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[1.14.2] SOLVED What controls appropriate enchantments?


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Hi All,


I'm looking for some guidance.   I have custom tools that are picking up inappropriate enchantments in a vanilla enchant table (e.g. Sword that gets Feather Falling II)


Here is what my sword class looks like:

package com.kwpugh.gobber2.items.tools;

import java.util.List;

import com.kwpugh.gobber2.lists.ItemList;

import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.IItemTier;
import net.minecraft.item.ItemStack;
import net.minecraft.item.SwordItem;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.World;

public class ItemCustomSword extends SwordItem
	public ItemCustomSword(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builder) 
		super(tier, attackDamageIn, attackSpeedIn, builder);

    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn)
        if (!worldIn.isRemote)
        	playerIn.addPotionEffect(new EffectInstance(Effects.STRENGTH, (int) 2400, (int) 2));
        return new ActionResult<ItemStack>(ActionResultType.PASS, playerIn.getHeldItem(handIn));

	public boolean isBookEnchantable(ItemStack stack, ItemStack book)
		return true;

    public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment)
        return true;
	public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
		return repair.getItem() == ItemList.gobber2_ingot;
	public void addInformation(ItemStack stack, World world, List<ITextComponent> list, ITooltipFlag flag)
		super.addInformation(stack, world, list, flag);				
		list.add(new StringTextComponent("Right-click for extra strength"));

I didn't see anything in the vanilla SwordItem class that would control this behavior.  


Could I get some guidance on how to control this.


P.S. My custom armor exhibits the same behavior.




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1 hour ago, kwpugh said:

@Override public boolean isBookEnchantable(ItemStack stack, ItemStack book) { return true; } @Override public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment) { return true; }

Don’t these make it so that any enchantment can always be applied to your sword?

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  • kwpugh changed the title to [1.14.2] SOLVED What controls appropriate enchantments?

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