Jump to content

My things do not register. Some help?


superminerJG

Recommended Posts

30 minutes ago, superminerJG said:

I used registry events to register an item and a block.

Really?

https://github.com/JGgithub2018/Fluxed-Machinery/blob/master/src/main/java/jgcodes/fluxmachines/ModClass.java#L70-L81

  • Haha 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

In your mod setup class, you need to add this to your item registry function:

event.getRegistry().register(new FirstItem());

FirstItem will be replaced with the name of your item class in src/main/java/jgcodes/fluxmachines/items and your constructor name in that class (their names should be the same).

 

Also, textures are client side, and you put your texture in the data folder which is server side. Your redstone ingot PNG file should go into src/main/resources/assets/fluxmachines/textures/item. 

 

Lastly, this is preference (I believe), but I’d name your Mod class to the name of your mod, like FluxMachines.java,  it ModClass.java.

 

Remember, you still need a model, a class, and an optional recipe.

 

If you need more help, here is my git repo (it has some other stuff in it that need to be ignored, such as a GUI): https://github.com/IAmAFrenchFry/CadeMod

 

Hope this helps.

Link to comment
Share on other sites

Can you please explain this and this?

Don't keep lists of your objects around.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

You don't have an event subscriber for the registry events.

Pretty sure you need a @SubscribeEvent here.

Don't make your own setup system; it is pointless and unreadable. Keep things simple and use the event subscriber normally.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

You're using static fields in you registry entries

Instantiate your blocks and items at the same place you register them 

 

It should look more like this:

public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
    			blockRegistryEvent.getRegistry().registerAll(
    					new Block(Block.Properties.create(Material.IRON)).setRegistryName(MODID,"test_block")); 
        }

 

For blocks, you will either need an Object Holder, or iterate the Block Registry to register the corresponding ItemBlocks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.