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Custom Block render problems!


Busti

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Hi,

I've made a Block with my own model, but you can only see the texture when there is an invisible texture around it. Otherwise you will see the texture.

When i place it whit a transparent Texture I can only see the Model when I place the Block and not in my inventory.

Here is my code:

 

Block Class:

package busti2000.technica.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import busti2000.technica.Technica;
import busti2000.technica.tileentity.TileEntitySoulMagnet;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.monster.EntitySilverfish;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class SoulMagnetBlock extends BlockContainer {

public SoulMagnetBlock(int par1, Material par2Material) {
	super(par1, par2Material);
	this.setCreativeTab(Technica.tabTechnica);
	this.setHardness(2F);
	this.setResistance(45F);
	this.setLightOpacity(3);
}

    public boolean isOpaqueCube()
    {
        return false;
    }
    
    public boolean renderAsNormalBlock()
    {
        return false;
    }
    
@Override
public TileEntity createNewTileEntity(World world) {
	return new TileEntitySoulMagnet();
}
    
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.blockIcon = par1IconRegister.registerIcon("");
    }
}

 

 

Tileentity

package busti2000.technica.tileentity;

import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;

import java.util.Iterator;
import java.util.List;

import net.minecraft.entity.item.EntityXPOrb;

public class TileEntitySoulMagnet extends TileEntity {

public boolean canUpdate() {
	return true;
}

public void onUpdate() {
	System.out.println("Updated");
}

}

 

 

TileentitySpecialRenderer:

package busti2000.technica.render;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import busti2000.technica.model.SoulMagnetModel;
import busti2000.technica.tileentity.TileEntitySoulMagnet;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;

public class SoulMagnetBlockRenderer extends TileEntitySpecialRenderer {

private SoulMagnetModel model = new SoulMagnetModel();

public SoulMagnetBlockRenderer() {



}

public void RenderSoulMagnetAT(TileEntitySoulMagnet par1TileEntitySoulMagnet, double par2, double par4, double par6, float par8) {

	int i = 0;

	if (par1TileEntitySoulMagnet.func_70309_m()) {
		i = par1TileEntitySoulMagnet.getBlockMetadata();
	}

	this.bindTextureByName("/mods/technica/textures/model/SoulMagnet.png");
	GL11.glPushMatrix();
	GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glTranslatef((float)par2, (float)par4 + 2.0F, (float)par6 + 1.0F);
        GL11.glScalef(1.0F, -1.0F, -1.0F);
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        this.model.renderModel(0.0625F);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        
        }

public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) {
	this.RenderSoulMagnetAT((TileEntitySoulMagnet)par1TileEntity, par2, par4, par6, par8);
}

}

 

 

This is how it looks Ingame:

2013-04-05_17.12.21.png?token_hash=AAH_g950Ta339wi3OCUxWfN2c2WnJ-BSsO3EnsYV-zL70A&dl=1

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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you can only see the texture when there is an invisible texture around it. Otherwise you will see the texture.

 

This makes no sense.

 

if(X) {

  Y

}

else {

  Y

}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Sorry,

I meant:

you can only see the MODEL when there is an invisible texture around it. Otherwise you will see the texture.

 

That makes more sense.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Sorry,

I meant:

you can only see the MODEL when there is an invisible texture around it. Otherwise you will see the texture.

 

You can return 22 as the render type in getRenderType() inside your block. It's what the chest does. But please note, since the new texture system, you still need a "block texture" which is registered in the block class or you will get "Missing Texture" particles flying around when punching the block!

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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When I do it its rendered like a chest (In my inventory)

 

You need an IItemRenderer to get it to work.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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