Jump to content

[1.13.2] [Solved] Config Array with Range?


Recommended Posts

First of all, can I just say I really, really miss the annotation config system. It was simple and easy to use and made making configurations so much better.

However, I'm not here to rant. I have figured out how to use the builder and make an array using the builder, however what I can't figure out is how I set the range for said array. I can set a range for a regular ConfigValue<Integer>, but I cannot a ConfigValue<Integer[]>. What the previous annotation did is that if you defined a range with an array, it would disallow values smaller than and bigger than that to be in the array. I can't do that at all now, from what I can tell.

Here's my current code:
 

levelRamp = builder.define("Level Ramp",
                    new ArrayList<Integer>(
                            Arrays.asList(1, 5, 10, 15, 20, 25, 30, 34, 38, 42, 46, 50, 53, 56, 59, 62, 64, 66, 68, 70,
                                    75, 80, 85, 90, 95, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200)));


As you can see, I can define the array, but I cannot define a range. What do I do?

Edited by FireController1847

I am on my journey of making a remake of matmos, as explained here.

Link to comment
Share on other sites

You could probably use ForgeConfigSpec.Builder#define(String, T, Predicate<Object>) with a Predicate that checks if every integer in the array is within the appropriate range.

 

The only downside I can see is that Forge will correct single number properties outside the defined range to the minimum or maximum of the range; but if any number in your array is outside the defined range, Forge will correct the entire property to the default array value.

  • Thanks 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

I think that ElectronWill’s night config has documentation that covers this

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

1 hour ago, Choonster said:

You could probably use ForgeConfigSpec.Builder#define(String, T, Predicate<Object>) with a Predicate that checks if every integer in the array is within the appropriate range.

 

The only downside I can see is that Forge will correct single number properties outside the defined range to the minimum or maximum of the range; but if any number in your array is outside the defined range, Forge will correct the entire property to the default array value.

Thanks, this will work for me. I don't mind it resetting the whole array; if I go through with this, the comment can specify that it MUST be in the range otherwise it resets.

I am on my journey of making a remake of matmos, as explained here.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.