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[1.13.2] Client server join event


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Hey, I am trying to get a event triggered on whenever the user joins a server.
nothing I've tried seem to be working though
I have tried the EntityJoinWorldEvent but that crashes my game if I join singleplayer.
PlayerEvent.PlayerLoggedInEvent only works on singleplayer and also triggers when someone else joins if I open it to lan.
and I cant call the Minecraft.getInstance().player; in the class because its null all the time.

also I tried calling the Minecraft.getInstance().player in the FMLClientSetupEvent but thats also equals to null
when is the player not null?...

Thank you in advance.

Edited by ImANoobApperntly
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What are you trying to do, from an end-user perspective? Minecraft#getInstance is setup very, very early and shouldn’t be null in that event.

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Im sorry I ment the Minecraft#getInstance#player
the player is still null when I tried calling it in the fmlSetupClientEvent
I wanna check there username and uuid for when they start the mod
but since I coudn't get the player in the FMLClientSetupEvent I tried on a server/world join but can't get that to work either.
 

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59 minutes ago, Cadiboo said:

What are you trying to do, from an end-user perspective?

 

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Permission checks must be done server side.
The player event is called right before Minecraft#player is set. You can access the player with Event#getPlayer()

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1 hour ago, ImANoobApperntly said:

I am :)

Minecraft is a client only class.

Edited by Cadiboo

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When using the PlayerEvent it triggers when ever any user joins the server (open the world to lan and join with second minecraft) and Minecraft#player is still null in the event for some reason
also PlayerEvent doesn't get called when joining a server (opening the other minecrafts lan)

all I need is the mc name + uuid in either when joining a server or in the home screen of minecraft.
but I cant seem to get the events to trigger when joining a server and Minecraft#player is always null :/ 

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5 hours ago, ImANoobApperntly said:

but I cant seem to get the events to trigger when joining a server and Minecraft#player is always null :/ 

Further to what everyone else has said - use the EntityJoinWorldEvent#getEntity() method, checking if it's instanceof EntityPlayer.

Attempting to use the Minecraft class server side will crash your game when run on a dedicated server, because Minecraft doesn't exist server-side.  So drop that idea now, it's a non-starter.

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6 hours ago, desht said:

Further to what everyone else has said - use the EntityJoinWorldEvent#getEntity() method, checking if it's instanceof EntityPlayer.

Attempting to use the Minecraft class server side will crash your game when run on a dedicated server, because Minecraft doesn't exist server-side.  So drop that idea now, it's a non-starter

Thank you very much that worked just as I wanted :)

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