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[1.14.2][Solved] Server and client desynced with Custom inventory


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I have a custom inventory that opens when a player presses a keybinding. It's working for the most part, but the inventory of the player "resets" whenever I relog. As in everything will return back to its place, and if I try to fill up my inventory, the items will delete themselves. I'm not sure what's exactly happening. I'm using capabilities to save the items, and I'm sure they are registered right. I am opening the container using EntityPlayer#openContainer since it's basically like a chest.

 

Container class:

https://pastebin.com/fkRUCkEu

 

Capability Class:

https://pastebin.com/ZR96A3bS

Edited by soravoid
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I don’t think that your Capability class should be an ItemStackHandler. Post your code as a working GitHub repository 

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    • hm... when I had a similar issue the discord pointed me towards using baked models. but multiparts does seem way simpler, and with datagen I could even do it proceduraly
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