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[1.12.2] Problem with loading blockstate on client


TimeConqueror

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So I have a block with two properties:

Spoiler

public class BlockGOLSubordinate extends Block {
    public static final PropertyEnum<EnumPosOffset> OFFSET = PropertyEnum.create("offset", EnumPosOffset.class);
    public static final PropertyBool ACTIVATED = PropertyBool.create("activated");

    public BlockGOLSubordinate() {
        super(Material.IRON);
        setBlockUnbreakable();
        setLightLevel(1.0F);
    }

    @Override
    public IBlockState getStateFromMeta(int meta) {
        int index = meta > 7 ? meta - 8 : meta;
        boolean activated = meta > 7;
        return getDefaultState().withProperty(OFFSET, EnumPosOffset.byIndex(index)).withProperty(ACTIVATED, activated);
    }

    @Override
    protected BlockStateContainer createBlockState() {
        return new BlockStateContainer(this, OFFSET, ACTIVATED);
    }

    @Override
    public int getMetaFromState(IBlockState state) {
        int meta = state.getValue(OFFSET).getIndex();
        meta += state.getValue(ACTIVATED) ? 8 : 0;

        return meta;
    }

    @Override
    public boolean canCreatureSpawn(IBlockState state, IBlockAccess world, BlockPos pos, EntityLiving.SpawnPlacementType type) {
        return false;
    }

    @Override
    public boolean hasTileEntity(IBlockState state) {
        return true;
    }

    @Nullable
    @Override
    public TileEntity createTileEntity(World world, IBlockState state) {
        return new TileEntityGOLSubordinate();
    }

    public enum EnumPosOffset implements IStringSerializable {
        NORTH(0, "north"),
        NORTH_EAST(1, "north_east"),
        EAST(2, "east"),
        SOUTH_EAST(3, "south_east"),
        SOUTH(4, "south"),
        SOUTH_WEST(5, "south_west"),
        WEST(6, "west"),
        NORTH_WEST(7, "north_west");

        private static final EnumPosOffset[] LOOKUP = new EnumPosOffset[EnumPosOffset.values().length];

        static {
            for (EnumPosOffset value : values()) {
                LOOKUP[value.index] = value;
            }
        }

        private final String name;
        private final int index;

        EnumPosOffset(int index, String name){
            this.index = index;
            this.name = name;
        }

        public static EnumPosOffset byIndex(int index){
            return LOOKUP[index];
        }

        @Override
        public String getName() {
            return name;
        }

        public int getIndex() {
            return index;
        }

        @Override
        public String toString() {
            return name;
        }
    }
}

 

Registry on client side:

ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));

 

Somehow it produces the errors:

Spoiler

[18:23:46] [main/ERROR] [FML]: Exception loading model for variant lootgames:gol_subordinate#activated=true,offset=east for blockstate "lootgames:gol_subordinate[activated=true,offset=east]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model lootgames:gol_subordinate#activated=true,offset=east with loader VariantLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:235) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
    at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:223) ~[ModelLoader.class:?]
    at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:150) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:132) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
    at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    ... 21 more
[18:23:46] [main/ERROR] [FML]: Exception loading model for variant lootgames:gol_subordinate#activated=false,offset=north_west for blockstate "lootgames:gol_subordinate[activated=false,offset=north_west]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model lootgames:gol_subordinate#activated=false,offset=north_west with loader VariantLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:235) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
    at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:223) ~[ModelLoader.class:?]
    at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:150) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:132) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
    at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    ... 21 more
[18:23:46] [main/ERROR] [FML]: Exception loading model for variant lootgames:gol_subordinate#activated=true,offset=south_east for blockstate "lootgames:gol_subordinate[activated=true,offset=south_east]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model lootgames:gol_subordinate#activated=true,offset=south_east with loader VariantLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:235) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
    at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:223) ~[ModelLoader.class:?]
    at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:150) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:132) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
    at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    ... 21 more
[18:23:46] [main/ERROR] [FML]: Exception loading model for variant lootgames:gol_subordinate#activated=true,offset=west for blockstate "lootgames:gol_subordinate[activated=true,offset=west]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model lootgames:gol_subordinate#activated=true,offset=west with loader VariantLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:235) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
    at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:223) ~[ModelLoader.class:?]
    at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:150) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:132) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
    at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    ... 21 more
[18:23:46] [main/FATAL] [FML]: Suppressed additional 11 model loading errors for domain lootgames

 

 

Blockstate file:

Spoiler

{
  "forge_marker": 1,
  "defaults": {
    "model": "block/cube_all"
  },
  "variants": {
    "offset=north, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/north"
      }
    },"offset=north_east, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/north_east"
      }
    },"offset=east, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/east"
      }
    },"offset=south_east, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/south_east"
      }
    },"offset=south, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/south"
      }
    },"offset=south_west, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/south_west"
      }
    },"offset=west, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/west"
      }
    },"offset=north_west, activated=false": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/north_west"
      }
    },
    "offset=north, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/north"
      }
    },"offset=north_east, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/north_east"
      }
    },"offset=east, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/east"
      }
    },"offset=south_east, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/south_east"
      }
    },"offset=south, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/south"
      }
    },"offset=south_west, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/south_west"
      }
    },"offset=west, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/west"
      }
    },"offset=north_west, activated=true": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/north_west"
      }
    }
  }
}

 

 

Edited by TimeConqueror
correction
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1 hour ago, TimeConqueror said:

"forge_marker": 1,

 

1 hour ago, TimeConqueror said:

"offset=north_east, activated=false"

 

So, you want to use the forge system, and then don't use the forge system?

 

If you aren't using the Forge system, then you have to match exactly.

activated=true, offset=east

and

activated=true,offset=east

aren't the same.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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But this also doesn't work:

Spoiler

{
  "forge_marker": 1,
  "defaults": {
    "model": "block/cube_all"
  },
  "variants": {
    "activated=false,offset=north": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/north"
      }
    },
    "activated=false,offset=north_east": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/north_east"
      }
    },
    "activated=false,offset=east": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/east"
      }
    },
    "activated=false,offset=south_east": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/south_east"
      }
    },
    "activated=false,offset=south": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/south"
      }
    },
    "activated=false,offset=south_west": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/south_west"
      }
    },
    "activated=false,offset=west": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/west"
      }
    },
    "activated=false,offset=north_west": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/inactive/north_west"
      }
    },
    "activated=true,offset=north": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/north"
      }
    },
    "activated=true,offset=north_east": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/north_east"
      }
    },
    "activated=true,offset=east": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/east"
      }
    },
    "activated=true,offset=south_east": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/south_east"
      }
    },
    "activated=true,offset=south": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/south"
      }
    },
    "activated=true,offset=south_west": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/south_west"
      }
    },
    "activated=true,offset=west": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/west"
      }
    },
    "activated=true,offset=north_west": {
      "textures": {
        "all": "lootgames:blocks/gameoflight/active/north_west"
      }
    }
  }
}

 

So what I'm doing wrong?

 

All I need is to set custom texture for each blockstate (total amount of property combination is 16), and I also don't want to write model.json for each combination. So I made that file, as you see above in hope, that it will be better.

Edited by TimeConqueror
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I found this example:

https://github.com/Choonster-Minecraft-Mods/TestMod3/blob/f939bffae46369516cba420a571591de59cebb43/src/main/resources/assets/testmod3/blockstates/colored_multi_rotatable.json

And that's very similar to what I want to do. Instead of uvlock, I will place

"model" : "cube_all"

 

But how may I determine all 16 combinations in "variants : {}" and add to each variant its own texture, if my own example above doesn't work?

Edited by TimeConqueror
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The cube_all model takes one texture reference, "all" and applies that texture to all faces.

 

This is a vanilla model, and the json for it is visible in the minecraft source cache.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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15 minutes ago, Draco18s said:

The cube_all model takes one texture reference, "all" and applies that texture to all faces.

 

This is a vanilla model, and the json for it is visible in the minecraft source cache.

I understand this, but the question was: 

Quote

But how may I determine all 16 combinations in "variants : {}" and add to each variant its own texture, if my own example above doesn't work?

 

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In each variant, put:

"textures" { "all":"your/variant_texture1" }

This is basic blockstate stuff.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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"textures" { "all":"your/variant_texture1" }

Can't produce any errors. If you have errors, its in the other parts, namely how you're defining your variants.

 

I recommend using the Forge system, as its a lot easier to work with and doesn't require that you smoosh the two properties together.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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12 hours ago, Draco18s said:

"textures" { "all":"your/variant_texture1" }

Can't produce any errors. If you have errors, its in the other parts, namely how you're defining your variants.

 

I recommend using the Forge system, as its a lot easier to work with and doesn't require that you smoosh the two properties together.

But what if I need unique texture for each combination.

 

And the second question is: Can I use combination of variants (like:

"variant=east,activated=true" : {}

) and inner variants (like:

"variant" : {
	"east" : {
		"activated" : {
			"true" : {
				....
			}
		}
	}
}

)

with forge system?

Edited by TimeConqueror
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Then you have to have them in your blockstate file alphabetically.

 

 

variant=east,activated=true

does not equal

activated=true,variant=east

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Inner variants don't exist.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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