Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.14.2] @Mod wants "Value"


HyenaTheCat
 Share

Recommended Posts

I started work on a mod but almost immediately i ran into a wall.

 

When trying to fill in "@Mod" it wanted me to define the attribute "Value", it wont accept any of the expected values such as modid or version

I  have made sure that I'm importing the right class, I took a quick look at the Mod.Class but my lack of experience with java hinders from making too much sense from it,

Anyone ran into a similar problem before?

Link to comment
Share on other sites

What do you mean by it not accepting any of the values? Posting the code might help.

 

You should give it your mod ID as a String, and should match your mod ID that you've put in META-INF/mods.toml. If you haven't filled out this file yet, or there's a mismatch, this could be the problem.

Link to comment
Share on other sites

You don't need the "modid = " part, this is why you're getting the second error on that line (you haven't defined the variable modid). You can simply use @Mod("bravenewworldmodid"), or better yet, do something like

@Mod(Main.MOD_ID)
public class Main {
  public static final String MOD_ID = "bravenewworldmodid";
  // rest of your code
}

which lets you use that variable whenever you need the mod ID.

Link to comment
Share on other sites

1 hour ago, fweo said:

you haven't defined the variable modid

Nope. It's not about the variables.

It's about trying to assign an attribute that doesn't exist to the annotation.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

All variable names in annotations have names and need to be specified by “@Blah(variable=value)”. However, there is default variable that can be used (called “value”). This variable name allows you to omit doing “@Blah(value=yourValue)” and to just use “@Blah(yourValue)”

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • This is what I have for two ModelFiles, the first only applying one overlay and the second apply the first overlay + another. public ModelFile scuffedWarenaiBlockModel(Block block) { return models().getBuilder("scuffed_" + name(block)) .parent(existingMcModel("block")) .texture("particle", warenaiBlockTexture(block)) .texture("underlay", warenaiBlockTexture(block)) .texture("overlay", scuffedTexture()) .element().from(0, 0, 0).to(16, 16, 16).allFaces((direction, faceBuilder) -> faceBuilder.uvs(0, 0, 16, 16).texture("#underlay").cullface(direction)).end() .element().from(0, 0, 0).to(16, 16, 16).allFaces((direction, faceBuilder) -> faceBuilder.uvs(0, 0, 16, 16).texture("#overlay").cullface(direction)).end(); } public ModelFile crackedWarenaiBlockModel(Block block, int crackedLevel) { return models().getBuilder("cracked" + crackedLevel + "_" + name(block)) .parent(existingMcModel("block")) .texture("particle", warenaiBlockTexture(block)) .texture("underlay", warenaiBlockTexture(block)) .texture("overlay1", scuffedTexture()) .texture("overlay2", crackedTexture(crackedLevel)) .element().from(0, 0, 0).to(16, 16, 16).allFaces((direction, faceBuilder) -> faceBuilder.uvs(0, 0, 16, 16).texture("#underlay").cullface(direction)).end() .element().from(0, 0, 0).to(16, 16, 16).allFaces((direction, faceBuilder) -> faceBuilder.uvs(0, 0, 16, 16).texture("#overlay1").cullface(direction)).end() .element().from(0, 0, 0).to(16, 16, 16).allFaces((direction, faceBuilder) -> faceBuilder.uvs(0, 0, 16, 16).texture("#overlay2").cullface(direction)).end(); }   This works, but it doesn't seem so simple for a stair block.  I copied the stair stuff from the forge BlockStateProvider class to get started with a normal stair model that works:  public void warenaiStairBlock(StairsBlock block, ResourceLocation texture) { warenaiStairBlockInternal1(block, texture, texture, texture); } public void warenaiStairBlockInternal1(StairsBlock block, ResourceLocation side, ResourceLocation bottom, ResourceLocation top) { warenaiStairBlockInternal2(block, block.getRegistryName().toString(), side, bottom, top); } public void warenaiStairBlockInternal2(StairsBlock block, String baseName, ResourceLocation side, ResourceLocation bottom, ResourceLocation top) { ModelFile normal_stairs = models().stairs(baseName, side, bottom, top); ModelFile normal_stairsInner = models().stairsInner(baseName + "_inner", side, bottom, top); ModelFile normal_stairsOuter = models().stairsOuter(baseName + "_outer", side, bottom, top); warenaiStairsBlock(block, normal_stairs, normal_stairsInner, normal_stairsOuter); } public void warenaiStairsBlock(StairsBlock block, ModelFile stairs, ModelFile stairsInner, ModelFile stairsOuter) { getVariantBuilder(block) .forAllStatesExcept(state -> { Direction facing = state.getValue(StairsBlock.FACING); Half half = state.getValue(StairsBlock.HALF); StairsShape shape = state.getValue(StairsBlock.SHAPE); int yRot = (int) facing.getClockWise().toYRot(); // Stairs model is rotated 90 degrees clockwise for some reason yRot %= 360; boolean uvlock = yRot != 0 || half == Half.TOP; // Don't set uvlock for states that have no rotation ModelFile shapeDependentModel = shape == StairsShape.STRAIGHT ? stairs : shape == StairsShape.INNER_LEFT || shape == StairsShape.INNER_RIGHT ? stairsInner : stairsOuter; if (shape == StairsShape.INNER_LEFT || shape == StairsShape.OUTER_LEFT) { yRot += 270; // Left facing stairs are rotated 90 degrees clockwise } if (shape != StairsShape.STRAIGHT && half == Half.TOP) { yRot += 90; // Top stairs are rotated 90 degrees clockwise } return ConfiguredModel.builder() .modelFile(shapeDependentModel) .rotationX(half == Half.BOTTOM ? 0 : 180) .rotationY(yRot) .uvLock(uvlock) .build(); }, StairsBlock.WATERLOGGED); }   Now I have no idea where to go. I could take the time and figure it out all on my own, but since I really should be working on a college essay I thought I would see if anyone else knew what to do first. If not, then I will just do it myself when I get the time.
    • O well i tried to fix a bug in the stone age mod and my plan failed after trying to insert the json directly into the jar.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.