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picking up custom liquid in bucket


knarf2011

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I am attempting to add flowing acid to the burning war mod( http:/www.planetminecraft.com/mod/burning-war-mod-forge-15-a/ ). This is a custom liquid which erodes blocks it touches. The erosion part is tested and working, as is the texture, but when  I try to pick up the liquid I get a bucket of water instead. How can I make the bucket pick up my liquid? (I already made my custom bucket, and it properly dumps out the liquid.)

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just go trough the classes and u'll find what you need.

For example, thats in the ItemBucket class file:

 

(it's in onItemRightClick)
if (par2World.getBlockMaterial(i, j, k) == Material.water && par2World.getBlockMetadata(i, j, k) == 0)
                    {
                        par2World.setBlockToAir(i, j, k);

                        if (par3EntityPlayer.capabilities.isCreativeMode)
                        {
                            return par1ItemStack;
                        }

                        if (--par1ItemStack.stackSize <= 0)
                        {
                            return new ItemStack(Item.bucketWater);
                        }

                        if (!par3EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketWater)))
                        {
                            par3EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketWater.itemID, 1, 0));
                        }

                        return par1ItemStack;
                    }

 

i believe that's the part when player is rightclicking on wather holding a bucket.

Just customize it a lil bit.. replacing bucketwather with ur own liquid.

 

ps: still don't know if it's like this.... jsut guessin' ^^ im quiet new :P

 

 

Cheers,

-East

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I have a mod that has two liquids, so I know exactly what you need. (I had the same water bucket problem). First, I hope you registered your liquid with forges liquid dictionary.

 

 

The acid bucket item should have .setContainerItem(Item.bucketEmpty)

 

Then add this to your @PreInit method

MinecraftForge.EVENT_BUS.register(new AcidBucketHandler());

You can name "AcidBucketHandler" whatever you want.

 

Then in your @Init method add this:

LiquidContainerRegistry.registerLiquid(new LiquidContainerData(LiquidDictionary.getLiquid("Acid", LiquidContainerRegistry.BUCKET_VOLUME), new ItemStack(
			Yourmod.bucketAcid), new ItemStack(Item.bucketEmpty)));

Replace "Yourmod" with whatever class defines your bucket. Replace "bucketEmpty" with a custom bucket if you want. "Acid" is whatever name you registered your liquid in. (this one)

LiquidDictionary.getOrCreateLiquid([u][b]"Acid"[/b][/u],blablabla

 

Then you need to make a new java file "AcidBucketHandler"

package yourpackage;

import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.player.FillBucketEvent;

public class AcidBucketHandler
{
@ForgeSubscribe
public void onBucketFill(FillBucketEvent event)
{

	ItemStack result = fillCustomBucket(event.world, event.target);

	if (result == null)
		return;

	event.result = result;
	event.setResult(Result.ALLOW);
}

public ItemStack fillCustomBucket(World world, MovingObjectPosition pos)
{
	int blockID = world.getBlockId(pos.blockX, pos.blockY, pos.blockZ);

	if ((blockID == YourMod.AcidStill.blockID || blockID == YourMod.acidMoving.blockID) && world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0)
	{
		world.setBlock(pos.blockX, pos.blockY, pos.blockZ, 0);
		return new ItemStack(YourMod.bucketAcid);
	}
	else
		return null;
}

}

 

 

I figured this out when I looked at the buildcraft source code. The source codes of other mods really help

 

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I have a mod that has two liquids, so I know exactly what you need. (I had the same water bucket problem). First, I hope you registered your liquid with forges liquid dictionary.

 

 

The acid bucket item should have .setContainerItem(Item.bucketEmpty)

 

Then add this to your @PreInit method

MinecraftForge.EVENT_BUS.register(new AcidBucketHandler());

You can name "AcidBucketHandler" whatever you want.

 

Then in your @Init method add this:

LiquidContainerRegistry.registerLiquid(new LiquidContainerData(LiquidDictionary.getLiquid("Acid", LiquidContainerRegistry.BUCKET_VOLUME), new ItemStack(
			Yourmod.bucketAcid), new ItemStack(Item.bucketEmpty)));

Replace "Yourmod" with whatever class defines your bucket. Replace "bucketEmpty" with a custom bucket if you want. "Acid" is whatever name you registered your liquid in. (this one)

LiquidDictionary.getOrCreateLiquid([u][b]"Acid"[/b][/u],blablabla

 

Then you need to make a new java file "AcidBucketHandler"

package yourpackage;

import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.player.FillBucketEvent;

public class AcidBucketHandler
{
@ForgeSubscribe
public void onBucketFill(FillBucketEvent event)
{

	ItemStack result = fillCustomBucket(event.world, event.target);

	if (result == null)
		return;

	event.result = result;
	event.setResult(Result.ALLOW);
}

public ItemStack fillCustomBucket(World world, MovingObjectPosition pos)
{
	int blockID = world.getBlockId(pos.blockX, pos.blockY, pos.blockZ);

	if ((blockID == YourMod.AcidStill.blockID || blockID == YourMod.acidMoving.blockID) && world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0)
	{
		world.setBlock(pos.blockX, pos.blockY, pos.blockZ, 0);
		return new ItemStack(YourMod.bucketAcid);
	}
	else
		return null;
}

}

 

 

I figured this out when I looked at the buildcraft source code. The source codes of other mods really help

 

Thanks. I looked at buildcraft too. Someone really needs to make a tutorial on this, all the help people ever get is "look at buildcraft". (which is helpful, but not as simple as watching a tutorial.)

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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