019 Share Posted May 3, 2019 (edited) What on earth is this for? if(stack == new ItemStack(this)) And why do you keep trying to compare damage > 1 ? What do you think that's achieving? All you need to do is clamp the item's damage value between 0 (undamaged) and item.maxDamage() (fully damaged, just before breaking) inclusive. By the way, you should be testing your code (and ideally running it through your IDE's debugger when it fails) rather than just inventing snippets to post here. Edited May 3, 2019 by desht 1 Quote Link to comment Share on other sites More sharing options...
nov4e Posted May 3, 2019 Author Share Posted May 3, 2019 I tested everything and seems that removing 2 hours ago, desht said: if(stack == new ItemStack(this)) works. Quote Link to comment Share on other sites More sharing options...
loordgek Posted May 3, 2019 Share Posted May 3, 2019 (edited) https://stackoverflow.com/questions/7520432/what-is-the-difference-between-and-equals-in-java Edited May 3, 2019 by loordgek Quote Link to comment Share on other sites More sharing options...
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